Wario Land 4; GBA Ambassador

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Divemissile
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Re: Wario Land 4; GBA Ambassador

Post by Divemissile »

fun fact: on the normal version of this level, all the buddha quadrants are just laying there in the general path, and you don't have to do any of the dice stuff. kinda solidifies normal mode being a sorta easy mode

also shoutout to raocow ramming in to every single spiny in the galaxy
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Bean
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Re: Wario Land 4; GBA Ambassador

Post by Bean »

Seeing you do this and ProtonJon do the original is kind of amazing how much the series kept changing. The first two are standard enough Mario-like platformers (SML3 & Virtual Boy), the next two (2 & 3) do the transformation/no health system deal, and this and Shake It! have that heart health and escape to the goal system.

Also, The Big Board looked pretty neat.
tirakai
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Re: Wario Land 4; GBA Ambassador

Post by tirakai »

Next up, panic time.

I feel like it'll end up being either one of the shortest videos or one of the longest.
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Grounder
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Re: Wario Land 4; GBA Ambassador

Post by Grounder »

pigman sure was there
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Nimono
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Re: Wario Land 4; GBA Ambassador

Post by Nimono »

I giggled when raocow completely ignored the slidey slope during his escape. :D I'm beginning to genuinely wonder, is raocow finding it tough to recognize when he returns to old rooms sometimes?
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Re: Wario Land 4; GBA Ambassador

Post by went »

I just want to reconfirm, 110%, that you absolutely, cannot, at all, grab spinies. Or pig-spinies. Even if they are turned upside-down.
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Re: Wario Land 4; GBA Ambassador

Post by Zephyr_DragonLord »

I like how raocow did a NEARLY PERFECT run through this level.... and then just ignored the last slope required for completion. Amazing.
I also like that the two of us did different sequence breaks through this level. Pigface Genie Doodler is such a bizarre creature.
The escape sequence also went far smoother than I imagined.

Tomorrow... there's some days. Let's go spend them on the races! (If you are reading this, know that the escape is no problem at all.... it's the rest of it you might struggle on) That being said, I do like the next level as well. Yellow world is just the world of really solid levels, in my opinion.
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Re: Wario Land 4; GBA Ambassador

Post by Crow »

is raocow insisting on doing everything the hardest and stupidest possible way? sheesh :lol:
i've honestly never played a video game in my life
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Alice
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Re: Wario Land 4; GBA Ambassador

Post by Alice »

Parama wrote:is raocow insisting on doing everything the hardest and stupidest possible way? sheesh :lol:
Isn't that the raocow way though?
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Re: Wario Land 4; GBA Ambassador

Post by Lostsoldier20 »

went wrote:I just want to reconfirm, 110%, that you absolutely, cannot, at all, grab spinies. Or pig-spinies. Even if they are turned upside-down.
This.
Alice wrote:
Parama wrote:is raocow insisting on doing everything the hardest and stupidest possible way? sheesh :lol:
Isn't that the raocow way though?
Because this.

I'd be done with trying to tell how well raocow was going to do with each level because of Topaz, if it wasn't for the fact that the hardest levels are yet to come. Next passage. Hooo boy... next passage. If he breezes through it, I'm officially done ever guessing on how he does on anything... until I forget I've made this post and start guessing on his performance even more.
I'm an idiot who likes vidya games.
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Mata Hari
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Re: Wario Land 4; GBA Ambassador

Post by Mata Hari »

YYEeaah he said Vectrex

There is one that I really hope he will say but I don't think he will (the

Mattel Hyperscan

)
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Re: Wario Land 4; GBA Ambassador

Post by SAJewers »

Tomorrow's level and

cresent moon village

are i think the only ones raocow has to worry about.
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CM30
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Re: Wario Land 4; GBA Ambassador

Post by CM30 »

SAJewers wrote:Tomorrow's level and

cresent moon village

are i think the only ones raocow has to worry about.
Eh, I think

Fiery Cavern

could be the awkward one for raocow.

Lots of lava, enemies which can be a tad annoying to avoid, tons of Yetis and icicles.

