It's because it's in THREEE DEEEE, and SM64 is kinda weird about being on top of block objects since they're so small. SM64 is not a precision-platforming game like SMW can be! It's more like SMB1 where once you jump, you'd better commit to your direction because you don't have as much control over it as you do in SMW. I think that's the real problem here- we all get so spoiled by SMW's insane level of control that it makes lesser control a tad more difficult.Alice wrote:Why's it weird? It's literally the exact same premise as using switch blocks for platforming in SMW which is something Nintendo themselves made use of.Nimono wrote:I still find it WEIRD to use the cap blocks for platforming... >< And this isn't the only course to do that, either!
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