Because it's an awful obstacle and the devs realized this.Telamon wrote:People always forget the swooper cloud, because, ya know, it wasn't actually used in SMW, despite being in the code.
Mario Channels Energy - Mario Gives Up 3 (SMW) (Finished)
- Nathan the Talkmaus
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Re: Mario Picks Bones - Mario Gives Up 3 (SMW)

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Re: Mario Picks Bones - Mario Gives Up 3 (SMW)
It's so close in function to the boo cloud, which did get used in the game, that most people, even those who are experienced with romhacking, often mistake it for the boo cloud though so apparently they didn't.Nathan the Talkmaus wrote:Because it's an awful obstacle and the devs realized this.
Re: Mario Picks Bones - Mario Gives Up 3 (SMW)
As I recall the swooper ceiling is actually easier to deal with than the boo cloud? I dunno it's been a while.Nathan the Talkmaus wrote:Because it's an awful obstacle and the devs realized this.Telamon wrote:People always forget the swooper cloud, because, ya know, it wasn't actually used in SMW, despite being in the code.
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Re: Mario See Saws - Mario Gives Up 3 (SMW)
Automatic life farm
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Re: Mario See Saws - Mario Gives Up 3 (SMW)
Even if you can't find a life farm, I don't know if it's considered 'cheating' but I recall what Moltov used to do when he was still playing romhacks was once he reloaded from a midpoint, he'd just put a savestate, essentially giving him infinite lives.
I mean it's pretty much the same thing.
I mean it's pretty much the same thing.
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Re: Mario See Saws - Mario Gives Up 3 (SMW)
I stuffed ALL my loose change into my SD slot and I didn't get any extra lives :(
- Willhart
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Re: Mario See Saws - Mario Gives Up 3 (SMW)
What is the name of the song that was playing on the water mashine?
- Willhart
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Re: Mario See Saws - Mario Gives Up 3 (SMW)
Apparently this song was simply called unknown. I converted it to other format so that people can listen to it here too.Willhart wrote:What is the name of the song that was playing on the water mashine?
Possible volume warning considering this was converted from a chiptune. Great song-
- Nathan the Talkmaus
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Re: Mario Picks Bones - Mario Gives Up 3 (SMW)
If you're the kind of player who absolutely never stops running to try to prepare for a jump or stick around to try to collect coins or powerups you see and can't get on the first pass maybe.Zyglrox Odyssey wrote:As I recall the swooper ceiling is actually easier to deal with than the boo cloud? I dunno it's been a while.Nathan the Talkmaus wrote:Because it's an awful obstacle and the devs realized this.Telamon wrote:People always forget the swooper cloud, because, ya know, it wasn't actually used in SMW, despite being in the code.

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Re: Mario Picks Bones - Mario Gives Up 3 (SMW)
That pretty much sounds like Zyglrox.Nathan the Talkmaus wrote:If you're the kind of player who absolutely never stops running to try to prepare for a jump or stick around to try to collect coins or powerups you see and can't get on the first pass maybe.Zyglrox Odyssey wrote:As I recall the swooper ceiling is actually easier to deal with than the boo cloud? I dunno it's been a while.
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Re: Mario See Saws - Mario Gives Up 3 (SMW)
For the people who want to know the song from The Water Machine, it's called Epic Battle Fantasy III - Wings <--- This version is heavier, but it's the song.
Now you know.
Also, I think the next part of the overworld has cutoffness after certain events. I'm aware, but it has no significance or game-breakage. Strange how it snuck in there.
Now you know.
Also, I think the next part of the overworld has cutoffness after certain events. I'm aware, but it has no significance or game-breakage. Strange how it snuck in there.
Re: Mario See Saws - Mario Gives Up 3 (SMW)
Am I the only one who gets the sense that the lack of life-farming opportunities is intentionally designed as such?
Re: Mario See Saws - Mario Gives Up 3 (SMW)
You might be the one guy who cares.thatguyif wrote:Am I the only one who gets the sense that the lack of life-farming opportunities is intentionally designed as such?
EDIT: Yeah, this was kind of rude. I'm sorry!
User was warned for this post
Last edited by Grounder 7 years ago, edited 1 time in total.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



