The Distortion Travesty 1 -3 help thread
- ZephyrBurst
- A Bird Cat
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Re: The Distortion Travesty 1 -3 help thread
Feedback in here is fine and be as harsh as you want. If something in the demo made you feel a certain way, don't be afraid to express it.
A few of those issues have all ready been addressed luckily.
A few of those issues have all ready been addressed luckily.
- TheVulpineHero1
- Party hazard fiesta mix
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Re: The Distortion Travesty 1 -3 help thread
Okay. I don't really enjoy tearing into the stuff that people put their sweat and tears into making, but, well, y'know. If some of the issues have already been fixed, that's great; it means other people have noticed it, and that I'm not completely barking up the wrong tree. I hope eventually some of this stuff can be useful to you!ZephyrBurst wrote:Feedback in here is fine and be as harsh as you want. If something in the demo made you feel a certain way, don't be afraid to express it.
A few of those issues have all ready been addressed luckily.
Interim: The Road To Gate 3
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- TheVulpineHero1
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Re: The Distortion Travesty 1 -3 help thread
Pre-Death Weigh In
Last edited by TheVulpineHero1 10 years ago, edited 1 time in total.
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Re: The Distortion Travesty 1 -3 help thread
About Death's danmaku attack:
[ img ]http://www.loadthegame.com/wp-content/u ... 4jun14.jpg[/ img ]
Night comes and with it terrible horrors.
The hunt begins!
Night comes and with it terrible horrors.
The hunt begins!
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NegativeZeroZ
- The Living Travesty
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Re: The Distortion Travesty 1 -3 help thread
Oh I whole-heartedly endorse overpowering the hell out of yourself. A three-heart run of DT3 is theoretically possible though. Zephyr made it possible to skip heart containers, but pretty much said "it's the player's funeral if they do," since the damage curve will make the late game a no-damage run.TheVulpineHero1 wrote:Leave that for maestros like NegativeZero.
It sounds like we use the exact same spot. Is it the room where the store is?TheVulpineHero1 wrote:I found a nice money grinding spot outside the Medusa head room leading to the gem in the Castlevania section and spent a while filling my wallet
My method for dodging the sickle spam is laughably wrong, and requires a lot of precise jumps. I'd offer some advice, but it would probably hurt more than help, and given how involved Slit is with the project I'd recommend listening to him instead. He probably knows the intended method.
- TheVulpineHero1
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- TheVulpineHero1
- Party hazard fiesta mix
- Posts: 61
- Joined: 10 years ago
- Location: Giant robot hands
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NegativeZeroZ
- The Living Travesty
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- ZephyrBurst
- A Bird Cat
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Re: The Distortion Travesty 1 -3 help thread
Your thoughts on the Game Over messages having more variety and dynamics has been mentioned before and is definitely going to happen. I had a blog post asking for more taunts and got quite a few from that.
Death.
Death.
- TheVulpineHero1
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Re: The Distortion Travesty 1 -3 help thread
That's good. I do think that kind of thing is, to a certain extent, necessary in games of this difficulty. A little calculation: assume that every time I die, read Jeremy's scorn, compose myself and restart the challenge, it takes two seconds. Now, factor in the deaths I've had in the course of three chapters, which we'll call 1500 for simplicity. I won't insult your ability to do math by walking you through the multiplication, but all said, it means a poor player like myself has spent approximately 50 minutes of game time looking at a black screen with an insult on it. That's near enough 5% of my total game time. So, yeah, it makes good sense from a design perspective to make something entertaining happen in that 5%, and I'm glad you're making that effort. (Obviously, not everybody will die as much as I do-- actually, probably very few people will-- but y'know).ZephyrBurst wrote:Your thoughts on the Game Over messages having more variety and dynamics has been mentioned before and is definitely going to happen. I had a blog post asking for more taunts and got quite a few from that.
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- TheVulpineHero1
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Re: The Distortion Travesty 1 -3 help thread
Begonia, and the Mountain Temple
Mountain Temple cont.
Mountain Temple cont. cont.
Gate 4-End of demo
Overall
Last edited by TheVulpineHero1 10 years ago, edited 3 times in total.
