YUMP - Yeah! UTrue MTalkhaus Production

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ano0maly
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Re: MUPY - My Unknown Patented Yarn

Post by ano0maly »

ft029 wrote: 5 years ago But the map music is North Korean propaganda.
Really? Anyone got a full version?
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morsel/morceau
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Re: MUPY - My Unknown Patented Yarn

Post by morsel/morceau »

I was really hoping raocow would tell us that these levels illustrated the contrasting attitudes different people brought to the game again.
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Re: MUPY - My Unknown Patented Yarn

Post by Lazy_ »

THE LIFE OF MARIO
It's like this level but with more progression. The name is a reference to kanye west's album THE LIFE OF PABLO (the level's author was listening to his whole discography while they were making yump levels).
If you don't get the moon you're a pussy.
BOOM
Just a speedrun level. Its placement after nuclear facility is no coincidence.
ano0maly wrote: 5 years ago Really? Anyone got a full version?
https://www.youtube.com/watch?v=zbxnBK0nX1w
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Grounder
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Re: MYUP - Mmmmmh... YUP!

Post by Grounder »

man oh man what an exciting first level

the lava rising up at mach speed, the amazing thunder effects, the tiger sprite...
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: MYUP - Mmmmmh... YUP!

Post by Crow »

would've been way more clever if there was a p-switch at the top and you had to go all the way to the bottom of the level after pressing it
but i mean the level would've still sucked hardcore
i've honestly never played a video game in my life
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Re: MYUP - Mmmmmh... YUP!

Post by raocow »

if only it had a midpoint
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Ashan
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Re: MYUP - Mmmmmh... YUP!

Post by Ashan »

Is that fort name a retsupurae reference?
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AlchemistHohenheim
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Re: MYUP - Mmmmmh... YUP!

Post by AlchemistHohenheim »

Was going to post the ProtonJon video, but I see the level commentary already did that for me.

Boom was pretty neat.
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ft029
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Re: MYUP - Mmmmmh... YUP!

Post by ft029 »

it's actually possible to P-speed jump between the thwomps at the very end, although it's precise.

Some say that Kim Jong Un is building an invisible bridge to California...
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ano0maly
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Re: MYUP - Mmmmmh... YUP!

Post by ano0maly »

I gotta say, although the life of mario level looked tedious to play, it was sort of interesting to watch because it had elements of interesting design in there. I thought the branching trees were clever; I haven't really seen a case where the invisible coin blocks stop you with a ceiling in the middle of the climb, so you have to hop in from another branch and continue climbing from there. It's just that it's easy to turn into unfair or poor design when the blocks are, well, invisible.

I felt that BOOM really plays with your mind. Having a Thwomp above you makes you think you need to move away from it when that's not necessarily the case.
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Re: MYUP - Mmmmmh... YUP!

Post by jayScribble »

All that practice for the last part, and only by

1/4 of a block that made the difference between precise timing and cheesing it

that raocow finishes the blue switch palace.
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xfix
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Re: MYUP - Mmmmmh... YUP!

Post by xfix »

Midway point would give a mushroom, and a point of his puzzle was to get a mushroom.

Also, wow, literally everybody breaks this level in different ways. Somehow.
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Re: MYUP - Mmmmmh... YUP!

Post by Lazy_ »

The Mushroom House on the Hill
Inspired by these two levels:
https://youtu.be/TY1u-8jUylc
https://youtu.be/0jQYU7P1eZs

The level's author felt that this hack needed a SCW reference so they went ahead and made one. This level was updated several times due to it being utterly broken. It can still be broken very easily though - you can do what raocow did, but you can also go in the red berry hole without yoshi, activate one of the note blocks, eat the berry, and exit. Of course you can also abuse the double berry glitch. You can also do this if you want to.
The author doesn't particularily mind these breaks. There is a reason why this level is in YUMP - it's a janky concept that works in theory, but not in practice.

Fun fact: if you go over the ceiling and go left for a very long time, you'll eventually get to a dead end with :chuckmagnetface: pixelart.
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morsel/morceau
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Re: MYUP - Mmmmmh... YUP!

Post by morsel/morceau »

The Mushroom House is one of my favourite levels (but I really love SCW). I notice the author has been updating the level since I played it. There was no checkpoint (let alone a midpoint) in that version.

Speaking of such things, I was thinking about checkpoint/midpoint (let's consider them synonymous) in actual real Nintendo games and worth-while romhacks.

SMB1: invisible cps, but not every level--say 65%
SMB2: every sublevel entrance, wasn't it?--say 250%
SMB: none, zilch, diddly-squat, zippo--0%
SMW: almost all apart from star/special/etc--say 85%
---
Average of all games: 100%

So we see Nintendo, after initially not knowing what to do, then going crazily to the edges, tending to the golden mean of 100%.

Now let's consider some romhacks.

JUMP: every level has at least one and some levels go a bit crazy--say 125%
VLDCX: every level has a midpoint, a moon, a 1-up checkpoint, 5 dragon coins and a secret exit-- say 150%
YUMP: although we've seen quite a few levels without midpoints, there is one level with so many cps it makes up for all of them --say 100%.

So YUMP, if it appears 'wrong' at the moment is actually nearest to the nintondo gold standard. Food for thought.
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Ashan
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Re: MYUP - Mmmmmh... YUP!

Post by Ashan »

I like to live by the rule that if a game is going to cheese you, you get to cheese the game. I'm more than satisfied with that final berry solution.
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Re: MYUP - Mmmmmh... YUP!

Post by raocow »

Tomorrow's another puzzle level with fiddly bits! get hype!

seriously though, I'm always pretty happy when I figure something out, but there's always someone out there with something to say...
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Re: MYUP - Mmmmmh... YUP!

Post by xfix »

Secretly World 6 North Korea is a puzzle world. Who would have known.
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Re: MYUP - Mmmmmh... YUP!

Post by Lockirby2 »

YUMP has no unintended solutions. :P

Wow, raocow decimated that level.
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Re: MYUP - Mmmmmh... YUMP!

Post by Lazy_ »

bowser's evil test
A level inspired by the many evil levels in youtube hacks that would involve fooling the player and weird complicated looking puzzles. That's about it.

next time: more puzzle
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Grounder
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Re: MYUP - Mmmmmh... YUMP!

Post by Grounder »

the jolteon of yump levels
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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AlchemistHohenheim
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Re: MYUP - Mmmmmh... YUMP!

Post by AlchemistHohenheim »

Video that may or may not be relevant to the title of today's level:


I'm legit not sure if the title being "bowser's evil test" was supposed to be an ElectricalBeast reference or just a coincidence.

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Re: MYUP - Mmmmmh... YUMP!

Post by Crow »

level looked like it was meant to be played with savestates
i've honestly never played a video game in my life
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Rockythetigre
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Re: MYUP - Mmmmmh... YUMP!

Post by Rockythetigre »

I wonder when raocow will use savestates.

:thinking:
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Re: MYUP - Mmmmmh... YUMP!

Post by Alice »

If it weren't for the very beginning forcing you to time up when you inevitably mess up and the last part of the Yoshi section being so overly cramped this didn't actually seem like too terrible a level in the end.
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lolyoshi
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Re: MYUP - Mmmmmh... YUMP!

Post by lolyoshi »

Alice wrote: 5 years ago the very beginning forcing you to time up when you inevitably mess up
false
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