Re: Mario See Saws - Mario Gives Up 3 (SMW)
Wow, way to be a shitstain.Grounder wrote:You might be the one guy who cares.thatguyif wrote:Am I the only one who gets the sense that the lack of life-farming opportunities is intentionally designed as such?
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- Zephyr_DragonLord
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Re: Mario's Aquatic Ambiance - Mario Gives Up 3 (SMW)
That swooper cloud seems bad for everyone besides speedrunners. Nintendo didn't want that kind of obstacle in their game....
That's ALSO why the Boo cloud was used only once; underwater.
The water machine there is really neat, as is that music.
...People DO care for easy life opportunities. That's why the koopa 1-up trick EXISTED, Grounder... even if I didn't use it.
I'm kind of concerned about the postgame just breaking down into jumbled and/or difficult nonsense.
...Then again, isn't that MaGL2's psotgame in a nutshell?
That's ALSO why the Boo cloud was used only once; underwater.
The water machine there is really neat, as is that music.
...People DO care for easy life opportunities. That's why the koopa 1-up trick EXISTED, Grounder... even if I didn't use it.
I'm kind of concerned about the postgame just breaking down into jumbled and/or difficult nonsense.
...Then again, isn't that MaGL2's psotgame in a nutshell?
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Re: Mario's Aquatic Ambiance - Mario Gives Up 3 (SMW)
The 2nd Boo Cloud, you mean.Zephyr_DragonLord wrote:That swooper cloud seems bad for everyone besides speedrunners. Nintendo didn't want that kind of obstacle in their game....
That's ALSO why the Boo cloud was used only once; underwater.


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- Zephyr_DragonLord
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Re: Mario See Saws - Mario Gives Up 3 (SMW)
....There was a second Boo Cloud in the coding?
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Any questions, concerns, or aspirations you have with me can go to the PM box... Now here's a quote:
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Re: Mario See Saws - Mario Gives Up 3 (SMW)
Yeah, one that has ghosts swoop down from a horde above you (ghost house one), and another where a random stationary maze of them materializes around you every so often, usually underwater (and if you manage to travel farther than one screen's worth, the Boo sprites won't hurt you).
I also have an inkling tell me there is a 3rd Boo Cloud, but I'm not sure.
I also have an inkling tell me there is a 3rd Boo Cloud, but I'm not sure.


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Re: Mario Chase Heights - Mario Gives Up 3 (SMW)
Why are the bonus stars randomized
Like in what way is that actually a more interesting system
Like in what way is that actually a more interesting system
Re: Mario Chase Heights - Mario Gives Up 3 (SMW)
While that climbing level today does seem like it should have a little more let it really seemed like more of raocow's problems were just raocow being raocow than anything.
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Re: Mario Chase Heights - Mario Gives Up 3 (SMW)
It's probably fair to say it is a mistake to put platforms you can set moving yourself in an autoscrolling level. Another level in this hack demonstrates this as well, the level with the goes-on-forever platform https://www.youtube.com/watch?v=a2Ymj40okls&t=15m10s -- jumping on it too early will obviously screw you over later.
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Re: Mario Chase Heights - Mario Gives Up 3 (SMW)
Most of it looked fair at least, exept for the invicible coinblock there. It may be different while playing though. Like having to keep attention to where the character is in addition to looking at the upcoming obstacles.
Re: Mario Chase Heights - Mario Gives Up 3 (SMW)
I feel like that level was trying to emulate the vertical autoscroll climbing levels from DKC3, hence the music... except the platforming in those levels wasn't quite as demanding as in this.
Re: Mario Chase Heights - Mario Gives Up 3 (SMW)
While raocow was having a bit more trouble than he probably should have been, the level does seem like a pain in the butt to do blind.
And the invisible coin block was poorly thought out.
And the invisible coin block was poorly thought out.
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Re: Mario Chase Heights - Mario Gives Up 3 (SMW)
It's pretty obvious that the main problem in the second level was the autoscroll. At times, it seemed to move too fast, and at other times, it moved too slowly. Either way, this led raocow to have problems with the timed jumps. I mean, this should've been a pretty glaring flaw to the creator, but it's World 7, so....














