I figured I would take up the baton of AUS and submit the retarded talkhaus entry (as opposed to argumentable/limepie's etc good one)to the latest level design contest they've got at smwcentral. Here it is
MFTBBWTPOYSD.ips
You can anticipate KOOPA! GOMBA!! YOSHI!!!
Please to play and enjoy.
edit: You fucks have missed your chance to polish this masterpiece. I'll report back when I win a trophy (lol). Despatched to the 'central.
Last edited by morsel/morceau12 years ago, edited 1 time in total.
Also, don't mention AUS because I know you can't make it that bad. And I haven't played it and I might later but I don't think think this will even be like bottom 5 if it's purposely bad.
I will follow the tradition and LP it tomorrow (maybe) cause it looks stupid/short
I'm on Twitter and Discord so say hi to me on there cause I like to vanish from here forever repeatedly also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
Mine had an automatic section. Limepie is still jealous I ranked lower than him on the chart.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep" nostalgic realtime nitroid let's play playlist
tatanga wrote:“Mario Fights the Big Boo, with the participation of Yoshi Superdragon” by “Morsel”
20/40
Level design: 6
This level had some awesome gimmicks that were brought down by the difficulty.
Appeal: 7
The level made use of some creative and interesting palettes.
Functionality: 3
The level was so hard that it became very dysfunctional.
Fun: 4
This level would have been better if the gimmicks had been reworked on an easier scale.
Counterfeit wrote:ENTRY 066: "Mario fights the Big Boo, with the Participation of Yoshi Superdragon" by Morsel
DESIGN 6/10 Big flaw, first of all, if you lose the feather before you make it to the lava, congratulations! Jump in the pink stuff to receive your free iPod nano! The Piranha Plant also gets stuck in the ceiling. The ceiling is extremely low above most of the lava slopes too so you don't have a whole lot of leeway and no way to recover if you lose running speed, but the concept of spin-jump-flying over the lava like that is COOL. Just.. not executed too well. =(
The idea behind the Big Boo fight was cool, having Yoshi spit shells at Big Boo, but you didn't get many chances. There was a very narrow gap between lava that you had to fly through as well.
APPEAL 5/10 I like the first room just the way it looks - the detailing is nothing special but the palette sure is interesting. But wtf when you take part in the Yoshi flight? There's no distinction between background and foreground and it looks unbelievably confusing.
FUNCTIONALITY 10/10 Nothing gamebreaking.
FUN 6/10 The sinking rock platforms pissed me off because Mario stutter-runs on them half the time and you can't get back in the air. That, and, there are so many things that fuck you up like those Goombas in that slope with the extremely close corner. I loved what you were trying to do with this level but you just made it too claustrophobic and it made it way harder than it should've been.
TOTAL 27/40
Also, talkhaus breakdown
Argumentable 15 points
limepie20 15 points
me 23.5 points (that's more than 15 points folks)
I'm on Twitter and Discord so say hi to me on there cause I like to vanish from here forever repeatedly also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
The player is of low skill level, pauses the game to save state and tries to fly with a key for some reason; nonetheless, I will admit to being amused.
I tried to play it but something happened and then I forgot
I'm on Twitter and Discord so say hi to me on there cause I like to vanish from here forever repeatedly also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw