reminds me more of soldexus than terraria tbhWasabiJellyfish wrote:This game looks a lot like terraria in some places, like the tileset has that kind of overwhelming "Yep those sure are videogame graphics" effect. Also I get this weird Drawn to Life feeling from the actual character sprites? Like in a good way. Might just be me though haha.
Wings of Vi - Not Myougi's Castle
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Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
3DS FC: 2793-0650-7690 | Switch: SW-2766-9108-9399 | Steam: ivysaur1996 (ivy)
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Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
wait t'ill you see more of grass land
the chillaxest of dragons





Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
At least Grassland looks nice.
And why are people still talking about Soldexus, its weird!
And why are people still talking about Soldexus, its weird!


-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
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randoguy101
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Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
those look more like spider legs than skeletal wings but okay
and yeah I was getting more of a soldexus vibe from hellish heaven, maybe from the music more than anything, but the grasslands seem totally different it's incredible
and yeah I was getting more of a soldexus vibe from hellish heaven, maybe from the music more than anything, but the grasslands seem totally different it's incredible
- randoguy101


Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
It's kind of an easy target.Sebby19 wrote:At least Grassland looks nice.
And why are people still talking about Soldexus, its weird!
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



- Wolfolotl
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Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
it's gonna have to do a lot better at communicating where vi's hitbox is if it's gonna pull that off well. part of the reason touhou and bullet hells work is that you can tell where bullets have to hit you for you to die, which is not communicated very precisely in this game. where does vi get hit? all of her sprite, sans wings/tail? a small box over the center of her body? what counts and doesn't count as her hitbox? we can't tell, so it's a frustrating game of trial and error to try to squeeze in between a dense wave of bulletsVoltgloss wrote:I wonder if we're going to see more Touhou-style "fit between this spread of slow-moving bullets" boss attacks like Pr'Grora fired during lobster mode. Vi's sprite seems rather large for that kind of challenge to be repeated - though I'm still unclear on how Vi's hitbox corresponds to her sprite.
personally I think the "HOLY SHIT A WALL OF BULLETS HEADING FAST AND TOWARDS ME BETTER NYOOM INTO THE GAP" bullet dodging, a la Junko, would work better in a game like this
- Jesuiscontent
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Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
That part wasn't bullet hell though. It was more like a regular shmup where you have a full character hitbox
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Re: Wings of Vi - Heaven Yeah We're a Little Demon Girl
Err, I thought he said it was 25-30 to just complete and an extra 10 or so for completionists? :TAlice wrote:The dev's estimate is 25-30 hours for a 100% run. The completionist entry there has an average of 27 hours which is right in the middle of the dev's estimate.Parama wrote: almost every game dev vastly overestimates the length of the game or underestimates the skill of players
here's the site you wanna use for judging game lengths: http://howlongtobeat.com/game.php?id=23220
tho there's not a lot up for this game, but
and i liked part 3 more than the first two videos, partly because it was new to me and partly because it looked better-designed as a whole, that was a really good boss fight, for one
i've honestly never played a video game in my life






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Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
true, true. but if that type of attack comes back but the bullet density increases I predict it'd be more frustrating than it could be, unless there's a feather that lets you see the exact dimensions of your hitbox or something
edit: in response to jesuis
edit: in response to jesuis
- Gyra Solune
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Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
raocow is making vi look increasingly like nue
I WONDER IF THIS IS A SIGN AS TO HIS CHARACTER PREFERENCES?!??!?
I WONDER IF THIS IS A SIGN AS TO HIS CHARACTER PREFERENCES?!??!?
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Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
bullet hell is like the dark souls of being really quick to calling things it
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
- Willhart
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Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
I'm pretty sure that everyone will now tell raocow what to do. It would have been nice if he figured out the way to go on his own though.
- Telamon
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Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Wait, are those humans male? Or female but not displaying cleavage? Either way, not what I have come to expect!
Honestly, though, I did genuinely enjoy the apple trap. Always remember where you came from!
Honestly, though, I did genuinely enjoy the apple trap. Always remember where you came from!
Last edited by Telamon 7 years ago, edited 1 time in total.

Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
You can stand on top of the waterfall in Stormtown, Rao.
If you look closely, there's a patch of grass there!
If you look closely, there's a patch of grass there!
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



- Telamon
- TO PROTECT PENGUIN MACHINE MERGED THE TRAINING MAN.
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Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Well, it took 6 minutes after you said this before someone proved you right.Willhart wrote:I'm pretty sure that everyone will now tell raocow what to do. It would have been nice if he figured out the way to go on his own though.

Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Better than spending half a video trying to brute force through that section.Telamon wrote:Well, it took 6 minutes after you said this before someone proved you right.Willhart wrote:I'm pretty sure that everyone will now tell raocow what to do. It would have been nice if he figured out the way to go on his own though.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



- Leet
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Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
ugh im having trouble parsing where you can and cannot go. like i totally thought those were two conveyers that you had to go between but one was just a reflection and you had to go below it but i thought you could go on top of it and
i think id rather play soldexus! this game has cool character design and stuff, but the gameplay's so... i would feel like im missing something all the time basically
i think id rather play soldexus! this game has cool character design and stuff, but the gameplay's so... i would feel like im missing something all the time basically
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
- Jesuiscontent
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Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Yeah except what you said is false so you're actually doing the best thing to make him waste time I misread & I dumbGrounder wrote:Better than spending half a video trying to brute force through that section.Telamon wrote:Well, it took 6 minutes after you said this before someone proved you right.Willhart wrote:I'm pretty sure that everyone will now tell raocow what to do. It would have been nice if he figured out the way to go on his own though.
Read at your own risk below if you somehow can't figure out what to do tomorrow
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Except it's not, Jesuis?
It's not the whole solution, but it's part of it.
It's not the whole solution, but it's part of it.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Quick question, what is different about this game on Hard aside from the reduced checkpoints?
I almost always play on normal in games since hard is usually just giving enemies more health meaning you do the same thing as on normal, just for longer (I also end up massively underleveled 100% of the time meaning normal is just the right amount of challenge, even in stuff like pokemon and tales where people think it's impossible not to overlevel). This game seems like difficulties are a little bit more than just making things take longer.
I almost always play on normal in games since hard is usually just giving enemies more health meaning you do the same thing as on normal, just for longer (I also end up massively underleveled 100% of the time meaning normal is just the right amount of challenge, even in stuff like pokemon and tales where people think it's impossible not to overlevel). This game seems like difficulties are a little bit more than just making things take longer.
Last edited by tirakai 7 years ago, edited 1 time in total.
- Jesuiscontent
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Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Grounder wrote:Except it's not, Jesuis?
It's not the whole solution, but it's part of it.
- Willhart
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Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
The bosses and enemies are stronger on hard mode and have more abilities.tirakai wrote:Quick question, what is different about this game on Hard aside from the reduced checkpoints?
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
Jesuiscontent wrote:Grounder wrote:Except it's not, Jesuis?
It's not the whole solution, but it's part of it.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



- Jesuiscontent
- Tsundere
- Posts: 852
- Joined: 11 years ago
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- Location: France
Re: Wings of Vi - Sky Yeah We're a Little Skeleton Girl
There are quite a lot of differences. Enemies have about 50% more health, including bosses, but they also do more damage (the homing red enemies in the first area 3-shot you on hard). Bosses also get additional abilities and some of their other abilities are improved (faster, more projectiles, etc). Some regular obstacles are also changed (pn hard mode, the white cannon thing we saw in today's video has about twice the firerate of its normal mode counterpart)tirakai wrote:Quick question, what is different about this game on Hard aside from the reduced checkpoints?
I almost always play on normal in games since hard is usually just giving enemies more health meaning you do the same thing as on normal, just for longer (I also end up massively underleveled 100% of the time meaning normal is just the right amount of challenge, even in stuff like pokemon and tales where people think it's impossible not to overlevel). This game seems like difficulties are a little bit more than just making things take longer.
I could go full-on Sebby19 mode and list differences between normal and hard for enemies and bosses if that interests someone
Grounder wrote:Jesuiscontent wrote:Grounder wrote:Except it's not, Jesuis?
It's not the whole solution, but it's part of it.
Re: Wings of Vi - They are More Like Giant Cherries
Well, first time I've been verbed.
I feel honoured.
I often break mechanics and details in videogames down to the smallest details. Soldexus was my first attempt to put that down to print. If Rao ever goes back and play's Ava's side, I would love to finish the guide, and clean up what I already put down.
If anyone has ever heard of that Wario Land 4 Analysis book, that would be me writing that, if I could actually write like a professional.
As for Wings of Vi, I don't really have anything to say, other than the platforming looks really hard, right from the first area.
I feel honoured.
I often break mechanics and details in videogames down to the smallest details. Soldexus was my first attempt to put that down to print. If Rao ever goes back and play's Ava's side, I would love to finish the guide, and clean up what I already put down.
If anyone has ever heard of that Wario Land 4 Analysis book, that would be me writing that, if I could actually write like a professional.
OH, just stab me in the heart, while you're at it. Ouch. I hope this doesn't become a regular thing.Grounder wrote:It's kind of an easy target.Sebby19 wrote:At least Grassland looks nice.
And why are people still talking about Soldexus, its weird!
As for Wings of Vi, I don't really have anything to say, other than the platforming looks really hard, right from the first area.


-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard



