Going on pure memory, no.NLTM wrote:Was MGU1 this... polarizing between good ideas and poor execution?
If I were to make a guess on anything- and judging on levels played through by Krocketneo's run- it seemed like that MGU2 seems like a less "focused" game that has ASMT-styled spikes (game get harder much quicker with next to ). Stuff added for the sake of it, basically.
If you ask me, Yoshi jumps that require you to kill Yoshi are fucking stupid. The fact that some of the "rigmaroles" involving him are pointlessly difficult and time consuming/wasting.
Difficulty roller coaster that contained some bad general design choices. Oh, and slowdown.I honestly can't remember. Maybe the Mushroom Kingdom Meltdowns had the same problem. It's been a while and for some (shocking!) reason I don't feel like going back to play them again.
Ain't happening anytime soon. Then again, Cypher said that MGU would've been his last SMW game.Ometeotl wrote:so let's just hope that Cypher attempts a MGU3 because that should be gold.















