MaGL 3 results: moral of the story: laziness always prevails
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 3920
- Joined: 10 years ago
- Location: Nova Scotia
Re: MaGL 3 results: in the next episode: multivariable calculus
Next patreon poll, someone nominate Math Blaster.
- Reecer7
- Crack is fun and nice and a good time!
- Posts: 435
- Joined: 7 years ago
- Pronouns: he/him/his
- https://cro-iba.talkhaus.com/
Re: MaGL 3 results: in the next episode: multivariable calculus
i'll tell spot to give a final heartfelt fairwell to all his friends and family now, so he doesn't have any regrets.SAJewers wrote:Next patreon poll, someone nominate Math Blaster.
call me reecer6, not reecer7, please! gotta maintain that same internet brand. actually i'm cro-iba now, it's cooler


strange bluebird website (check it out for my art!)


strange bluebird website (check it out for my art!)
- FrozenQuills
- overdone flair 2022
- Posts: 840
- Joined: 8 years ago
- Location: my skull
Re: MaGL 3 results: well that happened
I think I just prefer levels that try to do something different over ones that are typical short rompy romps, basically.nothobz wrote: Reading these judge's comments also shows a strange disconnect between the scores and the judge's actual opinions. Some of the previous levels had much more positive reviews (still focused on my main man person GalaxyofJ), yet their scores suffered. Sorry, I'm just trying to wrap my head around all this.
Even though Lespna's is arguably broken, I still found it to be fun in some areas, and math puzzles are creative in their own right. Though, in retrospect I should have made the score lower because not everyone would figure out the error like I did, and the second half has some issues. Dude still got a low placement anyways though.


avatar by crayonchewer!
- morsel/morceau
- Posts: 395
- Joined: 13 years ago
- Location: exotic horse island
Re: MaGL 3 results: in the next episode: multivariable calculus
To-day's efforts notwithstanding, undoubtedly the finest example of raocow's ignorance of mathematics remains this one.
You can all the sums in Lespna's level in your head quite easily, even finding the root of 5776
You can all the sums in Lespna's level in your head quite easily, even finding the root of 5776
dont wanna jihad no more
- King of GETs
- Posts: 147
- Joined: 8 years ago
Re: MaGL 3 results: genuine effort city (tm)
I read earlier that some of the judges needed to "make a consensus" as to who the Top 3 were going to be. Does that mean the scores were modified later on, or did the Top 10 show up naturally and randomly?FrozenQuills wrote:Aside from the obvious jump from Truckeeben's level to the rest, nearly everything was pretty close for the most part.King of GETs wrote:I'm kinda wondering just how close the scores are going to end up being. I know that in MaGL X2, some scores were literally 1/100th of a decimal apart.
To the judges: Will the scores be pretty close together (especially in the middle), or was it very easy to discern proper tiers from best to worst?
However, there is quite a discernible jump between the rest and the top 10, and an even bigger jump between places 10-6 and places 5-1.
Y'all have fun with that information.
Also, will raocow know ahead of time which levels have two exits, or do we need to message him about it?
- FrozenQuills
- overdone flair 2022
- Posts: 840
- Joined: 8 years ago
- Location: my skull
Re: MaGL 3 results: genuine effort city (tm)
The Top 10 showed up naturally, and the consensus was easy to make; scores were barely changed once the judges got together too.King of GETs wrote: I read earlier that some of the judges needed to "make a consensus" as to who the Top 3 were going to be. Does that mean the scores were modified later on, or did the Top 10 show up naturally and randomly?
Also, will raocow know ahead of time which levels have two exits, or do we need to message him about it?
And I'm assuming S.N.N. has told raocow about levels with secret exits...?


