Mario Channels Energy - Mario Gives Up 3 (SMW) (Finished)

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Re: Mario Picks Bones - Mario Gives Up 3 (SMW)

Post by Nathan the Talkmaus »

Telamon wrote:People always forget the swooper cloud, because, ya know, it wasn't actually used in SMW, despite being in the code.
Because it's an awful obstacle and the devs realized this.
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Re: Mario Picks Bones - Mario Gives Up 3 (SMW)

Post by Alice »

Nathan the Talkmaus wrote:Because it's an awful obstacle and the devs realized this.
It's so close in function to the boo cloud, which did get used in the game, that most people, even those who are experienced with romhacking, often mistake it for the boo cloud though so apparently they didn't.
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Re: Mario Picks Bones - Mario Gives Up 3 (SMW)

Post by Zygl »

Nathan the Talkmaus wrote:
Telamon wrote:People always forget the swooper cloud, because, ya know, it wasn't actually used in SMW, despite being in the code.
Because it's an awful obstacle and the devs realized this.
As I recall the swooper ceiling is actually easier to deal with than the boo cloud? I dunno it's been a while.
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Re: Mario See Saws - Mario Gives Up 3 (SMW)

Post by morsel/morceau »

Automatic life farm
In Oblivion Bridge, this area a little past the midpoint (you need to bring a shell from earlier in the level)
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Re: Mario See Saws - Mario Gives Up 3 (SMW)

Post by Ashan »

Even if you can't find a life farm, I don't know if it's considered 'cheating' but I recall what Moltov used to do when he was still playing romhacks was once he reloaded from a midpoint, he'd just put a savestate, essentially giving him infinite lives.
I mean it's pretty much the same thing.
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Re: Mario See Saws - Mario Gives Up 3 (SMW)

Post by Mata Hari »

I stuffed ALL my loose change into my SD slot and I didn't get any extra lives :(
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Re: Mario See Saws - Mario Gives Up 3 (SMW)

Post by Willhart »

What is the name of the song that was playing on the water mashine?
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Re: Mario See Saws - Mario Gives Up 3 (SMW)

Post by Willhart »

Willhart wrote:What is the name of the song that was playing on the water mashine?
Apparently this song was simply called unknown. I converted it to other format so that people can listen to it here too.

Possible volume warning considering this was converted from a chiptune. Great song-

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Re: Mario Picks Bones - Mario Gives Up 3 (SMW)

Post by Nathan the Talkmaus »

Zyglrox Odyssey wrote:
Nathan the Talkmaus wrote:
Telamon wrote:People always forget the swooper cloud, because, ya know, it wasn't actually used in SMW, despite being in the code.
Because it's an awful obstacle and the devs realized this.
As I recall the swooper ceiling is actually easier to deal with than the boo cloud? I dunno it's been a while.
If you're the kind of player who absolutely never stops running to try to prepare for a jump or stick around to try to collect coins or powerups you see and can't get on the first pass maybe.
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Re: Mario Picks Bones - Mario Gives Up 3 (SMW)

Post by kitikami »

Nathan the Talkmaus wrote:
Zyglrox Odyssey wrote:As I recall the swooper ceiling is actually easier to deal with than the boo cloud? I dunno it's been a while.
If you're the kind of player who absolutely never stops running to try to prepare for a jump or stick around to try to collect coins or powerups you see and can't get on the first pass maybe.
That pretty much sounds like Zyglrox.
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Re: Mario See Saws - Mario Gives Up 3 (SMW)

Post by Cyphermur9t »

For the people who want to know the song from The Water Machine, it's called Epic Battle Fantasy III - Wings <--- This version is heavier, but it's the song.

Now you know.
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Also, I think the next part of the overworld has cutoffness after certain events. I'm aware, but it has no significance or game-breakage. Strange how it snuck in there.
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Re: Mario See Saws - Mario Gives Up 3 (SMW)

Post by thatguyif »

Am I the only one who gets the sense that the lack of life-farming opportunities is intentionally designed as such?
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Re: Mario See Saws - Mario Gives Up 3 (SMW)

Post by Grounder »

thatguyif wrote:Am I the only one who gets the sense that the lack of life-farming opportunities is intentionally designed as such?
You might be the one guy who cares.

