Thanks.Paralars wrote:It means you have to substract DC from your level number, in hex.
That's because the main level numbering skips from 24 to 101
You can use the windows calculator and set it to hexadecimal to substract DC from your level's index.
Askorium
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Re: Askorium
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Re: Askorium
Okay, I'm having some trouble here...
So I properly inserted one song, and it works perfectly. But then I tried inserting another song I want to use, and it doesn't work at all, and even cuts out all of the game sound too. Thinking it could just be something wrong with the individual song file, I tried inserting a couple other songs as well, but they also did the same thing (no sound whatsoever). I've tried rejiggering the song slots around too, but only the first song works regardless of what the slots are.
?????
So I properly inserted one song, and it works perfectly. But then I tried inserting another song I want to use, and it doesn't work at all, and even cuts out all of the game sound too. Thinking it could just be something wrong with the individual song file, I tried inserting a couple other songs as well, but they also did the same thing (no sound whatsoever). I've tried rejiggering the song slots around too, but only the first song works regardless of what the slots are.
?????
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
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Argumentable
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Re: Askorium
If it has one, try deleting the header in the actual music file (the block of text at the top, the whole block) and reinsert
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Re: Askorium
No dice
I tried deleting various interpretations of the header, but same results each time (zero game sound). I really hope I'm not just missing something super-obvious.
I tried deleting various interpretations of the header, but same results each time (zero game sound). I really hope I'm not just missing something super-obvious.
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
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Re: Askorium
Have you inserted the custom sound effect with addmusic4.05 (in cmd type addmusic yourrom.smc -se )
Do your music have the correct header aka $ED $80 $6D $2B $ED $80 $7D $00 $F0 (for overworld header replace $2B with $68 )
Do your music have the correct header aka $ED $80 $6D $2B $ED $80 $7D $00 $F0 (for overworld header replace $2B with $68 )
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Re: Askorium
This was the solution, it seems!!! Thanks a lot.yogui wrote:Have you inserted the custom sound effect with addmusic4.05 (in cmd type addmusic yourrom.smc -se )
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
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Re: Askorium
I hate to ask for help with something I got for my box, but I can't figure this out at all. I would appreciate any help.
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Re: Askorium
argh

I'm not sure why this is happening, since these are the ONLY two sprites in the area and I'm pretty sure I don't have any resource-increasing thing going on. It's probably something obvious that I'm not aware of.
(obviously the level is in the 'super rough draft' phase (ie. the cement blocks))

I'm not sure why this is happening, since these are the ONLY two sprites in the area and I'm pretty sure I don't have any resource-increasing thing going on. It's probably something obvious that I'm not aware of.
(obviously the level is in the 'super rough draft' phase (ie. the cement blocks))
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
Re: Askorium
You have to change the level's Sprite Memory range via the Change Properties in Sprite Header (the latiku icon), because some settings don't work well with some sprites. Setting 0E should work I believe, since it's the one made for and used in castles.
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Re: Askorium
Yeah, sprite memory need to be changed for that sprite. Either look at a unmodified SMW level where ball n chain appears and use the same sprite header (= header 0E) or apply the no more sprite tile limit patch and chose header 10.
See my previous post for more info.
See my previous post for more info.
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QuietProtag
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Re: Askorium
Why does the big boo always do this? When I put Big Boo in the level, Mario and the other sprites disappear...
Is there something that I don't get, I don't know? Someone can help me on this, please?
Is there something that I don't get, I don't know? Someone can help me on this, please?
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Re: Askorium
swirlybomb wrote:*sprite limitation*
<I NO LONGER RECOMMEND THIS METHOD>luigiman09 wrote:*sprite limitation*
Last edited by aterraformer 9 years ago, edited 1 time in total.
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QuietProtag
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Re: Askorium
Try changing your sprite memory to 0B or something
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QuietProtag
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Re: Askorium
Thanks! My problem is solved, now.Argumentable wrote:Try changing your sprite memory to 0B or something
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Re: Askorium
Redbone wrote:You have to change the level's Sprite Memory range via the Change Properties in Sprite Header (the latiku icon), because some settings don't work well with some sprites. Setting 0E should work I believe, since it's the one made for and used in castles.
I should have figured that was the case! I just didn't fiddle around with the Sprite Memory because it looked like total gibberish to me and I didn't want to muck anything up. Looking at vanilla levels should help in the future (unless there's documentation somewhere that details what should be used for what)- or the patch would work too.yogui wrote:Yeah, sprite memory need to be changed for that sprite. Either look at a unmodified SMW level where ball n chain appears and use the same sprite header (= header 0E) or apply the no more sprite tile limit patch and chose header 10.
See my previous post for more info.
Anyway, thanks!
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
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Re: Askorium
I'm wanting to do a translation hack of Hyper 1, but I can't find any lowercase letters in the rom. How can I put them there/find them?
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Re: Askorium
Can someone tell me in explicit detail how to open up and play a Zelda Classic quest?
Re: Askorium
Um.... Where do you get the MaGL X level pack? I'm tired of digging for it...
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Re: Askorium
Won't be out until the whole LP is over with.
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
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I do LPs, check them out if you'd like.
Currently playing:

The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.












I do LPs, check them out if you'd like.
Currently playing:

The 500 char limit is evil. :P
Re: Askorium
Well, that sucks... where will it be put when the LP is finished?
Re: Askorium
Probably in a global announcement or in this forum. It won't be hard to spot - I guarantee the people involved in it will make the links as "out there" as they possibly can.
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Re: Askorium
How do you transfer a rom onto a SNES cartridge?





