Yup. I kept the 'vanilla' run as I saw it, but I figured I could light it up a little for you guys during the good run.kilon wrote: I do wonder why it was lighter during chipmunk. Did you do that, raocow?
Hyper V, the most hyper of Fifths
- raocow
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Re: Hyper V, the most hyper of Fifths
the chillaxest of dragons





Re: Hyper V, the most hyper of Fifths
lol, megaphanto despawned off the bottom of the level
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capefeather
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Re: Hyper V, the most hyper of Fifths
"I consider that a clear."
So much for using the save-state runs as a tour... But seriously, maybe Haimari was forgiving and intentionally had Mario teleport to the end after being hit by the mushroom enough times?
So much for using the save-state runs as a tour... But seriously, maybe Haimari was forgiving and intentionally had Mario teleport to the end after being hit by the mushroom enough times?
Re: Hyper V, the most hyper of Fifths
no, he was on the last screen already so you get teleported to the next room.capefeather wrote:"I consider that a clear."
So much for using the save-state runs as a tour... But seriously, maybe Haimari was forgiving and intentionally had Mario teleport to the end after being hit by the mushroom enough times?



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Oracle of Wuffing
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Re: Hyper V, the most hyper of Fifths
^^^ Yeah, every "Screen" in Super Mario World can only have one exit destination. The phantoshroom was just doing something like, "When Mario touches this, exit the level," (or vice-versa, whatever the particulars are, that's at least close.) Then all the screens used the same sublevel as a destination, causing you to "reload." However, the screen with the final door/pipe/whatever had to change the destination to the next sublevel.
Basically, hitting the phantoshroom runs the same code as entering a door, but it relies on the screen number to determine where you go! Similarly, if a door and a pipe are on the same "screen," they both gotta go to the same place.
Basically, hitting the phantoshroom runs the same code as entering a door, but it relies on the screen number to determine where you go! Similarly, if a door and a pipe are on the same "screen," they both gotta go to the same place.
raocow wrote:Next LP project - the entire hunter/scorpion series in chronological order
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Argumentable
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Re: Hyper V, the most hyper of Fifths
The video sped up a bit and everything sounded higher pitched. I do wonder why that happened. Did you do that, raocow?kilon wrote:You should have zero problem with such dark levels as long as you look from an angle slightly above the video screen.
I do wonder why it was lighter during chipmunk. Did you do that, raocow?
PS if you're seriously just playing through a full door again "legitimately" I am not even going to pretend to watch it.
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Argumentable
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Re: Hyper V, the most hyper of Fifths
Yes and no. Phanto is set to not vanish when he goes offscreen like some enemies (spike top is a good example because if it goes off screen even slightly it's vanished forever), but there isn't anything below the bottom of the screen. So it's basically like it fell in a pit, and since there is no "screen" lower than where he fell, he's gone for good. I'm sure it wasn't intended, but it happens and there's nothing you can really do to fix it.
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Re: Hyper V, the most hyper of Fifths
yeah? it's just super hard to tell cause it happened twice... at the exact same spot. And what about the Mushroom warp? That HAD to be a glitch right?
ⱣαㄨŦØÈ
Re: Hyper V, the most hyper of Fifths
This thread is for feedback is it not? I thought raocow wanted the viewers to take a part in the series via feedback. Saying "just let him do what he wants" to everything is not conducive to that.AUS wrote:How so?anomaly wrote:That's like saying this thread should not exist.
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Re: Hyper V, the most hyper of Fifths
Thank you, Mr. raocow Sir... that was very kind of you.raocow wrote:Yup. I kept the 'vanilla' run as I saw it, but I figured I could light it up a little for you guys during the good run.kilon wrote: I do wonder why it was lighter during chipmunk. Did you do that, raocow?
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Argumentable
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Re: Hyper V, the most hyper of Fifths
Now I'm convinced you're not actually paying any attentionPitaPatPaxton wrote:And what about the Mushroom warp? That HAD to be a glitch right?
I'm on Twitter and Discord so say hi to me on there cause I like to vanish from here forever repeatedly also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
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Re: Hyper V, the most hyper of Fifths
Seriously, he already explained the Giant Phanto glitch. Now, about that mysterious mushroom warp...
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Oracle of Wuffing
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Re: Hyper V, the most hyper of Fifths
Yeah I too am curious about that mushroom warp someone please explain it like eight posts up after someone else also explained it.
raocow wrote:Next LP project - the entire hunter/scorpion series in chronological order
Re: Hyper V, the most hyper of Fifths
As I said:
because you know, rooms are divided in multiple screens where you can set for each screen where to teleport to.kilon wrote:no, he was on the last screen already so you get teleported to the next room.



Re: Hyper V, the most hyper of Fifths
Are you actually going to do this all in one go no matter what, or is it just going to be until you get sick of it? Good luck, either way, even though you've probably already recorded tomorrow's video by now.
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Re: Hyper V, the most hyper of Fifths
Argumentable is Argumentative!
You know what they say about people who assume don't you?
Anyway, Kilon, thank you for explaining, I didn't know it worked like that.
You know what they say about people who assume don't you?
Anyway, Kilon, thank you for explaining, I didn't know it worked like that.
ⱣαㄨŦØÈ
- AUS
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Re: Hyper V, the most hyper of Fifths
I was able to see everything clearly when it was dark.raocow wrote:Yup. I kept the 'vanilla' run as I saw it, but I figured I could light it up a little for you guys during the good run.kilon wrote: I do wonder why it was lighter during chipmunk. Did you do that, raocow?
Atleast, clear enough.
Although with the light, you can actually tell that the platforms are invisible. That's lame.

"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
nostalgic realtime nitroid let's play playlist
- Kleiner Kokiri
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Re: Hyper V, the most hyper of Fifths
I am so excited about tommorow. I couldn't even sleep !
I forgot:
http://www.youtube.com/watch?v=W31g1CfbRnk
This is the Super Mario 64 refrence raocow was talking about yesterday. He has a huuuge knowledge of the Mario subculture.
I forgot:
http://www.youtube.com/watch?v=W31g1CfbRnk
This is the Super Mario 64 refrence raocow was talking about yesterday. He has a huuuge knowledge of the Mario subculture.
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Re: Hyper V, the most hyper of Fifths
Well, folks........
He did it.
He
friggin
DID
IT!!!!!!!!!!!
I am just in awe.
He did it.
He
friggin
DID
IT!!!!!!!!!!!
I am just in awe.
Which voice-in-my-head should I listen to today?
Re: Hyper V, the most hyper of Fifths
raocow, you are awesome. I have expected some kind of VIP4-ish disaster but you really did it! Not just once, you went through this entire thing about 3(?) times. Wow!
Gesundheit!
Re: Hyper V, the most hyper of Fifths
You did it?! Whoa! That's freaking awesome. That's probably your best playing ever there, man. This is one case where I'm glad I was completely wrong. Good work!
- Kleiner Kokiri
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Re: Hyper V, the most hyper of Fifths
Anticlimactic
Now the next level shall be the karmic backlash for this short and tension-lacking video of only 5 minutes.
Now the next level shall be the karmic backlash for this short and tension-lacking video of only 5 minutes.
Re: Hyper V, the most hyper of Fifths
Goodbye forever Castle Bowser
I do like that he at least changed the Bowser boss from the SMW Bowser
I do like that he at least changed the Bowser boss from the SMW Bowser
Re: Hyper V, the most hyper of Fifths
So this is a joke, right?Kleiner Kokiri wrote:Anticlimactic![]()
Now the next level shall be the karmic backlash for this short and tension-lacking video of only 5 minutes.
