To answer the tags, it's based on the description in the original NEW! thread in SMWC:
YeahYoshis_Fan wrote:This is my YI-hack "NEW! SMW2 Yoshi's Island"!! Its difficulty level is "difficult" compared to the original.
YeahYoshis_Fan wrote:This is my YI-hack "NEW! SMW2 Yoshi's Island"!! Its difficulty level is "difficult" compared to the original.
raocow wrote:I like it all in small letters but I have to admit it looks pretty awkward left that way at the start of a sentence.





Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Uh, this is wrong. Some enemies (bandit, snowmen) do not let you flutter if you keep holding jump after bouncing off them. You have to release jump then press it again for these.Sebby19 wrote:raocow! IMPORTANT GAMEPLAY TIP THAT WILL MAKE JUMPING AND FLUTTERING 2x EASIER!
Jumping works the same way as in SMW. Yoshi will always flutter jump automatically if you just hold jump, especially when jumping off enemies.
The only time you need to release jump ever is if you want to do multiple flutters.


Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard



EiresWind wrote:Videos and such
You're likely 3/4ths of the way through. The stretch between the castle mid-ring and the end of the sewers is inordinately long for the size of the sewer itself, especially if going for 100% considering some of the side room challenges are very risky.raocow wrote:next video undedited is an hour long and I have NO IDEA how far I am or not as it's just sewer/room/sewer/room/sewer/room for ever. I didn't even stop at a midway point!


Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard



raocow wrote:I like it all in small letters but I have to admit it looks pretty awkward left that way at the start of a sentence.