Also, getting the Plasma Beam will be *annoying* if you don't have another item.
The Super Metroid Legacy Discussion thread
- Ryan Cordell
- Posts: 0
- Joined: 13 years ago
Re: The Super Metroid Legacy Discussion thread
Getting past that red pirate to speed boost through the wall? Well..
Also, getting the Plasma Beam will be *annoying* if you don't have another item.
Also, getting the Plasma Beam will be *annoying* if you don't have another item.
Re: The Super Metroid Legacy Discussion thread
I know you've already recorded tomorrow's part by now so hopefully you've realized this. There's nothing more that you can do in that section of Maridia currently. Killing Draygon made a door open in the eastern side of Maridia which you can't access from west Maridia. From here you need to return to Crateria and begin exploring it. Now that you have Power Bombs and Gravity Suit, you can continue exploring this area in full.
Re: The Super Metroid Legacy Discussion thread
I just realized now that the tileset in Crateria is the same one SNN used in Keytastrophe forest stages.
Honestly can't believe I didn't notice that until now.
Honestly can't believe I didn't notice that until now.
<SNN> WHO DARES
<Kristian> TO TRY TO STOP THE TIME BOMB?!
<Kristian> TO TRY TO STOP THE TIME BOMB?!
Re: The Super Metroid Legacy Discussion thread
I have to say, I'm liking that turtle. Chills, watches the kids, spins around destroying walls (and occasionally space-borne bounty hunters). I can respect that.
Formerly "dazedouji" ~ 
-----
It's been 6 years since I was here last! The more things change, the more they stay the same.
-----
Lastest check-in: July 29, 2019.


-----
It's been 6 years since I was here last! The more things change, the more they stay the same.
-----
Lastest check-in: July 29, 2019.
- flameofdoubt
- Posts: 0
- Joined: 13 years ago
- Location: Britain
Re: The Super Metroid Legacy Discussion thread
At least in my opinion, the sand and the Bulls (the enemies in the sand with stalks and immunity to beam weapons, that also look like the puffers from metroid prime) are the most annoying aspects of the game (with Tourian's rinkas coming as a close second i suppose), but both of them are confined only to this area of maridia, so once you're out you'll not have to deal with them again.
Also i'm learning new things, i never knew you could bomb or pseudo-screw-attack (shake-spark) them, so i'm learning new things here.
Also "grrrrrrr" at the map16 shenanigans. That stuff might be allowed in SMW but there is no precedent for powerbomb-block doors in metroid! That's like doing a mario hack and secretly putting in super metroid's walljump, and expecting the player to figure out that's what they have to do.
Just to let you know there is an item that will make it so you can get that reserve tank (the one i was expecting you to get in the room after draygon, i thought it was quite the cop out when you just got an energy tank), but there is no item to combat the effect of sand, so "ooOooOooOooh" mysteriousness and ambiguousness.
Also i'm learning new things, i never knew you could bomb or pseudo-screw-attack (shake-spark) them, so i'm learning new things here.
Also "grrrrrrr" at the map16 shenanigans. That stuff might be allowed in SMW but there is no precedent for powerbomb-block doors in metroid! That's like doing a mario hack and secretly putting in super metroid's walljump, and expecting the player to figure out that's what they have to do.
Just to let you know there is an item that will make it so you can get that reserve tank (the one i was expecting you to get in the room after draygon, i thought it was quite the cop out when you just got an energy tank), but there is no item to combat the effect of sand, so "ooOooOooOooh" mysteriousness and ambiguousness.
Last edited by flameofdoubt 13 years ago, edited 1 time in total.
Pixie casts Dekunda. Insufficient MP!
- StarkMaximum
- Posts: 0
- Joined: 13 years ago
Re: The Super Metroid Legacy Discussion thread
I thought the Map16 door was funny, at least since raocow seemed to find it out really quick.
raocow wrote:I'M SO GOD DAMN WACKY
Re: The Super Metroid Legacy Discussion thread
Same here.StarkMaximum wrote:I thought the Map16 door was funny
Also, did anyone else notice at the end raocow said, 'This is raocow playing Super Mario World Legacy adventure...'
<SNN> WHO DARES
<Kristian> TO TRY TO STOP THE TIME BOMB?!
<Kristian> TO TRY TO STOP THE TIME BOMB?!
Re: The Super Metroid Legacy Discussion thread
quicksand. Ah, what a pleasant thing that is in videogames.
