What the Hell? (public release like it was no thing)
- raocow
- the death of the incredible huge
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- Joined: 13 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: What the Hell? (final pre-release version?!)
the last part of 1-2 is honestly the most 'thrown together' part of the hack so any way you use to beat it is good enough for me.
And hey, scrolling the fish is a clever idea I hadn't thought of, you shouldn't be punished for being clever man.
And hey, scrolling the fish is a clever idea I hadn't thought of, you shouldn't be punished for being clever man.
the chillaxest of dragons





Re: What the Hell? (final pre-release version?!)
speaking of 1-2. before the final 3 koopas to the goal has the 3 expanding platforms. the right one usually despawns due to the dolphins or something, which makes that part harder when that happens, but still do-able since you can quickly jump to the top one if you react fast enough.
also how long does uploading usually take? so far, ive been getting these glitches on youtube that basically crashes my internet. that or get the upload aborted.
trying various ways to get around it. the only solution i got so far is to keep doing it again and again and again until it suddenly works like magic.
also how long does uploading usually take? so far, ive been getting these glitches on youtube that basically crashes my internet. that or get the upload aborted.
trying various ways to get around it. the only solution i got so far is to keep doing it again and again and again until it suddenly works like magic.
- raocow
- the death of the incredible huge
- Posts: 3899
- Joined: 13 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: What the Hell? (final pre-release version?!)
Man, uploading is really quick for me. In the morning, it's what, on average ten-ish minutes each?
the chillaxest of dragons





Re: What the Hell? (final pre-release version?!)
30min-1hour
thats assuming that it actually uploads that is
man, i need to figure out a way to compress or convert my video to something more youtube friendly. even window movie maker isnt working that great.
thats assuming that it actually uploads that is
man, i need to figure out a way to compress or convert my video to something more youtube friendly. even window movie maker isnt working that great.
- raocow
- the death of the incredible huge
- Posts: 3899
- Joined: 13 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: What the Hell? (final pre-release version?!)
Are you uploading in non-track bar mode? I find that helps.
the chillaxest of dragons





Re: What the Hell? (final pre-release version?!)
with bar: crashes my internet, or fails to uploadraocow wrote:Are you uploading in non-track bar mode? I find that helps.
without bar: fails to upload
bulk uploading mode: works for some odd reason. but takes as much time as the other two.
both my videos should be up shortly. enjoy my deaths
btw, really like the midway spawn point
- raocow
- the death of the incredible huge
- Posts: 3899
- Joined: 13 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: What the Hell? (final pre-release version?!)
Man, if there's something that I'm kicking myself over, is kinda forgetting about those in the later third of the game. I though having to design these tiny rooms for the waypoint place kinda fun in a way.
You know, if I don't get employed soon I might just as well consider doing another short hack.
You know, if I don't get employed soon I might just as well consider doing another short hack.
the chillaxest of dragons





Re: What the Hell? (final pre-release version?!)
gosh, 1-3 really is the point where things get hard.
i havent even gotten pass the 1st map yet.
i found a way to break the level though, but going around that, since having the enemy kill its shell-less self to despawn him is cheap and not intended.
though my alternative isnt the greatest either
music makes up for the trouble im putting myself in the level. also possible to farm lives here
edit:
got to the 'reset door' and looping back over and over again because messing up
avoiding unnecessary death that makes me restart in the beginning
edit2: death. oh well. i have enough for a 1st attempt video instead of a completion. need to free space on computer
i havent even gotten pass the 1st map yet.
i found a way to break the level though, but going around that, since having the enemy kill its shell-less self to despawn him is cheap and not intended.
though my alternative isnt the greatest either
music makes up for the trouble im putting myself in the level. also possible to farm lives here
edit:
got to the 'reset door' and looping back over and over again because messing up
avoiding unnecessary death that makes me restart in the beginning
edit2: death. oh well. i have enough for a 1st attempt video instead of a completion. need to free space on computer
- FroggerbobT
- Posts: 0
- Joined: 13 years ago
- Location: This post.
Re: What the Hell? (final pre-release version?!)
ok, tls4 must be batshit bonkers or something... 1 save state per room?
My youtube channel: http://www.youtube.com/user/FroggerbobT
Will be posting videos of my level as work progresses on it.

Will be posting videos of my level as work progresses on it.

