1 - jump long far (9th - 7th)
2 - i broek it (6th, 5th - 4th part one)
3 - rainbow death factory (the 2nds)
4 - too easy to get lost easily (5th - 4th part two)
5 - you're winner (1st)
Download the game here!
Level Breakdowns
-------------------------------------
9th - Nin - AAAAAAA - 10 (12/8)
Slimeman's Breakdown
Fun: 5/15
Unique: 5/15
Design: 2/20
Total: 12
Comments: Yay!
Ivy's Breakdown
Fun: 5/15
Unique: 2/15
Design: 1/20
Total: 8
Comments: Damn right you are. Thanks for this valuable contribution to this contest of 9 levels, and best of luck in your future endeavors. Incidentally, you picked one of my favorite soundtracks, so you got some bonus fun points for that!
Fun: 5/15
Unique: 5/15
Design: 2/20
Total: 12
Comments: Yay!
Ivy's Breakdown
Fun: 5/15
Unique: 2/15
Design: 1/20
Total: 8
Comments: Damn right you are. Thanks for this valuable contribution to this contest of 9 levels, and best of luck in your future endeavors. Incidentally, you picked one of my favorite soundtracks, so you got some bonus fun points for that!
Slimeman's Breakdown
Fun: 7/15
Unique: 10/15
Design: 6/20
Total: 23
Comments: Wow, for being a first level, it taught me something new! There probably was a level with a concept like this in ASMBXT, but, I'm not sure. Only problem was the bullet bill section, as sometimes, a bullet pops a bubble, and then you can't jump on it, and you die :I
Ivy's Breakdown
Fun: 13/15
Unique: 11/15
Design: 8/20
Total: 32
Comments: Wow, what a spicy meatball! I had a lot of fun with this - minus the spiny jumping, but that's a personal problem of mine. Everything else was neat in that it took "sky level" very literally, having enemies and platforms floating in bubbles all over! It could definitely use more polish, but the concept was thorough, and overall very good work for a first level. The choice of Luigi was also nice- some of those air-goomba jumps were quite tricky.
Fun: 7/15
Unique: 10/15
Design: 6/20
Total: 23
Comments: Wow, for being a first level, it taught me something new! There probably was a level with a concept like this in ASMBXT, but, I'm not sure. Only problem was the bullet bill section, as sometimes, a bullet pops a bubble, and then you can't jump on it, and you die :I
Ivy's Breakdown
Fun: 13/15
Unique: 11/15
Design: 8/20
Total: 32
Comments: Wow, what a spicy meatball! I had a lot of fun with this - minus the spiny jumping, but that's a personal problem of mine. Everything else was neat in that it took "sky level" very literally, having enemies and platforms floating in bubbles all over! It could definitely use more polish, but the concept was thorough, and overall very good work for a first level. The choice of Luigi was also nice- some of those air-goomba jumps were quite tricky.
Slimeman's Breakdown
Fun: 9/15
Unique: 15/15
Design: 11/20
Total: 35
Comments: Wow, Iris cannot know about this. Also, Can I cast the green mushroom to raohell?
Ivy's Breakdown
Fun: 7/15
Unique: 9/15
Design: 10/20
Total: 26
Comments: I'm breaking Demo's promise to never speak of this again to say that it was certainly an experience! While rather brief, the section had a fair amount of things to get around. The Chamber of Enemy Spam was easy to avoid if you stayed to the right of the screen, thankfully. I did appreciate that lovingly rendered raocow drawing.
Fun: 9/15
Unique: 15/15
Design: 11/20
Total: 35
Comments: Wow, Iris cannot know about this. Also, Can I cast the green mushroom to raohell?
Ivy's Breakdown
Fun: 7/15
Unique: 9/15
Design: 10/20
Total: 26
Comments: I'm breaking Demo's promise to never speak of this again to say that it was certainly an experience! While rather brief, the section had a fair amount of things to get around. The Chamber of Enemy Spam was easy to avoid if you stayed to the right of the screen, thankfully. I did appreciate that lovingly rendered raocow drawing.