That map 16 door was clever, but when you haven't played a mario hack, you might never find out.
That map 16 door was clever, but when you haven't played a mario hack, you might never find out.



Re: The Super Metroid Legacy Discussion thread
It's too bad that you didn't explore Crateria more thoroughly before coming here because there was an (optional) upgrade that would probably be of use. You should find it once you're done with Maridia and before going to anywhere else.
Also, I'm amazed that you figured out the fake door so fast. I didn't and ended up cheating by looking in SMILE to figure out what its deal was. :(
Also, I'm amazed that you figured out the fake door so fast. I didn't and ended up cheating by looking in SMILE to figure out what its deal was. :(
- HarmfulGravemind
- Posts: 8
- Joined: 13 years ago
- First name: Steve
- Location: Luxembourg
Re: The Super Metroid Legacy Discussion thread
yes! that was hilarious xDKristian wrote:StarkMaximum wrote:did anyone else notice at the end raocow said, 'This is raocow playing Super Mario World Legacy adventure...'
Re: The Super Metroid Legacy Discussion thread
Oh you.
That's why we like you. Always trying to overcomplicate things. even when it is virtually impossible to do so.
That's why we like you. Always trying to overcomplicate things. even when it is virtually impossible to do so.



Re: The Super Metroid Legacy Discussion thread
I think you were trying to diagonal shine spark.
You gotta press down while you are charged, hold whatever the hell button you have assigned to angle up(I think the default is R, and I don't think you changed that), and press jump. You can do it sideways but jumping and then quickly pressing left or right.
Just be thankful that you aren't playing Zero Mission with all of its crazy shine spark puzzles.
You gotta press down while you are charged, hold whatever the hell button you have assigned to angle up(I think the default is R, and I don't think you changed that), and press jump. You can do it sideways but jumping and then quickly pressing left or right.
Just be thankful that you aren't playing Zero Mission with all of its crazy shine spark puzzles.
Re: The Super Metroid Legacy Discussion thread
I think the actual shinesparking is quite easy, once you've figured out the secret - that you can change the direction you're going to blast off to by pressing it in that half second Samus is hovering there after you pressed the jump button - the problem with Zero Mission was always the timing, as Speed Booster means, well, speed.
By the way, couldn't you have gotten that Reserve Tank by just walljumping up?
On that subject, also gotta praise you for figuring out how to do it; I'm able to consistently walljump in Zero Mission, but Super's controls are so sluggish in comparison that it's an absolute nightmare. I'm so glad you're almost never expected to do it in the original.
And I love that you're showing it off every now and then, too :D . Just because you CAN.
Simon
By the way, couldn't you have gotten that Reserve Tank by just walljumping up?
On that subject, also gotta praise you for figuring out how to do it; I'm able to consistently walljump in Zero Mission, but Super's controls are so sluggish in comparison that it's an absolute nightmare. I'm so glad you're almost never expected to do it in the original.
And I love that you're showing it off every now and then, too :D . Just because you CAN.
Simon
Re: The Super Metroid Legacy Discussion thread
The tiny turtles are so awesomely cute haha
And i really like your new attempt at playing Super Metroid, your first try was painful to watch sometimes but now that you found fun in it, the videos have some kind of flow and it's really nice watching you. Especially since I'd never ever play that game myself, I'm more the Mario kind of person. Reminds me of how I just sat there when I was a kid and watched my brother play some games I didn't want to play myself, some games are just fun to watch.
And i really like your new attempt at playing Super Metroid, your first try was painful to watch sometimes but now that you found fun in it, the videos have some kind of flow and it's really nice watching you. Especially since I'd never ever play that game myself, I'm more the Mario kind of person. Reminds me of how I just sat there when I was a kid and watched my brother play some games I didn't want to play myself, some games are just fun to watch.
Re: The Super Metroid Legacy Discussion thread
Paragraph wrote:By the way, couldn't you have gotten that Reserve Tank by just walljumping up?
There was the sand fall there pushing him down. He could have done it against the other wall but it would have taken forever. It'd be more convenient to just wait until the
Re: The Super Metroid Legacy Discussion thread
Ah, must have forgotten about that property of sand. Though that might have been active on my part, I freaking hate those sand pits.Booo95 wrote:There was the sand fall there pushing him down.
That's my solution to about any remotely complicated puzzle in Metroid games, but I can be lazy, raocow has to suffer and work for our entertainment! Just kidding, you're doing great just by picking up the hack again ^^.He could have done it against the other wall but it would have taken forever. It'd be more convenient to just wait until the
By the way, what is map16 anyway?