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Re: The Distortion Travesty 1 -3 help thread
[ img ]http://www.loadthegame.com/wp-content/u ... 4jun14.jpg[/ img ]
Night comes and with it terrible horrors.
The hunt begins!
Night comes and with it terrible horrors.
The hunt begins!
- ZephyrBurst
- A Bird Cat
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Re: The Distortion Travesty 1 -3 help thread
Your feedback on the 3rd room in the temple matches what everyone else was saying. Its been changed as well as the next part of the temple. One of the Tyrants in that room have been replaced. (I think a bat was actually removed too.)
Zero's method for the 3rd room (in that version) was to abuse potions.
Side note:
Claire's movement matches Jerry in that she doesn't float around anymore. She's still faster and her dash is the same. (It's a bit faster now.)
Edit: And I was wondering if anyone would catch the Gallantmon-virus reference.
Zero's method for the 3rd room (in that version) was to abuse potions.
Side note:
Claire's movement matches Jerry in that she doesn't float around anymore. She's still faster and her dash is the same. (It's a bit faster now.)
Edit: And I was wondering if anyone would catch the Gallantmon-virus reference.
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NegativeZeroZ
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Re: The Distortion Travesty 1 -3 help thread
[ img ]http://www.loadthegame.com/wp-content/u ... 4jun14.jpg[/ img ]
Night comes and with it terrible horrors.
The hunt begins!
Night comes and with it terrible horrors.
The hunt begins!
- TheVulpineHero1
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Re: The Distortion Travesty 1 -3 help thread
Okay...So, quick question. You guys know the thing I was trying in the room I was stuck on? Y'know, with
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- ZephyrBurst
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Re: The Distortion Travesty 1 -3 help thread
You were right with the fan, that was the intended solution to block those projectiles. Coming up with another solution though, is even better to me. I like knowing that people come up with alternate ways. That map, or rather, that whole area has undergone some change and probably still will in the future. The top-right area of that underwater team map isn't at all like it was before and air is much easier to reach now. The intended solution with the fan might actually be optimal in the new layout. Your complaints are completely valid and match up with almost everyone else' feedback on the temple.
- TheVulpineHero1
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Re: The Distortion Travesty 1 -3 help thread
I'll tag my writeup of the boss and stuff onto the post with all the rest of the Mountain Temple stuff later, but I've been monkeying around in Gate 4 for previews, and, welp, I got a glitch. It occurs when I crouch down and attempt to fire a fully charged mega buster shot. It boots me out of the game every time it happens and brings up this error message:
I've triggered it a couple of times now, so I think it's repeatable. Just in case it's tied to area, I was in Access Gate 4, Intro D. I haven't collected any of the other weapons for that set besides the primary attack. Just thought I should give a heads up whilst I still had the error message saved to clipboard.
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Re: The Distortion Travesty 1 -3 help thread
I see what you mean. What's supposed to happen is that you get back up and shoot normally, but for some reason it gets an error. It also happens regardless of the charge.
If you click Ignore, the error will disappear and won't loop, so you can keep playing. It looks like it only happens once (the first time you try this) per entering a room.
If you click Ignore, the error will disappear and won't loop, so you can keep playing. It looks like it only happens once (the first time you try this) per entering a room.
- TheVulpineHero1
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Re: The Distortion Travesty 1 -3 help thread
Oh, it happens regardless of charge? I only tested with fully charged ones. (I also clicked abort every time, because creepy code gremlins all up in my computer, yo). Good to know that there's a bypass.
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NegativeZeroZ
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Re: The Distortion Travesty 1 -3 help thread
So I don't know if anyone actually reads this thread for help-thread-esque content anymore, but for those still trying to 100% DT2, I threw this together today. I know An0maly for one has been waiting for something like this, though he's completed both versions of the game already, so it's a bit on the late side.
Instead of going for optimal times/scores, I attempted to beat both the target time and target score whilst collecting all the gems... except the maze level (which I'm sure is impossible). I also get the Gold Medals and beat the final level, so I don't leave anything out. I also make it a no death run, as I am wont to do, just because... Player OCD.
Instead of going for optimal times/scores, I attempted to beat both the target time and target score whilst collecting all the gems... except the maze level (which I'm sure is impossible). I also get the Gold Medals and beat the final level, so I don't leave anything out. I also make it a no death run, as I am wont to do, just because... Player OCD.
