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SAJewers
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Re: Mega Man III - Super Challenge Rockman World

Post by SAJewers »

Starting to wonder if the emulator raocow is introducing too much input lag
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Alice
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Re: Mega Man III - Super Challenge Rockman World

Post by Alice »

SAJewers wrote: 5 years agoStarting to wonder if the emulator raocow is introducing too much input lag
Since when is raocow an emulator? That'd certainly explain the input lag though.
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raocow
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Re: Mega Man III - Super Challenge Rockman World

Post by raocow »

finally the truth is out. the original raocow worn out years ago. the replacement just cannot monkey-cheese as well, but most people doesn't seem to have noticed this, or are okay with this
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Alice
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Re: Mega Man III - Super Challenge Rockman World

Post by Alice »

raocow wrote: 5 years agofinally the truth is out. the original raocow worn out years ago. the replacement just cannot monkey-cheese as well, but most people doesn't seem to have noticed this, or are okay with this
Well that certainly explains the consistent, machine-like, ability to roll out videos every single day without fail!
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Ashan
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Re: Mega Man III - Super Challenge Rockman World

Post by Ashan »

I knew he was zsnes all along
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Ashan
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Re: Mega Man III - Super Challenge Rockman World

Post by Ashan »

That was oddly treacherous
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Bean
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Re: Mega Man III - Super Challenge Rockman World

Post by Bean »

With that one platform that has spikes on the edges with the rising tide, you're meant to use Rush Coil to get up on top of it then. Your way worked, but that could've been a disaster.
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Paragraph
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Re: Mega Man III - Super Challenge Rockman World

Post by Paragraph »

Poor Mega, chased forever by dickmissiles
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Kilgamayan
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Re: Mega Man III - Super Challenge Rockman World

Post by Kilgamayan »

It is safer and easier to get that Energy Tank by using Rush Coil on the other side of the pit, since the ceiling over there is higher (and thus less likely to make you bonk your head into it).
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Bean
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Re: Mega Man III - Super Challenge Rockman World

Post by Bean »

Kind of figured today's one would go well, and it would've been a no-death run outside of that invisible ceiling shenanigans. Good stuff. It's tomorrow where things could go either way. I'm kind of hoping you just tear through it, but we'll see!
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Ashan
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Re: Mega Man III - Super Challenge Rockman World

Post by Ashan »

MECHANICAL
BONE ZONE
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xnamkcor
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Re: Mega Man III - Super Challenge Rockman World

Post by xnamkcor »

Ashan wrote: 5 years ago
MECHANICAL
BONE ZONE
This is my fetish.

IYKWIM

PS: It would seem font size "1" [strikeout]doesn't even render at all[/strikeout]is about 1/256 the size of the default size.

PPS:
Ashan wrote: 5 years ago I knew he was zsnes all along
I'm more inclined to believe he is FuSoYa's SNES9x 8MB Custom Build.
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Ashan
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Re: Mega Man III - Super Challenge Rockman World

Post by Ashan »

SNES9X doesn't have Santa on christmas day so it's not a real emulator
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raocow
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Re: Mega Man III - Super Challenge Rockman World

Post by raocow »

fact
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Bean
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Re: Mega Man III - Super Challenge Rockman World

Post by Bean »

There you go. That's a stage that just wants you gone at almost every point. The mean enemy placements, the perfect jumps unless you just use Rush all the time, and the crusher section is notoriously brutal. Those things have no give unlike the MM4 version, and there's a lot more doubling back. Heck, the room starts with a part like that.

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Kilgamayan
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Re: Mega Man III - Super Challenge Rockman World

Post by Kilgamayan »

The difficulty is mitigated slightly (slightly) by the fact that you can use Rush Coil for any scary jumps if there are spikes below instead of a pit. The room you first encountered at 6:23 is made much easier this way, for example.

