StarkMaximum wrote:This is the worst level. It's worse than the early levels made by ten-year-olds with bad level design, glitchy graphics, and even the one that couldn't be played. Because those levels were bad. But they were charmingly bad. They tried their best, and it didn't go too well for them, but they can learn. They had heart. This level, and the person who made it, is downright malicious. This level is spiteful, hateful, and I don't like the person who made it solely because of this level.
Basically, I don't like it.
I agree with you there, Stark. Sure, the graphical swaps are neat, and the addition of a health meter, despite being a cheap tack-on, works nicely here.
However, I really, really hate when people think it's a good idea to make final levels in games frustrating mazes that take over 30 minutes to beat.
Might make more sense in a Metroid or Zelda game (although this kind of thing is the reason I don't like either), but in an action platformer like Mario... No. It simply does not work and is hellish to play through. Not to mention using a level you made before the contest is lazy like hell.
At least it feels like a
game when you play some 10-year-old's glitchy hack.