avatar by crayonchewer!
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 3920
- Joined: 10 years ago
- Location: Nova Scotia
Re: MaGL 3 results: in the next episode: multivariable calculus
Hopefully he alos knows which levels have edited Yoshi Isand 2s as well, since I believe there were a few in MaGL1.
Re: MaGL 3 results: in the next episode: multivariable calculus
I had to stop watching that video because my brain hurt from the bleeding obvious.
(and I'm a writer! Oyyyyy)
Still, it's dumb that the creator didn't just give him the "correct" answer. Why bother playing a level that's broken and only the creator knows the fix?
(and I'm a writer! Oyyyyy)
Still, it's dumb that the creator didn't just give him the "correct" answer. Why bother playing a level that's broken and only the creator knows the fix?
- MonkeyShrapnel
- Poke a Man
- Posts: 508
- Joined: 9 years ago
- First name: Brian
- Pronouns: he/him/his
- Location: Canada Eh?
- Contact:
Re: MaGL 3 results: in the next episode: multivariable calculus
raocow thinking that the answer to the third last question was 12.5 was killing me, but man was it hilarious!
Uh...Do I just sign here? What do you mean it should be obvious? There are people in this world...well...a whole lot of people that can't follow basic instructions!


My silly "Collab" Youtube channel https://www.youtube.com/user/Theguyswho ... s/featured
(That means I'm the only person using it nowadays.)


My silly "Collab" Youtube channel https://www.youtube.com/user/Theguyswho ... s/featured
(That means I'm the only person using it nowadays.)
- Whimsical Calamari
- i am the one that sings the chorus when you hum in the shower
- Posts: 1056
- Joined: 9 years ago
- Location: IT CAME FROM OVER THERE
Re: MaGL 3 results: in the next episode: multivariable calculus
as a math person: nobody should be expected to do what essentially amounts to memorization drills in a mario level
Re: MaGL 3 results: in the next episode: multivariable calculus
I presume this is how the development of The Green Switch went.morsel/morceau wrote:(Assuming that it's a whole number) you know what 7 and 8 squared are so you know 70 and 80 squared too (4900 and 6400). 75 squared (whatever it is) will be slightly less than half way between (5650), because differences between squares get bigger. 76 squared is the next along and the final digit checks (same as in 6 times 6 -- the final digit of 77 squared would be 9, etc.)
When I played the level this was as far as I reasoned. I notice now you can reverse check that 76 squared is 5776 quite neatly: if it is, 5700 is 75 times 76; but 75 is half a hundred plus half of half a hundred; half of 76 is 38, and half of 38 is 19, so 75 76's is 19+38 hundreds, ie 57 hundreds, as required.
Mosts Awards:
Re: MaGL 3 results: in the next episode: multivariable calculus
I probably would have put the math level last because the actual platforming gameplay is no better than the levels before it and the entire concept is ill-conceived, but, eh.
Re: MaGL 3 results: well that happened
So trying and failing is better than not trying at all, eh? interesting..... ;)FrozenQuills wrote:I think I just prefer levels that try to do something different over ones that are typical short rompy romps, basically.
Re: MaGL 3 results: in the next episode: multivariable calculus
In raocow's defense, trying to work out algebra problems (even simple ones) in your head can be very different from working them out with pen and paper. If he'd been playing this on his own and just stopped to grab something to write down the steps to help keep everything straight like you would normally do any time you have to do algebra, he'd probably have had a much simpler time. Even something relatively simple like x*x+35=60 can be easy to get tripped up on if you aren't used to doing calculations in your head, because by the time you finish one step and move on to the next, it's easy to lose track of what you've done and what you have left to do, or even what the current state of the equation looks like, like when raocow was struggling to see what operations remained after working out the first step of some of the problems. To someone watching, it looks like you are struggling with basic arithmetic when you're actually struggling to keep track of where you even are in the problem.
Then on top of that there's the typical LP blind spot, where it is harder to do things while trying to talk and be entertaining at the same time. It's one thing to pause the video and work out the problems, but to have to do it while making an LP video and be worrying about talking and keeping the video interesting and not taking too long to silently calculate something with nothing going on in the video just amplifies the potential trouble. So I think we really shouldn't be too harsh on raocow or take this video as any serious indicator of his math skills.
Then on top of that there's the typical LP blind spot, where it is harder to do things while trying to talk and be entertaining at the same time. It's one thing to pause the video and work out the problems, but to have to do it while making an LP video and be worrying about talking and keeping the video interesting and not taking too long to silently calculate something with nothing going on in the video just amplifies the potential trouble. So I think we really shouldn't be too harsh on raocow or take this video as any serious indicator of his math skills.
Re: MaGL 3 results: in the next episode: multivariable calculus
As an actual mathematician, there isn't really any memorization involved in solving the problems in this level. As a matter of fact, I pretty much reasoned exactly like M/M described in his comment.Whimsical Calamari wrote:as a math person: nobody should be expected to do what essentially amounts to memorization drills in a mario level
That being said, I couldn't think of a less interesting way to incorporate math into a mario level then this.
- TaviTurnip
- Reach for the top
- Abministrator
- Posts: 1077
- Joined: 12 years ago
- First name: Rena
- Location: Winter
Re: MaGL 3 results: in the next episode: multivariable calculus
Wow FQ you ranked so low this contest what happened :o
Also M/M basically said exactly what I wanted to say except I wanted to sound like a mean bitch when I wanted to talk about it, so I chose not to comment instead :k Because the last math question was super common sense-based and not at all about actual math skills.
Also M/M basically said exactly what I wanted to say except I wanted to sound like a mean bitch when I wanted to talk about it, so I chose not to comment instead :k Because the last math question was super common sense-based and not at all about actual math skills.
I regularly stream on Twitch! with other members of the talkhaus. Come watch Monday, Tuesday and Friday at 2PM for blind playthroughs and Pokémon and Touhou and stuff. Come hang out with us!
- FrozenQuills
- overdone flair 2022
- Posts: 840
- Joined: 8 years ago
- Location: my skull
Re: MaGL 3 results: in the next episode: multivariable calculus
So a little story here:
I actually wanted to participate in this magl when it was first announced, but I also wanted to judge. I actually was able to make most of my simple vanilla level before SNN decided to have me as one, and since previous MaGLs didn't really have judge levels I thought I couldn't really show this off.
But then Pyro wanted to have her own level too, and that's kinda how we convinced all the judges to have their own levels for this LP.
We decided to show our levels through coffee breaks rather than a postgame because we think it's better to end off the LP with the best, first place level rather than go into postgame content.
(I didn't make the hud in my level btw, lol)
I actually wanted to participate in this magl when it was first announced, but I also wanted to judge. I actually was able to make most of my simple vanilla level before SNN decided to have me as one, and since previous MaGLs didn't really have judge levels I thought I couldn't really show this off.
But then Pyro wanted to have her own level too, and that's kinda how we convinced all the judges to have their own levels for this LP.
We decided to show our levels through coffee breaks rather than a postgame because we think it's better to end off the LP with the best, first place level rather than go into postgame content.
(I didn't make the hud in my level btw, lol)