Simon
Re: The Super Metroid Legacy Discussion thread
They looked exactly like Buzzy Beetles to me. Perhaps that's a subtle reference to Mario.Supernova wrote:The tiny turtles are so awesomely cute haha
- flameofdoubt
- Posts: 0
- Joined: 13 years ago
- Location: Britain
Re: The Super Metroid Legacy Discussion thread
Map16 is basically changing blocks so they do one thing but look like something else.
I shall attempt a simple and understandable guide to shinesparking in super metroid!:
Incidentally raocow, it may interest you to know that super metroid is one of the very few metroid games in which you can wall jump against a single wall. (it can be a little annoying but it's great for getting up the sides of things when there isn't another handy wall.) You could probably get that reserve tank early with single wall walljumping (if you did it against the tiny bit of wall on the left that isn't inside sand). The trick is to press back towards the wall as soon as you jump from the wall, so that you can walljump again very quickly and with a decent amount of height gained. Other games took this away, forcing the walljump to push you a certain distance from the wall before you could go back towards it again.
I shall attempt a simple and understandable guide to shinesparking in super metroid!:
Pixie casts Dekunda. Insufficient MP!
-
Classtoise
- Posts: 177
- Joined: 13 years ago
- First name: June
- Pronouns: she/her/hers
Re: The Super Metroid Legacy Discussion thread
Can we PLEASE stop with the unnecessary spoilers? Not Flameofdoubts post, as he spoiler'd it because it was a wall of text. But stuff like "Oh raocow you need for the red door!"
He has no manual.
He's never played Super Metroid.
Forcing him to go through completely blind in a game like Mario that he knows well is one thing. Or like Untitled Story where it will teach him all he needs to know either at the site or in the game. But Metroid Legacy is a game that expects you to know how to wall jump or know that you get the X-Ray Visor to see any special blocks, or the Space Jump to jump infinitely or that the Mock Screw Attack kills enemies that are otherwise immune.
Spoil "raocow, about that room... if you want. That's fine.
But "You need to get by that room" is ridiculous.
He has no manual.
He's never played Super Metroid.
Forcing him to go through completely blind in a game like Mario that he knows well is one thing. Or like Untitled Story where it will teach him all he needs to know either at the site or in the game. But Metroid Legacy is a game that expects you to know how to wall jump or know that you get the X-Ray Visor to see any special blocks, or the Space Jump to jump infinitely or that the Mock Screw Attack kills enemies that are otherwise immune.
Spoil "raocow, about that room...
But "You need
Re: The Super Metroid Legacy Discussion thread
No manual, you say?
http://www.replacementdocs.com/download.php?view.1279
There, now everyone has the manual.
http://www.replacementdocs.com/download.php?view.1279
There, now everyone has the manual.
Re: The Super Metroid Legacy Discussion thread
Indeed, the key is to not rush and come to a complete stop before doing the sinespark. Then, it's just a matter of pressing jump and immediately afterwards pressing left or right to do a horizontal shinespark, or pressing the jump and diagonal button (R?) to do a diagonal shinespark. Just make sure you're completely still first, and it should be fine.
Re: The Super Metroid Legacy Discussion thread
Just gotta say, you stopped right before a major upgrade.
Not gonna tell you what it is, but it has to do with the ball and you're gonna like it, so perhaps you can already guess =).
Not gonna tell you what it is, but it has to do with the ball and you're gonna like it, so perhaps you can already guess =).
Re: The Super Metroid Legacy Discussion thread
This seemed like a very good and productive episode. I have no idea how far you are in the game, but now that you have renewed interest, I am even looking more forward to this than towards Mushroom Meltdown.



-
Classtoise
- Posts: 177
- Joined: 13 years ago
- First name: June
- Pronouns: she/her/hers
Re: The Super Metroid Legacy Discussion thread
So it's either the X-Ray Visor or the Space Jump. Likely the Space Jump as you can Ball Jump with it.Yonowaaru wrote:Just gotta say, you stopped right before a major upgrade.
Not gonna tell you what it is, but it has to do with the ball and you're gonna like it, so perhaps you can already guess =).
Re: The Super Metroid Legacy Discussion thread
No, jumping in Morphball form is the Spring Ball. Unless the guy changed that in the hack.
Also, X-ray Scope isn't a major upgrade.
Also, X-ray Scope isn't a major upgrade.
