All graphics are loaded on a per-sublevel basis, so just use Super GFX bypass to change SP4 to what it needs to be (same as the other level that also uses roto-discs)EvilMariobot wrote:In the second room of my level, rotodiscs appear as footballs (I used the level "BACK DOOR" as the base for this room), how do I fix this. Also, is there a way to change the Layer 3 bg into windows, while still keeping the underground lava?
One more issue: I need to know where a "Kill" block is so I don't swim in upside-down lava.
Second issue: You could try using this as a suitable replacement. Insert both files as ExGFX and use Layer 3 bypass (green poison mushroom) to select the Graphics and the Tilemap.
Third issue: Do you know how to use blocktool GPS?

