avatar by crayonchewer!
- jayScribble
- FEEL THE FORCE
- Posts: 434
- Joined: 10 years ago
- Pronouns: it, they, that
- Location: Over there
Re: MaGL 3 results: in the next episode: multivariable calculus
There are differences between x, x and X, and x and *, despise being functionally the same.
The italic x is the most common one used for, but x and X can be used as well for substitutions for finding an unknown number.
Now in multiplication, "x" the one used for physical mathematics, while "*" is more used in computer based, just like "/" is used for division in computer terms while "÷" is more physical based, mainly due to lack of the division symbol on they keyboard, and using * instead of x to prevent confusion in both glance and programming between x and x.
I could see why raocow would be having trouble with those puzzle.
In other (more important) news, Daylight savings changes (I forgot the specifics) happened in Canada, so raocow's videos are one hour late.
The italic x is the most common one used for, but x and X can be used as well for substitutions for finding an unknown number.
Now in multiplication, "x" the one used for physical mathematics, while "*" is more used in computer based, just like "/" is used for division in computer terms while "÷" is more physical based, mainly due to lack of the division symbol on they keyboard, and using * instead of x to prevent confusion in both glance and programming between x and x.
I could see why raocow would be having trouble with those puzzle.
In other (more important) news, Daylight savings changes (I forgot the specifics) happened in Canada, so raocow's videos are one hour late.