Re: The Distortion Travesty 1 -3 help thread
For points, I tend to play slowly and carefully to capitalize on diamonds and the no-damage combo you get every 5 kills + minimal damage bonus. It worked well enough. I'm aware that chaining like you did does rack up points and speedrunning does factor in here, though that may be overdoing it unless you want to challenge Zephyr's developer scores.
About this being helpful to those trying to 100%... I don't know, this almost looks like a TAS. ;) The no deaths factor just highlights that.
Anyway, good job. Now there's actually a video of the DT3 information in extras room.
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NegativeZeroZ
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Re: The Distortion Travesty 1 -3 help thread
Yeah, I should clarify.ano0maly wrote:About this being helpful to those trying to 100%... I don't know, this almost looks like a TAS. ;)
This is true. Doing what I did here on a first run is a bad idea and don't do it. What I recommend doing for a first playthrough is essentially all that raocow aspired to in his LP, that is, go for the gems. They're in plain sight, they teach you some neat tricks while getting them, and you don't lose them when you die. Once you know where all the gems are and how to get them, go for the target score, and that in turn will help familiarize you with the enemy layouts and (hopefully) their weaknesses. Then try for the target times. Those are probably the hardest.ano0maly wrote:The two challenges are structured so that you play each level in two separate styles - completionist and speedrun.
This is also a good idea. Keep in mind that the Time Penalty caps at 1,000. The target scores are not that strict. I noticed when going for an optimal score on Level 1-1 that getting hit mid-level could make a difference of as much as 2,000. Lesson: take your time.ano0maly wrote:For points, I tend to play slowly and carefully to capitalize on diamonds and the no-damage combo you get every 5 kills + minimal damage bonus. It worked well enough. I'm aware that chaining like you did does rack up points and speedrunning does factor in here, though that may be overdoing it...
Because I'm an endless well of terrible ideas, I actually did that, and man... I had flashbacks to trying to beat Oxide's Ghosts in Crash Team Racing (if you've ever attempted it, you just know).ano0maly wrote:...unless you want to challenge Zephyr's developer scores.
- TheVulpineHero1
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Re: The Distortion Travesty 1 -3 help thread
Wow...I'm definitely going to be watching those 100% speedrun videos. I had to hold off watching your earlier DT1 S Rank playthrough because eventually I intend to go back and finish DT1, but I've no current intention of playing DT2 unless I get really into the plot or something. (This is nothing against DT2; it's just that I don't think it's my kind of game. Score attack stuff has never been my thing.) I'm kind've amazed that it's even humanly possible to do a 100% no death speedrun in a game as reputedly difficult as DT2.
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- ZephyrBurst
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Re: The Distortion Travesty 1 -3 help thread
Wow! And you beat some of my scores. (I believe Slaix also has a few high scores.) That 4-2 score is gonna bug me so I may have to go and try to top that.
I'd agree with Anomaly that it looks TAS, but I know it's not. That's how it looks when I'm going for the highest score possible.
The first level, the only way to top the score I have is to chain the entire level without taking damage, and do it faster than I did. I believe I had 90 points deducted. (That's actually the only level where my score is a no-damage score.)
For the Garbage Tracker, if you want to beat my score, you're gonna have to knock him down on his pass across the top of the screen. And you're right on that, getting hit even once can easily take off up to 2000 points from your end score.
@TheVulpineHero1: I'll look into that crash bug, though I think I may have fixed that by now. I remember running into that one after the demo release.
I'd agree with Anomaly that it looks TAS, but I know it's not. That's how it looks when I'm going for the highest score possible.
The first level, the only way to top the score I have is to chain the entire level without taking damage, and do it faster than I did. I believe I had 90 points deducted. (That's actually the only level where my score is a no-damage score.)
For the Garbage Tracker, if you want to beat my score, you're gonna have to knock him down on his pass across the top of the screen. And you're right on that, getting hit even once can easily take off up to 2000 points from your end score.
@TheVulpineHero1: I'll look into that crash bug, though I think I may have fixed that by now. I remember running into that one after the demo release.




