NEW! SMW2 Yoshi's Island is "difficult"
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Yoshis_Fan
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Re: NEW! SMW2 Yoshi's Island is "difficult"
Okay, accepted. But could you please also be quiet about 6-E? Because I think the level is simple enough so you don't need to take raocow by the hand and spoiler him where to go and where to find what. It has little trickiness, but at least that should be saved. It's not like raocow is unable to think on his own.
- The Doctor
- Posts: 320
- Joined: 13 years ago
Re: NEW! SMW2 Yoshi's Island is "difficult"
Guys, let raocow worry about whether or not a clock will hinder his ability to play a game. He's not a child; if it bothers him, he can disable it.
Personally, I'd love a clock. It's nice to see how long each cut took and how much trouble the cut section gave you.
Personally, I'd love a clock. It's nice to see how long each cut took and how much trouble the cut section gave you.
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Oracle of Wuffing
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Re: NEW! SMW2 Yoshi's Island is "difficult"
I just remember back when raocow had his own music thingies playing in the background, and having that thing shoot off titles as it played through things wasn't annoying or distracting to me.
raocow wrote:Next LP project - the entire hunter/scorpion series in chronological order
Re: NEW! SMW2 Yoshi's Island is "difficult"
Oh man, the old days of Let's Play. Good times (though I can't watch raocow's old stuff. not because it's bad, but because he's gotten so much better). Honestly, I wouldn't mind the clock for SMW hacks (SMW being a game where things are sort of instantly distinct), but for, say, YI, where everything is bigger and more nuanced and you sort of have to look at things rather than instantly recognizing them, the clock would be a bit jarring. Then again, maybe my brain is just wired a thousand times differently from everyone elses.
Though honestly if it were off in a corner I could just shove my video down a little and resize it taller and ignore it, if it bothered me. Maybe you should go ahead and test the idea and get feedback.
Though honestly if it were off in a corner I could just shove my video down a little and resize it taller and ignore it, if it bothered me. Maybe you should go ahead and test the idea and get feedback.
raocow on "raocow":
raocow wrote:I like it all in small letters but I have to admit it looks pretty awkward left that way at the start of a sentence.
Re: NEW! SMW2 Yoshi's Island is "difficult"
Let me clarify. I wasn't saying it would make it harder for raocow to play the game. I'm saying it would make it harder for me to watch and enjoy the game. I'd tune out the clock and that corner of the screen, potentially missing any neat little details down there.The Doctor wrote:Guys, let raocow worry about whether or not a clock will hinder his ability to play a game. He's not a child; if it bothers him, he can disable it.
Personally, I'd love a clock. It's nice to see how long each cut took and how much trouble the cut section gave you.
- morsel/morceau
- Posts: 395
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Re: NEW! SMW2 Yoshi's Island is "difficult"
The timer I was talking about is about half a tile tall, so it's not particularly distracting. I looked up the video: http://www.nicovideo.jp/watch/sm12619152.
dont wanna jihad no more
56k ain't no thang.
You're referring to this:
raocow has access to this:
Which is a lot less distracting than that timer (also, 7/8ths the size of a tile), and a lot less distracting than this:
Either way, reviewing that timer, it wouldn't bother me that much, because I can always just shift the video downwards some in Media Player Classic, but different people are bothered by different things. I can't stand the garbage at the top of the screen and the blue at the right of the screen in certain parts.
I recommend trying out the ZSNES timer for a video and see how people react.
I recommend trying out the ZSNES timer for a video and see how people react.
raocow on "raocow":
raocow wrote:I like it all in small letters but I have to admit it looks pretty awkward left that way at the start of a sentence.
- Jesuiscontent
- Tsundere
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Re: NEW! SMW2 Yoshi's Island is "difficult"
raocow please upload your videos on niconico so that we can comment directly on it
Re: NEW! SMW2 Yoshi's Island is "difficult"
Is that what that was? Wow, Viddler, you did something better than a major video platform. I shudder at what would happen if all a YouTube video's comments were overlayed upon it like that. I admit, the first time I saw that video, I thought that was part of the video, but when I DLed it for that screenshot (so I'd have it at it's correct resolution), I saw it didn't have them.
raocow on "raocow":
raocow wrote:I like it all in small letters but I have to admit it looks pretty awkward left that way at the start of a sentence.
- morsel/morceau
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- Location: exotic horse island
Re: NEW! SMW2 Yoshi's Island is "difficult"
You can turn it off by clicking the bubble. Cup was thinking about translating and subtitling a raocow video for nico once, but it don't think it came to anything.
dont wanna jihad no more
Re: NEW! SMW2 Yoshi's Island is "difficult"
I see.
raocow on "raocow":
raocow wrote:I like it all in small letters but I have to admit it looks pretty awkward left that way at the start of a sentence.
Re: NEW! SMW2 Yoshi's Island is "difficult"
6-7, "Kamek's Tower": http://youtu.be/3zNzAyI0eB0
Kamek's Tower is an elaborate nightmare of dice rolls on progress. Basically every section is bisected by split paths leading to keys at random. It's kind of a shitshow for someone just looking to progress and move on, but for completionists it's got a pretty cohesive layout for such a massive stage. That carries over and matures in the remaining few. This is another fairly self-explanatory run since most puzzle rooms have singular solutions and there are no shortcuts. The biggest wildcard is trying to tackle the two Kameks in a semi-consistent way, which doesn't really exist so much as your best guess.
I show that the two mazes are completable blind and with thereotically poor luck, in the strictest sense. I still don't think Baby Mario was made for navigating constricted passages, though. His sections work best when they deal in tricky but broad maneuvers with a lot of space.
Overall impressive stage, I just wish there was a mid-ring somewhere in that endless sewer.
Kamek's Tower is an elaborate nightmare of dice rolls on progress. Basically every section is bisected by split paths leading to keys at random. It's kind of a shitshow for someone just looking to progress and move on, but for completionists it's got a pretty cohesive layout for such a massive stage. That carries over and matures in the remaining few. This is another fairly self-explanatory run since most puzzle rooms have singular solutions and there are no shortcuts. The biggest wildcard is trying to tackle the two Kameks in a semi-consistent way, which doesn't really exist so much as your best guess.
I show that the two mazes are completable blind and with thereotically poor luck, in the strictest sense. I still don't think Baby Mario was made for navigating constricted passages, though. His sections work best when they deal in tricky but broad maneuvers with a lot of space.
Overall impressive stage, I just wish there was a mid-ring somewhere in that endless sewer.
Re: NEW! SMW2 Yoshi's Island is "difficult"
So is grey/white Yoshi is gonna be the last one, eh?