EDIT: Yeah, this was kind of rude. I'm sorry!

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Re: Mario See Saws - Mario Gives Up 3 (SMW)

Post by thatguyif »

Grounder wrote:
thatguyif wrote:Am I the only one who gets the sense that the lack of life-farming opportunities is intentionally designed as such?
You might be the one guy who cares.
Wow, way to be a shitstain.

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Re: Mario's Aquatic Ambiance - Mario Gives Up 3 (SMW)

Post by Zephyr_DragonLord »

That swooper cloud seems bad for everyone besides speedrunners. Nintendo didn't want that kind of obstacle in their game....
That's ALSO why the Boo cloud was used only once; underwater.


The water machine there is really neat, as is that music.
...People DO care for easy life opportunities. That's why the koopa 1-up trick EXISTED, Grounder... even if I didn't use it.

I'm kind of concerned about the postgame just breaking down into jumbled and/or difficult nonsense.
...Then again, isn't that MaGL2's psotgame in a nutshell?
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Re: Mario's Aquatic Ambiance - Mario Gives Up 3 (SMW)

Post by Sebby19 »

Zephyr_DragonLord wrote:That swooper cloud seems bad for everyone besides speedrunners. Nintendo didn't want that kind of obstacle in their game....
That's ALSO why the Boo cloud was used only once; underwater.
The 2nd Boo Cloud, you mean.
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Re: Mario See Saws - Mario Gives Up 3 (SMW)

Post by Zephyr_DragonLord »

....There was a second Boo Cloud in the coding?
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Re: Mario See Saws - Mario Gives Up 3 (SMW)

Post by Sebby19 »

Yeah, one that has ghosts swoop down from a horde above you (ghost house one), and another where a random stationary maze of them materializes around you every so often, usually underwater (and if you manage to travel farther than one screen's worth, the Boo sprites won't hurt you).

I also have an inkling tell me there is a 3rd Boo Cloud, but I'm not sure.
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Re: Mario Chase Heights - Mario Gives Up 3 (SMW)

Post by Mata Hari »

Why are the bonus stars randomized

Like in what way is that actually a more interesting system
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Re: Mario Chase Heights - Mario Gives Up 3 (SMW)

Post by Alice »

While that climbing level today does seem like it should have a little more let it really seemed like more of raocow's problems were just raocow being raocow than anything.
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Re: Mario Chase Heights - Mario Gives Up 3 (SMW)

Post by morsel/morceau »

It's probably fair to say it is a mistake to put platforms you can set moving yourself in an autoscrolling level. Another level in this hack demonstrates this as well, the level with the goes-on-forever platform https://www.youtube.com/watch?v=a2Ymj40okls&t=15m10s -- jumping on it too early will obviously screw you over later.
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Re: Mario Chase Heights - Mario Gives Up 3 (SMW)

Post by Willhart »

Most of it looked fair at least, exept for the invicible coinblock there. It may be different while playing though. Like having to keep attention to where the character is in addition to looking at the upcoming obstacles.
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Re: Mario Chase Heights - Mario Gives Up 3 (SMW)

Post by warpio »

I feel like that level was trying to emulate the vertical autoscroll climbing levels from DKC3, hence the music... except the platforming in those levels wasn't quite as demanding as in this.
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Re: Mario Chase Heights - Mario Gives Up 3 (SMW)

Post by Grounder »

While raocow was having a bit more trouble than he probably should have been, the level does seem like a pain in the butt to do blind.

And the invisible coin block was poorly thought out.
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Re: Mario Chase Heights - Mario Gives Up 3 (SMW)

Post by alleightbits »

It's pretty obvious that the main problem in the second level was the autoscroll. At times, it seemed to move too fast, and at other times, it moved too slowly. Either way, this led raocow to have problems with the timed jumps. I mean, this should've been a pretty glaring flaw to the creator, but it's World 7, so....
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