An SMWCentral Production: A game about some eggs

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Oracle of Wuffing
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Re: An SMWCentral Production: A game about some eggs

Post by Oracle of Wuffing »

It is only possible for one word to have one meaning and that is why we gotta revisit this discussion every five posts! Also it's not so much a discussion but rather a reiteration of all the same points in different words but it kicks the ass out of talking about fair versus unfair difficulty so just keep it up!
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anomaly
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Re: An SMWCentral Production: A game about some eggs

Post by anomaly »

Well you've got to draw the line when the word gets misused to the point it's just applied to everything, and the context is just lost.
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Re: An SMWCentral Production: A game about some eggs

Post by raocow »

That's my beef with the word, you got people who just go 'oh man this is lightly more difficult KAIZO'. Honestly, I think people just cry kaizo as soon as an obstacle makes them die once or twice - at least for some people.

Anyway, the debate is over. We're not going through this again.
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Daarkbuu
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Re: An SMWCentral Production: A game about some eggs

Post by Daarkbuu »

In Japanese "kaizo" literally means reconstruct or remodel.

The kaizo that we know to be the first one that started the trend was lnamed remodeled or "kaizo" Mario. The name had absolutely nothing to do with the difficulty of the game until stupid internet people started calling hard hacks kaizos
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Dollop of Mayo
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Re: An SMWCentral Production: A game about some eggs

Post by Dollop of Mayo »

Wait since when did my favorite cereal get turned into a term for hard games?!

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TRS
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Re: An SMWCentral Production: A game about some eggs

Post by TRS »

raocow clearly doesn't have his aim down.

:D
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Test Pilot Monkey
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Re: An SMWCentral Production: A game about some eggs

Post by Test Pilot Monkey »

DancingMad wrote:Wait since when did my favorite cereal get turned into a term for hard games?!

CURSE YOU JAPAAAAAAAN
Dude, that hack was totally Cheerios.
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kilon
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Re: An SMWCentral Production: A game about some eggs

Post by kilon »

You know, that sound effect (not the whistling, the other one) sped up reminds me of those mushrooms in keen 4
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even though there are tons of other (old) (pc) games that use the same sound effect.
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yoshicookiezeus
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Re: An SMWCentral Production: A game about some eggs

Post by yoshicookiezeus »

Actually, unlike what you were saying at the end of the video, you falling off the edges of the blocks weren't entirely your fault. Those custom blocks were made for the old version of Blocktool, and as such, act like blank tiles when you are only touching their corners.
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Rameau's Nephew
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Re: An SMWCentral Production: A game about some eggs

Post by Rameau's Nephew »

The ending is a lot funnier if you choose to interpret the "M:Tell me about it. (squints at Luigi) / L: Heh-heh" as Mario stating that they most trying part of his adventure was putting up with this version of Luigi. Also, that (first) cake is mighty rhomboid.

Also--I've explored a storm drain (which the lack of ambient feces suggests these alleged sewers to actually be) or two in my time, and while I did once end up knee-deep in the freezing waters of the harbor in the middle of winter, I never, I say I say I nevuh ended up in no outer space. And if I had done so, I would expect to get there by traveling upwards, not down!
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freelop
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Re: An SMWCentral Production: A game about some eggs

Post by freelop »

Rameau's Nephew wrote:The ending is a lot funnier if you choose to interpret the "M:Tell me about it. (squints at Luigi) / L: Heh-heh" as Mario stating that they most trying part of his adventure was putting up with this version of Luigi. Also, that (first) cake is mighty rhomboid.

Also--I've explored a storm drain (which the lack of ambient feces suggests these alleged "sewers" to actually be) or two in my time, and while I did once end up knee-deep in the freezing waters of the harbor in the middle of winter, I never, I say I say I nevuh ended up in no outer space. And if I had done so, I would expect to get there by traveling upwards, not down!

What if the sewer is so deep it goes through to the other side of the planet?

Also taken from the youtube comments:
"The credits could have used a midpoint to compensate for its length."

made me laugh
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Rameau's Nephew
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Re: An SMWCentral Production: A game about some eggs

Post by Rameau's Nephew »

freelop wrote: What if the sewer is so deep it goes through to the other side of the planet?
In that case, we should pass through the Earth's core at some point (preferable in a sequence of comparable length to that in SMI) and/or Mario (and everything else) should flip directions at some point (in which case we'd still be going up) and/or all of the waste water and runoff should collect in the center of the planet, turn to a gas due to the heat, and cause the planet's interior pressure to steadily build up until the world explodes. I hope to see all of these possibilities explored in SMWCP2.
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morsel/morceau
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Re: An SMWCentral Production: A game about some eggs

Post by morsel/morceau »

Can't you guys see that the warp zone is above space - it's the roof of the heavens.

