Let's play a bunch of Pit Hacks

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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anonymousbl00dlust
Posts: 131
Joined: 13 years ago
Location: West Korea

Re: Let's play a bunch of Pit Hacks

Post by anonymousbl00dlust »

I tried out hornet hole and rotodisc hell and they were completely unreasonable. Much harder than I had anticipated. As for on-off volcano, well, let's just say I won't be making it past the midpoint.

Pit of despair is still more annoying though, if only because of the stupidly precise second obstacle.

@alex it's only another parsec.
...
see what I did there?
alex2 wrote:It's all a matter of taste.
DWebb32
Posts: 1
Joined: 11 years ago

Re: Let's play a bunch of Pit Hacks

Post by DWebb32 »

Alex wrote:
DWebb32 wrote:and considering he was willing to play pit of dispair, this should be nothing ;)
Pit of Despair is literally the most pathetic excuse for a Pit hack compared to what we have out today. It's parsecs easier than any WoP level.
i mean it's basically the original kaizo compared to modern kaizo, but for pit hacks. so yeah, what else would you expect?

i also fail to see how its easier than incomprehensible, i mean key hopping seems like it would be insane in real time and semi-toolless depending on how he would even be trying to play that level
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anonymousbl00dlust
Posts: 131
Joined: 13 years ago
Location: West Korea

Re: Let's play a bunch of Pit Hacks

Post by anonymousbl00dlust »

I took a break from on-off volcano to play rayman origins and... oh my god.

That game literally has the best level design of anything I have ever played. It's not even a contest. If I could one day make levels half as good as livid dead I would be happy. That game was everything I've tried to recreate in my hacking career made godlike in quality.


My next thing that I'm going to be playing is actually something very special, although I'm a little concerned what you all might think of it. stay tuned...
alex2 wrote:It's all a matter of taste.
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