But boy is that level long and filled with middle fingers. Sticking the midpoint at the beginning of the crusher segment is just downright cruel, too.
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Re: Mega Man III - Super Challenge Rockman World

Post by Paragraph »

Dust Man is the level where MMIII very clearly crosses the line into unfair territory multiple times in a row, I think calling it out for its many bullshit moments is super justified. In fact, for my LP video, I even made a bullshit counter!

My biggest bones of contentions are terrible jumps you have to inch forward to do, shield attackers out of nowhere with almost zero time to react, and Jumbigs right in your face. Kudos for being able to deal with them without Spark Shot, that's its main and very important use I was referring to earlier. Oh, and blind drops onto Mets, also very cool.

The fact that the (awful!) crusher segment doesn't even factor into the constant drone of bad difficulty in this level is very telling, I think.
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Re: Mega Man III - Super Challenge Rockman World

Post by raekuul »

I Mega Man III was my first Mega Man game. I had borrowed it from a friend. I didn't beat this game for years as a result of having to return it.

That crusher segment was most of why.
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AlchemistHohenheim
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Re: Mega Man III - Super Challenge Rockman World

Post by AlchemistHohenheim »

My big takeaway from this video is that Dr. Wily built an entire, separate fortress solely to house the MM4 bots and Punk, because I guess he's too good to share space with them or something.
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Dragon Fogel
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Re: Mega Man III - Super Challenge Rockman World

Post by Dragon Fogel »

I think he just likes making fortresses.
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Kilgamayan
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Re: Mega Man III - Super Challenge Rockman World

Post by Kilgamayan »

Next one's the last. I'll be sad to see this game go, I was looking forward to it more than anything else (even the DOS games, albeit for much different reasons).

At least we get to go out with one of the greatest fortress themes of the entire franchise.
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Bean
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Re: Mega Man III - Super Challenge Rockman World

Post by Bean »

I really wish they just let Punk's theme play when you fight him instead of the MM4 boss theme there. It deserved it. I'll have an opposite gripe in the next GB one. Ha-ha. Also, I'm with kilga on the Marine Fortress theme we'll hear tonight. It's a pretty sweet song.
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YelseyKing
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Re: Mega Man III - Super Challenge Rockman World

Post by YelseyKing »

Kilgamayan wrote: 5 years ago At least we get to go out with one of the greatest fortress themes of the entire franchise.
Agreed. I love that song. Quite possibly the best GB song I've ever heard, myself.
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warpio
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Re: Mega Man III - Super Challenge Rockman World

Post by warpio »

If I were playing this, I totally would've head-farmed on an easy respawning enemy during this level to get in order to avoid getting a game over and having to replay the level. I'm impressed at the level of dedication/honor that you're showing these games by refusing to ever do that and instead only taking whatever extra lives the RNG deems you worthy of.
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Kilgamayan
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Re: Mega Man III - Super Challenge Rockman World

Post by Kilgamayan »

Random notes:

* There are not one, but two types of Mets that appear once in this fortress and nowhere else in the game. The first is the wide-hat one in the top left corner of the room at 9:06. He sorta-slowly wakes up, then fires a pretty wide and speedy spread shot before dashing forward. I'm pretty sure this type of Met was never used again, although I admit I don't remember the minutae of MMIV. The second is the wide-hat half-asleep Met from Guts Man's stage in the middle of the room at 9:34.
* I don't remember if this ever came up in YouTube comments (or maybe even here while I wasn't paying attention), but Giant Suzy takes 2 damage from Spark Shock(!), in case you're too impatient to charge the buster. I think everything else only does 1 damage.
* I don't believe Wily Machine is weak to anything. At the very least, there's no reason to try using anything other than charged Buster shots, so even if it is weak to something, no one cares.
* I wish the fortress had done a little more with the stationary Shadow Holograms, as much as Dive Missiles completely trivialized them. Then again, it was a pretty long stage already.
* On the other hand, the fortress did more than a good enough job of hammering in just how bullshit Pakatto 24 is when used with the explicit goal of being an asshole.

I'm gonna miss this game a lot! It will forever hold a high place in my heart, and I'm a lot genuinely happier that you enjoyed it than my assholish demeanor lets on.

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