SDM2: There may or may not be touhou involved

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Mischlings
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Re: SDM2: There may or may not be touhou involved

Post by Mischlings »

When the daggers first showed up, I thought that the video had frozen. It was kind of weird that the video just kept going but nothing on the screen was moving.

The dragon coin thing is probably useless, but those people who are suckers for 100% completion are always drawn in by anything and everything like that. It really sucks being one of those people.
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Caracc
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Re: SDM2: There may or may not be touhou involved

Post by Caracc »

Heaven forbid you push the start button with your nose or something.
Pandemonium Fortress 2 is my personal best hack so far. Go on and play it.
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Argumentable
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Re: SDM2: There may or may not be touhou involved

Post by Argumentable »

Sounds dumb. He should play the entire game with his feet instead.
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McGack
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Re: SDM2: There may or may not be touhou involved

Post by McGack »

the mega mole run looked entertaining and yet painful at the same time, the dagger hall of daggers was pretty cool and the Charlie head was quite random. Hopefully the dragon coins hold more than a
"I got all the dragon coins" status
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raocow
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Re: SDM2: There may or may not be touhou involved

Post by raocow »

Caracc wrote:Heaven forbid you push the start button with your nose or something.
Did you ever try hitting the start button with your nose on a SNES controler? That would be pretty difficult, you really need to 'press, those two middle buttons.
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Emmeth
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Re: SDM2: There may or may not be touhou involved

Post by Emmeth »

I'm really liking the Let's Play so far =D

Kudos to you, raocow, for doing it without save-states :)
Sometimes it's easier to let go than go on.
Punisher
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Re: SDM2: There may or may not be touhou involved

Post by Punisher »

I told you bro
I told you about those knives, dog
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Chompie
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Re: SDM2: There may or may not be touhou involved

Post by Chompie »

Today's episode is called Cherry Butterfly Palace? Wrong game, dude. :P
Unless tomorrow's will be called like.. Indigo Rabbit Pharmacy, in which case there's PATTERNS WITHIN PATTERNS WITHIN TITLES!
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Bean
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Re: SDM2: There may or may not be touhou involved

Post by Bean »

My suggestion for that knives part would be to rush to the center/right of the screen depending on if there were enemies there or not, stop completely, let the knives show up, repeat the whole way through... and yet you still managed to get through that whole area by tanking it anyway. Good job.
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The Doctor
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Re: SDM2: There may or may not be touhou involved

Post by The Doctor »

raocow wrote:
Caracc wrote:Heaven forbid you push the start button with your nose or something.
Did you ever try hitting the start button with your nose on a SNES controler? That would be pretty difficult, you really need to 'press, those two middle buttons.
I used my forefinger on my right hand. Rotate your wrist about 70 degrees to the right until your thumb is almost horizontal across the Y and A buttons, then reach down with your forefinger and hit the start button. You will still be able to hit the B button with the left side of your thumb.
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Paragraph
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Re: SDM2: There may or may not be touhou involved

Post by Paragraph »

Watch porn in the window behind the emulator.

INSTANT EXTRA APPENDAGE

Problem solved, thanks and donations sent to me please.

Simon
limepie20
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Re: SDM2: There may or may not be touhou involved

Post by limepie20 »

I am scared for the medium levels.
Mischlings
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Re: SDM2: There may or may not be touhou involved

Post by Mischlings »

Alex wrote:
Paragraph wrote:Watch porn in the window behind the emulator.

INSTANT EXTRA APPENDAGE

Problem solved, thanks and donations sent to me please.
Oh god, that made me lol harder than it should've.

Do you think it's long enough?
Since you went there, you owe me about two liters of brain bleach. Seriously, I really did not need that mental image today.
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Caracc
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Re: SDM2: There may or may not be touhou involved

Post by Caracc »

Mischlings wrote: Since you went there, you owe me about two liters of brain bleach. Seriously, I really did not need that mental image today.
I'm sure there are people who'd pay big money to watch raocow play SMW with his genitals. I'm not one who'd pay BIG money, but I'd toss a couple fives at him.
Pandemonium Fortress 2 is my personal best hack so far. Go on and play it.
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Test Pilot Monkey
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Re: SDM2: There may or may not be touhou involved

Post by Test Pilot Monkey »

I was imagining you could hit the start button if you used your right hand like you would on an arcade controller.

I was also imagining using foot pedals.
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The Doctor
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Re: SDM2: There may or may not be touhou involved

Post by The Doctor »

Or, since you're using ZSNES, map the START button to the space bar. Then you can just headbutt the keyboard. Or, for a more serious answer, the L button.
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Frown
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Re: SDM2: There may or may not be touhou involved

Post by Frown »

sasukebowser wrote:I really liked today's level! The dagger thing was pretty neat.

Weird how it sort of breaks without the P-switch at the end though.
I agree with you!
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kilon
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Re: SDM2: There may or may not be touhou involved

Post by kilon »

The Doctor wrote:Or, since you're using ZSNES, map the START button to the space bar. Then you can just headbutt the keyboard. Or, for a more serious answer, the L button.
But then you can't use the L button. Unless you map that one to start because you don't use it that often..
But it's still weird. And one can argue that it isn't legit because you don't play like that on a normal snes, but I don't want to go into that discussion.
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Rameau's Nephew
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Re: SDM2: There may or may not be touhou involved

Post by Rameau's Nephew »

Since apparently we're given leave to be pedantic in the latest video, it should be noted that that Zinger isn't beeing a bee at all, but rather being a wasp--they even exclusively refer to them as such in DKC2. Never mind that they apparently make honey. They're honey-making wasps, obviously.

Also, interesting that this rather tricky boss should wish to draw comparisons to Flash Man, considering he's one of the wimpiest robot masters around...
AlchemistHohenheim
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Re: SDM2: There may or may not be touhou involved

Post by AlchemistHohenheim »

Can't say I was expecting Trauma Tower out of nowhere. Yay for...random VIP4 references?
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sasukebowser
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Re: SDM2: There may or may not be touhou involved

Post by sasukebowser »

Freaking Sakuya knifing goombas all the time.
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Test Pilot Monkey
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Re: SDM2: There may or may not be touhou involved

Post by Test Pilot Monkey »

Oh look, Donkey Kong Country again. Hackers really need to curb their infatuation with that game.
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Yikes
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Re: SDM2: There may or may not be touhou involved

Post by Yikes »

Test Pilot Monkey wrote:Oh look, Donkey Kong Country again. Hackers really need to curb their infatuation with that game.
It's just showing that japanese hackers love america :D I mean rare...or donkey kong...whatever.
Gesundheit!
Somepartsareme
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Re: SDM2: There may or may not be touhou involved

Post by Somepartsareme »

easy level design trick 1: use someone else's level

also this hack looks kind of bad but the commentary reminds me of the old happy go lucky raocow
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Karatekid5
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Re: SDM2: There may or may not be touhou involved

Post by Karatekid5 »

Well, the hack's DKC trend continues with the first part of the level based on Toxic Tower from DKC2. Though, this time around, the Mega Man references made more sense as Flash Man also has the ability to stop time like Sakuya does. The sprite looked okay, better than some of the others. Also, if I recall correctly, there actually was a robotic maid in one of the PC-98 touhou games, by the name of Ruukoto.
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