Level Contest Japan

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BobisOnlyBob
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Re: Level Contest Japan - cave story

Post by BobisOnlyBob »

The pause message thing is, like the broad design and graphical elements, lifted from the original game but modified with additional quotes and with some references removed - which itself I think may be a nod to Eversion.

God I love Pause Ahead and I love this re-imagination of it with Mario.
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Re: Level Contest Japan - cave story

Post by The0x539 »

BobisOnlyBob wrote: 5 years ago The pause message thing is, like the broad design and graphical elements, lifted from the original game but modified with additional quotes and with some references removed - which itself I think may be a nod to Eversion.

God I love Pause Ahead and I love this re-imagination of it with Mario.
I had never heard of Eversion prior to this post.
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Re: Level Contest Japan - cave story

Post by Crow »

i think the moments where you were expected to move reeeealy slow were a bit off but otherwise this was a pretty great level yeah, even if the concept isn't original
i've honestly never played a video game in my life
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Re: Level Contest Japan - cave story

Post by FrozenQuills »

As everyone else said, this is incredible, though not original with the concept/aesthetics. It still has really nice design while accounting for smbx's weird character momentum.
My only gripe with it is that it's so long that it's more of a whole game than a level, haha.
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Re: Level Contest Japan - cave story

Post by Lockirby2 »

This is probably my favourite level in the contest.
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BobisOnlyBob
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Re: Level Contest Japan - cave story

Post by BobisOnlyBob »

The0x539 wrote: 5 years ago
BobisOnlyBob wrote: 5 years ago The pause message thing is, like the broad design and graphical elements, lifted from the original game but modified with additional quotes and with some references removed - which itself I think may be a nod to Eversion.

God I love Pause Ahead and I love this re-imagination of it with Mario.
I had never heard of Eversion prior to this post.
I meant the original Pause Ahead references Eversion with one of its messages, and the very messages themselves are a lot like the ones in Eversion. Sorry for the confusingly-worded sentence.
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Re: Level Contest Japan - cave story

Post by The0x539 »

BobisOnlyBob wrote: 5 years ago
The0x539 wrote: 5 years ago
BobisOnlyBob wrote: 5 years ago The pause message thing is, like the broad design and graphical elements, lifted from the original game but modified with additional quotes and with some references removed - which itself I think may be a nod to Eversion.

God I love Pause Ahead and I love this re-imagination of it with Mario.
I had never heard of Eversion prior to this post.
I meant the original Pause Ahead references Eversion with one of its messages, and the very messages themselves are a lot like the ones in Eversion. Sorry for the confusingly-worded sentence.
Oh, really? Do tell.
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Re: Level Contest Japan - cave story

Post by Crow »

FrozenQuills wrote: 5 years ago As everyone else said, this is incredible, though not original with the concept/aesthetics. It still has really nice design while accounting for smbx's weird character momentum.
My only gripe with it is that it's so long that it's more of a whole game than a level, haha.
I get the impression the entire thing took less time than any individual room of minimal maximal though so
i've honestly never played a video game in my life
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Re: Level Contest Japan - cave story

Post by Rixithechao »

I remember seeing Pause talked about in codehaus and then spending a good chunk of time playing through Pause Ahead. Easily the level I've been looking forward to the most in this LP.

And oh jeez, thank goodness you accounted for that death glitch, 0x! Or SMBX just happened to work like that. Either way, major relief rao didn't have to replay up to that point.
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Re: Level Contest Japan - cave story

Post by Enjl »

Rockythechao wrote: 5 years ago And oh jeez, thank goodness you accounted for that death glitch, 0x! Or SMBX just happened to work like that. Either way, major relief rao didn't have to replay up to that point.
I think he didn't. The pause button is just not properly overridable.
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Re: Level Contest Japan - cave story

Post by Ometeotl »

This level would have been greatly improved without the dumb author messages at the beginning of each room and the removal of the Pause screen messages.
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Re: Level Contest Japan - cave story

Post by Stink Terios »

Ometeotl wrote: 5 years ago This level would have been greatly improved without the dumb author messages at the beginning of each room and the removal of the Pause screen messages.
Hell no
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Re: Level Contest Japan - cave story

Post by Money »

Ometeotl wrote: 5 years ago This level would have been greatly improved without the dumb author messages at the beginning of each room and the removal of the Pause screen messages.
I cant believe how wrong someone can be
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Re: Level Contest Japan - cave story

Post by Crow »

Ometeotl wrote: 5 years ago This level would have been greatly improved without the dumb author messages at the beginning of each room and the removal of the Pause screen messages.
The eggman of bad opinions
i've honestly never played a video game in my life
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Re: Level Contest Japan - cave story

Post by ztarwuff »

That was amazing! I had no idea you could replicate Pause Ahead with LunaLua. It's just so powerful now! Today's level was such a great homage to the original flash game. Congrats The0x539!
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Re: Level Contest Japan - cave story

Post by The0x539 »

ztarwuff wrote: 5 years ago That was amazing! I had no idea you could replicate Pause Ahead with LunaLua. It's just so powerful now! Today's level was such a great homage to the original flash game. Congrats The0x539!
If you think that's power, clearly you've not been on codehaus.
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Re: Level Contest Japan - cave story

Post by Ashan »

That message about Mario having to live his whole life again whenever he dies reminds me of Roy: A Life Well Lived from Rick and Morty.

Also I liked this level.
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The0x539
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Re: Level Contest Japan - cave story

Post by The0x539 »

Ashan wrote: 5 years ago That message about Mario having to live his whole life again whenever he dies reminds me of Roy: A Life Well Lived from Rick and Morty.
What, no checkpoints?
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Re: Level Contest Japan - cave story

Post by Mata Hari »

Another good pause message would be NON-GRINDY DIFFICULTY
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Re: Level Contest Japan - cave story

Post by The0x539 »

Mata Hari wrote: 5 years ago Another good pause message would be NON-GRINDY DIFFICULTY
Too bad I made this for the contest and not after it. Also, IT'S HER is going into the version updated to use Beta 4 tech, which I'll put out when Beta 4 drops.
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Re: Level Contest Japan - cave story

Post by Rixithechao »

The0x539 wrote:
ztarwuff wrote: 5 years ago That was amazing! I had no idea you could replicate Pause Ahead with LunaLua. It's just so powerful now! Today's level was such a great homage to the original flash game. Congrats The0x539!
If you think that's power, clearly you've not been on codehaus.
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Re: Level Contest Japan - cave story

Post by Mea »

Rockythechao wrote: 5 years ago we have tech for days, yo. Wanna see some stuff from A2X2?
https://i.imgur.com/LsQSjJK.mp4
That looks beautiful.
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Re: Level Contest Japan - cave story

Post by Kilgamayan »

"A black wind blows through you" is actually Cave Story. Chrono Trigger's is "A black wind begins to blow".

Also, the first 'you' reference was Keep Going.
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Re: Level Contest Japan - cave story

Post by Lockirby2 »

Ometeotl wrote: 5 years ago This level would have been greatly improved without the dumb author messages at the beginning of each room and the removal of the Pause screen messages.
I think we have you outnumbered. :P
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Re: Level Contest Japan - cave story

Post by The0x539 »

Kilgamayan wrote: 5 years ago Also, the first 'you' reference was Keep Going.
That was a reference?
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