Slimeman's Breakdown
Fun: 12/15
Unique: 12/15
Design: 15/20
Total: 39
Comments: Aww, why did it have to end!? Finally, I found a level that makes Lava Lotus' fun! Sucks that life happened, sorry bud :( In all seriousness, this level was great! Fun mechanics, and it's fun to murder everything at the end with your skull boat :3
Ivy's Breakdown
Fun: 11/15
Unique: 13/15
Design: 9/20
Total: 33
Comments: Sad to see this end so early, I definitely had a good time! The mix of moving layers, vines, and lotus dudes was an interesting, enjoyable experience.
Fun: 12/15
Unique: 12/15
Design: 15/20
Total: 39
Comments: Aww, why did it have to end!? Finally, I found a level that makes Lava Lotus' fun! Sucks that life happened, sorry bud :( In all seriousness, this level was great! Fun mechanics, and it's fun to murder everything at the end with your skull boat :3
Ivy's Breakdown
Fun: 11/15
Unique: 13/15
Design: 9/20
Total: 33
Comments: Sad to see this end so early, I definitely had a good time! The mix of moving layers, vines, and lotus dudes was an interesting, enjoyable experience.
Slimeman's Breakdown
Fun: 9/15
Unique: 14/15
Design: 14/20
Total: 37
Comments: Man, for the first entry, what an awesome stage! I find it kinda funny how the blue boss goopa's, when you hit them, how they turn into a shell (or penguin head depending on what your playing). The ending was forced and final though, but after that, the comments are really funny :3
Ivy's Breakdown
Fun: 10/15
Unique: 12/15
Design: 14/20
Total: 36
Comments: Nice looking and playing! I enjoyed the resprites of certain enemies and well-used LUA modifications. Although the boss at the end was a bit shoehorned in, you changed up the standard Ludwig fight slightly.
Fun: 9/15
Unique: 14/15
Design: 14/20
Total: 37
Comments: Man, for the first entry, what an awesome stage! I find it kinda funny how the blue boss goopa's, when you hit them, how they turn into a shell (or penguin head depending on what your playing). The ending was forced and final though, but after that, the comments are really funny :3
Ivy's Breakdown
Fun: 10/15
Unique: 12/15
Design: 14/20
Total: 36
Comments: Nice looking and playing! I enjoyed the resprites of certain enemies and well-used LUA modifications. Although the boss at the end was a bit shoehorned in, you changed up the standard Ludwig fight slightly.
Slimeman's Breakdown
Fun: 11/15
Unique: 11/15
Design: 20/20
Total: 42
Comments: Holy Crap.
Ivy's Breakdown
Fun: 11/15
Unique: 14/15
Design: 12/20
Total: 37
Comments: This level had a LOT to explore! I never made it to the fancy, sixteen-sided skysland legit, but I did sneak a peek at the nice minimap you made for it a few times. I enjoyed the secret house that you could glitch to, as well as all the other little Minishes and moles scattered about! I got a real nice world-building vibe from this.
Fun: 11/15
Unique: 11/15
Design: 20/20
Total: 42
Comments: Holy Crap.
Ivy's Breakdown
Fun: 11/15
Unique: 14/15
Design: 12/20
Total: 37
Comments: This level had a LOT to explore! I never made it to the fancy, sixteen-sided skysland legit, but I did sneak a peek at the nice minimap you made for it a few times. I enjoyed the secret house that you could glitch to, as well as all the other little Minishes and moles scattered about! I got a real nice world-building vibe from this.
Slimeman's Breakdown
Fun: 10/15
Unique: 15/15
Design: 17/20
Total: 42
Comments: WOW! This level lags my computer! But what a good level it is! The only problem for me, is finding the secret exit, but once you do find it, you feel accomplished... kinda :3 A fun, solid level!