Re: What the Hell? (final pre-release version?!)
That's it. I'm going to post a video of what happens when I TRY to TAS this. (And the process of doing it)
edit: Make that four vids... time flies.
edit 2: Huh, I just found out something that makes my TAS's also crash zsnes.
edit 3: Fixing that still didn't help.
Part One of that thing
http://www.youtube.com/watch?v=T6JBWgjzbEA
Two
http://www.youtube.com/watch?v=_h4o3XAz2WQ
edit: Make that four vids... time flies.
edit 2: Huh, I just found out something that makes my TAS's also crash zsnes.
edit 3: Fixing that still didn't help.
Part One of that thing
http://www.youtube.com/watch?v=T6JBWgjzbEA
Two
http://www.youtube.com/watch?v=_h4o3XAz2WQ
Last edited by Chdata 13 years ago, edited 1 time in total.
Re: What the Hell? (final pre-release version?!)
holy dang. how freaken long is 1-3 1st map o_O
i managed to get to the 2nd p-switch in one go (well, very close to it), but theres still more after that?
edit: this is basically a portion of the difficulties im having here.
First Attempt -- Blind, ~2 hours
Second Attempt -- Knowledgeable, able to clear first portion up until the spikeball spinjump more easily, 0/99+ lives left (gained lives from coin collecting)
well, attempt 3 tomorrow probably.
edit2:
so, the portions of the level are:
beginning > spikeball/noteblock
noteblock > resetdoor1 (vine ladder usually not spawn)
resetdoor1 > resertdoor2 (ice wall)
how much more is the 1st map of 1-3? is the icewall the last stretch, or is it only halfway?
i managed to get to the 2nd p-switch in one go (well, very close to it), but theres still more after that?
edit: this is basically a portion of the difficulties im having here.
First Attempt -- Blind, ~2 hours
Second Attempt -- Knowledgeable, able to clear first portion up until the spikeball spinjump more easily, 0/99+ lives left (gained lives from coin collecting)
well, attempt 3 tomorrow probably.
edit2:
so, the portions of the level are:
beginning > spikeball/noteblock
noteblock > resetdoor1 (vine ladder usually not spawn)
resetdoor1 > resertdoor2 (ice wall)
how much more is the 1st map of 1-3? is the icewall the last stretch, or is it only halfway?
Last edited by atruong18 13 years ago, edited 2 times in total.
Re: What the Hell? (final pre-release version?!)
This game scares me.
From what I've seen, you use COPIOUS amounts of Mega-Spikes.
And that is scary.
From what I've seen, you use COPIOUS amounts of Mega-Spikes.
And that is scary.
What sort of murderer uses a Samurai Slap?
Re: What the Hell? (final pre-release version?!)
Hey raocow, my mom want to say you something:
"Mr. raocow, I'm bad at video games and my son always laugh at me when I die. Now I can do the same thing at him when he play your game."

"Mr. raocow, I'm bad at video games and my son always laugh at me when I die. Now I can do the same thing at him when he play your game."

- raocow
- the death of the incredible huge
- Posts: 3899
- Joined: 13 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: What the Hell? (final pre-release version?!)
Hahahaha, awesome.
Your mom is a groovy mom metaking.
Your mom is a groovy mom metaking.
the chillaxest of dragons





Re: What the Hell? (final pre-release version?!)
music and playing 1-3 really makes me be very speedy (as you see how fast i go through beginning to noteblock. but that's the reason why it made me so stiff now, so healing myself with random music. horray.
well im gonna start the 2nd half of 1-3 map1 later today after healing myself, lol
finished the 1st map completely now, only took an hour. however, abused the scrolling screen thing for my benefit
well im gonna start the 2nd half of 1-3 map1 later today after healing myself, lol
i wonder if no one replies to me because people simply ignore me or because of all the info and paragraphs i usually write. goes for other forums tooatruong18 wrote: spoiler of explanations of game mechanic abuse: (koopas)spoiler about the emerald jar message box: (shells)what can you expect, playing this for roughly 8 hours makes you learn too many things
finished the 1st map completely now, only took an hour. however, abused the scrolling screen thing for my benefit
Re: What the Hell? (final pre-release version?!)
hey raocow, new thing to note:
1-3, 3rd map. there is a portion after the shell, with spikes, and moles, and the flying koopas
since the flying koopas are unkillable now, and the single mole wont really help much, the section is basically luck-based with spinjumping on flying koopas, unless im missing something.
genuinely stuck because this is purely luck-based.
im going to check out bulletbill's video and see if i can get any ideas
edit: so yea, its luck based since you have to position your screen precisely to have the flying koopa spawn perfectly to land on the mole and escape.
eh, just consider about this when/if youre editing your hack.
for now, i will try to do what he did in his video and hope for the best
(still refusing to savestate just yet)
-----
suggestions:
1. if possible, only make koopas killable in world1, perhaps
2. replace the moles at that spike pit with rexes or something of the sort, to be able to bounce when you spinstomp on them and make it more possible
3. make the opening wall higher so you can have enough space/time to get across the pit
1-3, 3rd map. there is a portion after the shell, with spikes, and moles, and the flying koopas
since the flying koopas are unkillable now, and the single mole wont really help much, the section is basically luck-based with spinjumping on flying koopas, unless im missing something.
genuinely stuck because this is purely luck-based.
im going to check out bulletbill's video and see if i can get any ideas
edit: so yea, its luck based since you have to position your screen precisely to have the flying koopa spawn perfectly to land on the mole and escape.
eh, just consider about this when/if youre editing your hack.
for now, i will try to do what he did in his video and hope for the best
(still refusing to savestate just yet)
-----
suggestions:
1. if possible, only make koopas killable in world1, perhaps
2. replace the moles at that spike pit with rexes or something of the sort, to be able to bounce when you spinstomp on them and make it more possible
3. make the opening wall higher so you can have enough space/time to get across the pit
- FroggerbobT
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- Joined: 13 years ago
- Location: This post.
Re: What the Hell? (final pre-release version?!)
1-3 is the shell-hell right?
if so, it's possible to carry a shell throughout the entire thing.
if so, it's possible to carry a shell throughout the entire thing.
My youtube channel: http://www.youtube.com/user/FroggerbobT
Will be posting videos of my level as work progresses on it.

