Here's a preview video I made about the game: End-Week PlayStation B-Side vote! This game: Yes or no?
More info about the game: Link to the game's website
Old ONE info and video links:
I'm starting to think I need to press the melee button when I reach a ledge to grab onto it, although more often than not you don't want to waste the smart bomb from hyper rage mode, which is also the melee button. (which is weird, because R2 isn't even used for anything, and weapon switch is naturally on the select button. This game doesn't know what to do!). Regarding reaching some of the weird jump areas, I think I know how to do it now - I show off a new move at the start of this level! (which I only just read about on the game's gamefaq page while searching for level maps)nathanisbored wrote:The jumps seem really awkward in this game. Like is there some button you have to press in order to grab a ledge? Or is there some way to double jump higher? At first I thought the game was making you do a bunch of 'just barely out of your reach' sort of jumps because they wanted you to jump on the destroyed objects and stuff as a platform, but a lot of times there isn't anything around. I mean I guess the out of reach jumps could just be an oversight but then there's that one secret area thing in that bridge section that was just barely out of reach, so I guess the game really does expect you to do jumps like that. But yeah I'm kinda curious about those secret stuff. The levels seem incredibly linear as is.
I've read that this game was very well received in its demo form about six months before release, although early reviewers were assuming that the gameplay bugs (like the questionable camera) would be fixed. But nothing really changed in the final release. It's such a shame, because I think this game has really great concepts. All it required is polish and some extra length and it could have been a new, popular series. Tying together health, strength, firepower and destruction into a single entity is neat and should be explored more.nathanisbored wrote:I can't tell if this game wants to be a platformer or not. I got a mario sunshine/galaxy vibe from that early release episode's level, except with 0 camera control or depth perception. I liked the surrealism of it at least. It's a refreshing break from 'shoot everything all the time'
I was going to upload the intro cinematics to my channel tonight, but there's too much jiggle physics (!). I never noticed that when I played the game as a young teen, because I'd skip those cutscenes out of embarrassment!nathanisbored wrote:I vote for Bridge Engineering... wait... no, I mean the cringe thing.