. By comparison, the level you name is pretty easy, especially before you get Keyser. Even afterwards it's not that annoying to get the keyser back.
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Re: Wario Land 4; GBA Ambassador

Post by Jesuiscontent »

My prediction is
raocow wasting too much time and/or dying at Arabian Nights' last section with the carpets over the water
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Re: Wario Land 4; GBA Ambassador

Post by Leet »

Mata Hari wrote:YYEeaah he said Vectrex

There is one that I really hope he will say but I don't think he will (the

Mattel Hyperscan

)
i'm hoping for the Pokemon Mini myself
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Wario Land 4; GBA Ambassador

Post by Sebby19 »

Waiting for him to say Virtual Boy, only because there was a Wario Land on that thing that everyone forgets about.

Huh, so much for my analysis on The Big Board. Yay procrastination!
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Ometeotl
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Re: Wario Land 4; GBA Ambassador

Post by Ometeotl »

Sure, "your" analysis.
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Sebby19
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Re: Wario Land 4; GBA Ambassador

Post by Sebby19 »

Ometeotl wrote:Sure, "your" analysis.
Sebby19 wrote:But man, Daniel has a lot to say about this level, and I have a bunch of words myself. Later, I'll do a semi-summary of this chapter, but it will be mostly my observations. I love the Big Board! It's like playing two games at once!
What I planned to do was give my thoughts on the Big Board off the top of my head, without even referencing the book. Maybe after this world's boss I'll do it, if I'm not being lazy again. And playing videogames.
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Re: Wario Land 4; GBA Ambassador

Post by Mata Hari »

Sebby19 wrote:Waiting for him to say Virtual Boy, only because there was a Wario Land on that thing that everyone forgets about.
Second episode dude

Plot twist: Sebby isn't actually watching this series at all !!
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Re: Wario Land 4; GBA Ambassador

Post by CM30 »

Well that went pretty well. All collectables in one run, no deaths (even when he was at just one heart). He did miss out a few prizes from the Dominoes, but they were irrelevant really.
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Re: Wario Land 4; GBA Ambassador

Post by cheez8 »

Ho ho! Where's all that Hard Mode doom and gloom now, eh?

Glad raocow's really gotten into a groove with this game, because when it's fun, it's great fun. Seeing as they're my favorite levels, I'd have been rather saddened if a Topaz Passage level frustrated him (though the only one I was at all concerned about was Doodle Woods and its major emphasis on enemies.) Judging by how well this world went, I think we're going to be seeing a lot less angrycow for the rest of the game!
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Grounder
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Re: Wario Land 4; GBA Ambassador

Post by Grounder »

expectation:
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temp.jpg (13.96 KiB) Viewed 3090 times
reality:
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temp.jpg (9.3 KiB) Viewed 3090 times
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Re: Wario Land 4; GBA Ambassador

Post by Sebby19 »

Nice run of Domino Row! Thankfully, the difficulty does not effect the speed of the Domino races. The rolling race is the tightest of them all.
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Toy Block Tower: Diamond rewards
The Big Board: Diamond rewards and persuasive level design
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Domino Row: The running race and rewards

Domino Row is the most persuasive of all the levels..."
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Re: Wario Land 4; GBA Ambassador

Post by raekuul »

Domino Row continues Topaz Passage’s tradition of optional arrangements.
It didn't look optional to me, though part of that may be a side-effect of rao playing on hard. Is there enough room to avoid starting the domino races ?
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Re: Wario Land 4; GBA Ambassador

Post by BobisOnlyBob »

raekuul wrote:
Domino Row continues Topaz Passage’s tradition of optional arrangements.
It didn't look optional to me, though part of that may be a side-effect of rao playing on hard. Is there enough room to avoid starting the domino races ?
Starting the domino races is unskippable, however, winning them is entirely optional with the exception of the second - that's the only one that rewards a Jewel Piece treasure, necessary to unlock the boss. The rest unlock gems, shortcuts, and other non-essential things, meaning you don't *have* to race the dominoes - but after seeing the chest once, it certainly doesn't feel that way! The final one does reward the record/CD, which is obviously not optional for completion but the music is entirely optional with regard to the rest of the game. And as raocow proved, you can completely balls up the last race and still win!
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