Will be posting videos of my level as work progresses on it.

Re: What the Hell? (final pre-release version?!)
already passed that, thats the 1st map, assuming you meant that one. dont really need to carry a shell through the entire thing though.FroggerbobT wrote:1-3 is the shell-hell right?
if so, it's possible to carry a shell throughout the entire thing.
the 3rd map you only need a shell for a single part, but afterwards.
Beta Version
version 1.3, the flying koopas are unkillable, so you have to have the mole precisely at the right spot while avoiding everything, or time the flying koopas correctly so you can spinjump across perfectly. basically, its luck-based
- FroggerbobT
- Posts: 0
- Joined: 13 years ago
- Location: This post.
Re: What the Hell? (final pre-release version?!)
so it took me less savestates to do your entire hack raocow, than it did to do just half a level in mine.
i don't have slippery level+munchers+concrete blocks+really small precision miss-and-die jumps. oh and the pallette isn't awful colors.
anyway i'll post that awful thing in its own thread...
i don't have slippery level+munchers+concrete blocks+really small precision miss-and-die jumps. oh and the pallette isn't awful colors.
anyway i'll post that awful thing in its own thread...
My youtube channel: http://www.youtube.com/user/FroggerbobT
Will be posting videos of my level as work progresses on it.

Will be posting videos of my level as work progresses on it.

- raocow
- the death of the incredible huge
- Posts: 3899
- Joined: 13 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: What the Hell? (final pre-release version?!)
Man, the more I think about it, the more I kinda want to take the lessons I'm learning from making, and now watching people play, WtH and make a better, actually 'good' hack.
the chillaxest of dragons





- FroggerbobT
- Posts: 0
- Joined: 13 years ago
- Location: This post.
Re: What the Hell? (final pre-release version?!)
i know how you feel raocow. I end up making these impossibly hard hacks that I can barely do, then decide to make a normal, good hack.
But the normal, good hacks never get much done on them.
But the normal, good hacks never get much done on them.
My youtube channel: http://www.youtube.com/user/FroggerbobT
Will be posting videos of my level as work progresses on it.

Will be posting videos of my level as work progresses on it.

Re: What the Hell? (final pre-release version?!)
The thing is that normal hacks are a lot harder to make for some reason.



- raocow
- the death of the incredible huge
- Posts: 3899
- Joined: 13 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: What the Hell? (final pre-release version?!)
Well, it'd probably still be of above average difficulty, but it's still be better. I just.. I see all kinds of flaws in WtH that I wish weren't there. But I'd still be interested in a high difficulty level, just less spikey and more fair in parts.
What's holding me back basically is having to do an overworld. Dang, I don't like the overworld making process.
What's holding me back basically is having to do an overworld. Dang, I don't like the overworld making process.
the chillaxest of dragons





Re: What the Hell? (final pre-release version?!)
eh, 1-3 map3.
ima try my charlie idea a few more times, then im just going to use savestates for that one section. i really want to move on from this level already.
also what is 'average difficulty' exactly, lol.
playing this and other kaizo-ish games made me forget what is considered average and high. though this hack is the first im not abusing savestates
ima try my charlie idea a few more times, then im just going to use savestates for that one section. i really want to move on from this level already.
also what is 'average difficulty' exactly, lol.
playing this and other kaizo-ish games made me forget what is considered average and high. though this hack is the first im not abusing savestates
- raocow
- the death of the incredible huge
- Posts: 3899
- Joined: 13 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: What the Hell? (final pre-release version?!)
I'm sorry I'm making this hard on you for all the wrong reasons!
the chillaxest of dragons








