So I went ahead and tried your level.Lespna01 wrote:Has anyone tried my level? I wanted to get some feedback. I hope it's better than the ones from the previous contests, but I'm not sure if I should submit one more version if that's okay. In the second room w/the chairs, some weird sprites appear for some reason, but I don't see them in Lunar Magic. I'm not sure what could be wrong, but everything else seems to be working fine.
Screen #1: Putting the first correct answer at the start and the Time Mushrooms at the end was a bad idea. When I was playing the level, I heard the midpoint sound, so I thought they were the midpoint, so when I died and respawned at the start, I was confused. It was only when I was exploring the other paths that I saw them at the end. Considering it is called "The Long Maze", having a time limit at all is kind of silly.
Screen #2: Maverick Thowmps are fine, but why Earthquake Thwomps? Also, the lower right edges of the mace disappear when there are too many sprites on the screen.
Screen #3: Why does the box with "3 25" have a different font than the rest? The Time Mushroom box made sense because that's a bunch of letters, but those numbers should already have sprites for them.
Screen #4: When I entered the room, there was a mushroom, and when the custom enemy showed up, the mushroom became invisible. Is the coding for the custom enemy causing that much of a strain on the game that it can only handle a few sprites at once?
Screen #5: As pointed out earlier, one of your mathematical equations is wrong and can be considered a game breaker. I hope raocow is saved from some tears by getting that fixed.
By the time I got to the upward section, I stopped playing as some sprites or something didn't load at all, and I couldn't continue. A third midpoint after you solve those equations would have been really great as going through that all over again after dying to the upward section is just silly.
I loved the math concept of it all, but it was just badly executed. A lot of the problems with the game play come with the limitations of SMW itself, which is what I discussed earlier in this thread. If this was made in SMBX instead, it could have been a whole world better.

