-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
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Yoshis_Fan
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Re: NEW! SMW2 Yoshi's Island is "difficult"
Grey is for 6-8, White is for 6-E and Black for 6-S.
Also, I can neither upload files at SMWC nor delete old ones, so I still can't offer the hack at SMWC.
In case you have skipped my former post, make absolutely sure to apply the newest patch before playing 6-8, raocow!
*Edit*
Now I can! Newest version is now available at SMWC and no longer available at Mediafire.
Also, I can neither upload files at SMWC nor delete old ones, so I still can't offer the hack at SMWC.
In case you have skipped my former post, make absolutely sure to apply the newest patch before playing 6-8, raocow!
*Edit*
Now I can! Newest version is now available at SMWC and no longer available at Mediafire.
Re: NEW! SMW2 Yoshi's Island is "difficult"
I think Bowser's Castle would be a good place to use the Magnifying power.
So how many hits does Giga Baby Bowser take? The original had 7, and the fireball didn't instant kill you.
Also, if you have the time (which you probably don't), you can throw an egg straight up, to get either 1 star, or a dead toady.
So how many hits does Giga Baby Bowser take? The original had 7, and the fireball didn't instant kill you.
Also, if you have the time (which you probably don't), you can throw an egg straight up, to get either 1 star, or a dead toady.


-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
- raocow
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Re: NEW! SMW2 Yoshi's Island is "difficult"
so what did the 'glitch that keeps you from having 100%' do, anyway?
the chillaxest of dragons





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Yoshis_Fan
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- Joined: 10 years ago
Re: NEW! SMW2 Yoshi's Island is "difficult"
It's an Item Memory problem. To cut a long story short from the beginning: It makes one red coin disappear, so in case you use the old patch, you may not be able to 100% the stage.
Re: NEW! SMW2 Yoshi's Island is "difficult"
I wish that you changed the balloons so that they spawn faster and move faster.
Re: NEW! SMW2 Yoshi's Island is "difficult"
I had that thought too, then I played 6-S.
Re: NEW! SMW2 Yoshi's Island is "difficult"
Unless those 2 things were completely unrelated, you might want to spoiler tag that, because we're supposed to say nothing of 6-S other than it's hella hard.
Last edited by EagleEye 10 years ago, edited 1 time in total.
raocow on "raocow":
raocow wrote:I like it all in small letters but I have to admit it looks pretty awkward left that way at the start of a sentence.
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Argumentable
the biggest shit
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Re: NEW! SMW2 Yoshi's Island is "difficult"
Note to future YI hackers: please don't use the "before the boss" music as actual level music
Then again I think the bowser fight music is one of the worst songs in YI so
Then again I think the bowser fight music is one of the worst songs in YI so
I'm on Twitter and Discord so say hi to me on there cause I like to vanish from here forever repeatedly also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
Argumentable#6424 if you wanna discord me
Argumentable#6424 if you wanna discord me
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Yoshis_Fan
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Re: NEW! SMW2 Yoshi's Island is "difficult"
Why argue about something as mundane as the music choice for levels?
I wanted to have an adjustment between this theme and the other themes, so it plays in sewers and Bowser's Castle. If it annoys any of you, tell raocow to mute the sound or mute it yourself, but then the commentary will be gone, of course =P It will only play once more anyways...
As for 6-S, I'm counting on you guys in terms of saying nothing, since I'm unlikely to be online when raocow plays it. But my revenge will be truculent
I wanted to have an adjustment between this theme and the other themes, so it plays in sewers and Bowser's Castle. If it annoys any of you, tell raocow to mute the sound or mute it yourself, but then the commentary will be gone, of course =P It will only play once more anyways...
As for 6-S, I'm counting on you guys in terms of saying nothing, since I'm unlikely to be online when raocow plays it. But my revenge will be truculent
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Argumentable
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Re: NEW! SMW2 Yoshi's Island is "difficult"
Why even have music at all then??????????????????????
I'm on Twitter and Discord so say hi to me on there cause I like to vanish from here forever repeatedly also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
Argumentable#6424 if you wanna discord me
Argumentable#6424 if you wanna discord me
Re: NEW! SMW2 Yoshi's Island is "difficult"
Last edited by EagleEye 10 years ago, edited 2 times in total.
raocow on "raocow":
raocow wrote:I like it all in small letters but I have to admit it looks pretty awkward left that way at the start of a sentence.
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Yoshis_Fan
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