Have a 3DS friend code and PM me if you added me: 1289-8788-1766
Three important threads for me:
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 3920
- Joined: 10 years ago
- Location: Nova Scotia
Re: MaGL 3 results: in the next episode: multivariable calculus
What was in the "Not Here!" level spot for 60th place? Or was that un-enterable?
- Zephyr_DragonLord
- The dragon awakens...!
- Posts: 1047
- Joined: 7 years ago
- First name: Zach
- Location: Somewhere between dreams and dormancy
Re: MaGL 3 results: in the next episode: multivariable calculus
Head In The Clouds is pretty nice, though all those rows of enemies lead to the gameplay becoming rompy. It has a decent variety for such a level, though. Too bad it was rushed; I think it could be quite better with some more time.
Firelink Shrine looks pretty great. I love that sunburst seaweed strewn throughout. The part I was most irked about was the difficulty balancing. There were enough powerups, but that muncher section expects so much more out of you than the rest of it. The secret exit was very nice in terms of concept; I just wish it was a longer path. Also, nice goalpost you got there.
Verdant Valley... you know what? I'm going to do something special for these coffee break levels. I'm going to judge them. So without further ado...
Firelink Shrine looks pretty great. I love that sunburst seaweed strewn throughout. The part I was most irked about was the difficulty balancing. There were enough powerups, but that muncher section expects so much more out of you than the rest of it. The secret exit was very nice in terms of concept; I just wish it was a longer path. Also, nice goalpost you got there.
Verdant Valley... you know what? I'm going to do something special for these coffee break levels. I'm going to judge them. So without further ado...
Verdant Valley
I am prone to almost everything... except spontaneous violence.
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
(It was about time)
Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
raocow wrote:I know there is a population on Earth. They like to populate. I like to gesticulate. We're friends!

(It was about time)
Re: MaGL 3 results: dark souls with milk
JUDGES' COMMENTS AND SCORES:
61st: Realzameer
60th: WhimsiKarren
As FrozenQuills said, we opt'ed out of a postgame and decided to take the route of mixing the judge levels into the LP itself at random (well, not that random, as you'll soon be able to see) intervals. I actually organized them by complexity rather than quality, so it's safe to say that FrozenQuills' entry may still be better than the few that come after it.
61st: Realzameer
60th: WhimsiKarren
As FrozenQuills said, we opt'ed out of a postgame and decided to take the route of mixing the judge levels into the LP itself at random (well, not that random, as you'll soon be able to see) intervals. I actually organized them by complexity rather than quality, so it's safe to say that FrozenQuills' entry may still be better than the few that come after it.
Re: MaGL 3 results: dark souls with milk
Huh, now I'm wondering if any of the judges ever played Dark Souls or not.
Knowing the actual layout of Firelink Shrine / Undead Burg definitely made the level somewhat more amusing, because you can actually tell what the different segments are supposed to represent (replacing the firebomb throwing guys with kicking shells was pretty creative for example). Translating a 3D environment to 2D is tricky though, and I believe that's what partially lead to the confusing layout of the level...
The bonfires made out of the seaweed graphics were pretty cute though, and the fact that you get "healed" by them is also kinda clever
Knowing the actual layout of Firelink Shrine / Undead Burg definitely made the level somewhat more amusing, because you can actually tell what the different segments are supposed to represent (replacing the firebomb throwing guys with kicking shells was pretty creative for example). Translating a 3D environment to 2D is tricky though, and I believe that's what partially lead to the confusing layout of the level...
The bonfires made out of the seaweed graphics were pretty cute though, and the fact that you get "healed" by them is also kinda clever
Last edited by Ryrir 6 years ago, edited 3 times in total.
this is getting laundromatic
-
RedMageSusie
- Dancing with the moonlit knight
- Posts: 939
- Joined: 13 years ago
Re: MaGL 3 results: dark souls with milk
Great choice of music FrozenQuills. I feel like shooting some goombas now.



- Divemissile
- Posts: 269
- Joined: 8 years ago
Re: MaGL 3 results: dark souls with milk
i swear i've seen the exact same palettes, status bar, and level name that frozenquills had in his level in another hack. i think it was called super mario world 3 but i'm unsure
Re: MaGL 3 results: dark souls with milk
I kind of like how Verdant Valley was, like, a 105 non-edit with how it had all the same features of 105 except for the level geometry. It made for a pretty good coffee break.





