Calling it a spacesuit was a cruel joke on the susceptible (ie me). Something like "Ticket to Space" might have been more sensible.
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Re: An SMWCentral Production: A game about some eggs

Post by Ranylyn »

Oh the bright side, people will stop spamming for raocow to buy the spoacesuit before he gets all the eggs now, because he finally has it. But really. It says right in the room you learn about it "requires all eggs" and people noticed "spacesuit" but not the requirement, like really...
When in doubt, call it a thing. That's how raocow does it. And it works for me.
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Re: An SMWCentral Production: A game about some eggs

Post by AUS »

Obviously what raocow went in wasn't what it seemed. It was quite clearly a black hole.
And as we all know, black holes make perfect sense, that's why it leads to space.
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Ometeotl
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Re: An SMWCentral Production: A game about some eggs

Post by Ometeotl »

Who was it who said that that level was inspired by Beat Block Galaxy from SMG2, because they lied through their teeth. The whole music idea was integral to the gimmick of that world (hence being given half the title). All this is is block switching based on timing, which we all know everyone loves...
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Sebby19
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Re: An SMWCentral Production: A game about some eggs

Post by Sebby19 »

I wonder why raocow didn't just by a feather when he bought the spacesuit. The money is meaningless now.
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kilon
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Re: An SMWCentral Production: A game about some eggs

Post by kilon »

Because he forgets those things but for some reason always remembers which levels have feathers relatively close to the beginning.
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FPzero
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Re: An SMWCentral Production: A game about some eggs

Post by FPzero »

Man some of these last videos, the frustration levels remind me of mid-Legacy raocow. That was not a fun raocow.
MrDeePay
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Re: An SMWCentral Production: A game about some eggs

Post by MrDeePay »

Ometeotl wrote:Who was it who said that that level was inspired by Beat Block Galaxy from SMG2, because they lied through their teeth.
Exaggerations ain't cool.
The whole music idea was integral to the gimmick of that world (hence being given half the title). All this is is block switching based on timing, which we all know everyone loves...
Which... also was in SMG2; both this level and all the Beat Block-inspired section gave audio cues on when the blocks were going to switch and similar timing to their respective timing. The only difference here is actual "legit" music played during SMG2.

If it makes you feel any better, Kipernal made something even closer to BBG several months ago (including having the music/timing pause when Mario did anything that would momentarily pause the game), but it was not for this collab.
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Re: An SMWCentral Production: A game about some eggs

Post by AUS »

FirePhoenix wrote:Man some of these last videos, the frustration levels remind me of mid-Legacy raocow. That was not a fun raocow.
Maybe not for you. :mrgreen:
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jeremy
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Re: An SMWCentral Production: A game about some eggs

Post by jeremy »

I really liked today's level. It has got me excited for what's to come.
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Bean
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Re: An SMWCentral Production: A game about some eggs

Post by Bean »

I'm liking it, too. I think people in the comments are starting to go too much in the other direction where even the slightest amount of trouble is too much. Come on. That was nothing compared to some of the other hacks he's tried without savestates.

Even the midpoint placement was pretty fair. Just think how much more painful that would have been had it have been at the start of the Layer 2 bramble shaft.
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Rameau's Nephew
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Re: An SMWCentral Production: A game about some eggs

Post by Rameau's Nephew »

oh god brambles sounds--and to some degree looks--like it ought to be a horror, but for the most part, it's not actually that bad (it's difficult, to be certain, but not as much as one might expect). There's been a lot of attempts at DKC2 bramble style levels over the years, most of which haven't been terribly successful either on the æsthetic or gameplay front, but this stage does an excellent job of the first, and a pretty good job of the second. I only really have two major gripes. Firstly, that blind bounce at the beginning is rather annoying, and while it's more the camera's fault than anything, it would have been a very easy problem to solve by simply moving everything down just a bit. Secondly, giving the homing flying munchers the ability to push you seems a bit much--should they happen to approach you from certain angles at certain times (e.g. in such a way that they obstruct you in the middle of a jump while you're leaping over a pit), you're pretty much doomed with no method of defending yourself. That said, I had always thought that section, due to the large number of feathers, was intended primarily as a hit-invincibility run--a variation of the classic muncher run--though it was interesting to see that raocow approached from a more normal floaty-dodging perspective, and that this actually worked quite well (probably the more difficult method, though).

Also, the midpoint placement seems a little sub-ideal, but at the same time, I can't think of a better one, at least with one midpoint. I very much understand putting it immediately before the alternative muncher run, but at the same time, having to do the first to sections in one go seems a bit much, as they are far longer than the muncher section, and both have their share of tricky bits, which, when combined, probably rather outweigh the difficulty of the last section. I suppose one could always put a second midpoint right before the layer 2 bramble section, but then that might make things just a little too easy (also, it seems to suggest that section two itself is the real cause for ire, even though taken by itself, it's probably by far the easiest of the three sections). Hmm...

Also, the Diggin' Chucks turn half panda when they throw their rocks. Seems a bit of a large oversight, considering that in the only stage in which the panda Chucks appear, none of them are actually the digging version (I think?)...
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raocow
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Re: An SMWCentral Production: A game about some eggs

Post by raocow »

Yeah, I think that people tend to, like, absorbe my first initial 'frustration' (which is normal, in a 'learning' level like this) and ignore how genuinely pleased I am with the level at the end.I guess the first 'impression' is too strong!
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