Ivy's Breakdown
Fun: 12/15
Unique: 12/15
Design: 16/20
Total: 40
Comments: A nice, romhacky sort of level. The shortcut was quite clever to find! The secret star was out of the way, but hinted enough at with the coin bridge. I found the P switch by complete accident, which was a nice surprise! Cool "Mission: Proud Sky" ending for the normal star, haha!
Fun: 10/15
Unique: 15/15
Design: 17/20
Total: 42
Comments: WOW! This level lags my computer! But what a good level it is! The only problem for me, is finding the secret exit, but once you do find it, you feel accomplished... kinda :3 A fun, solid level!
Ivy's Breakdown
Fun: 12/15
Unique: 12/15
Design: 16/20
Total: 40
Comments: A nice, romhacky sort of level. The shortcut was quite clever to find! The secret star was out of the way, but hinted enough at with the coin bridge. I found the P switch by complete accident, which was a nice surprise! Cool "Mission: Proud Sky" ending for the normal star, haha!
Slimeman's Breakdown
Fun: 13/15
Unique: 15/15
Design: 20/20
Total: 48
Comments: WOW! This is a level where I feel you should play as Demo more than Mario, as the level is more fantasy than... Mario... but anyways, the rainbows that take you places, I found really funny. This was a really amazing level, and I loved it.
Ivy's Breakdown
Fun: 10/15
Unique: 12/15
Design: 12/20
Total: 34
Comments: This level is certainly expansive, almost too much so! The plot was nice, and the secret checkpoints were a very welcome addition. The boss fight was fun, but could be made notably easier by sniping the lakitu out of the air to remove the spike top threat. (Interestingly, the spike tops from lakitu seemed to enjoy glitching into blocks and the boss, dancing around indefinitely in the same spot.) One unfortunate incident was that I got sniped by a spiny after defeating the fairy--making the rinkas, lakitu etc. on a separate layer that gets destroyed upon defeat would remove that problem!
Fun: 13/15
Unique: 15/15
Design: 20/20
Total: 48
Comments: WOW! This is a level where I feel you should play as Demo more than Mario, as the level is more fantasy than... Mario... but anyways, the rainbows that take you places, I found really funny. This was a really amazing level, and I loved it.
Ivy's Breakdown
Fun: 10/15
Unique: 12/15
Design: 12/20
Total: 34
Comments: This level is certainly expansive, almost too much so! The plot was nice, and the secret checkpoints were a very welcome addition. The boss fight was fun, but could be made notably easier by sniping the lakitu out of the air to remove the spike top threat. (Interestingly, the spike tops from lakitu seemed to enjoy glitching into blocks and the boss, dancing around indefinitely in the same spot.) One unfortunate incident was that I got sniped by a spiny after defeating the fairy--making the rinkas, lakitu etc. on a separate layer that gets destroyed upon defeat would remove that problem!
Slimeman's Breakdown
Fun: 15/15
Unique: 13/15
Design: 19/20
Total: 47
Comments: Wow, wow, WOW! I loved this level on my playthroughs, and it was one of the levels I played where I actually went for all the dragon coins! I love this level, BUT I did have a few problems on my first few playthroughs.
Ivy's Breakdown
Fun: 12/15
Unique: 14/15
Design: 18/20
Total: 44
Comments: Wow! Great first impression with that nice tileset. The level itself stood up to the neat graphics and presented a nice world for you to explore (along with the Snifit archaeologists). Sliding down a moving layer in a looping level is not something you get to experience every day. Nice job!
Fun: 15/15
Unique: 13/15
Design: 19/20
Total: 47
Comments: Wow, wow, WOW! I loved this level on my playthroughs, and it was one of the levels I played where I actually went for all the dragon coins! I love this level, BUT I did have a few problems on my first few playthroughs.
Ivy's Breakdown
Fun: 12/15
Unique: 14/15
Design: 18/20
Total: 44
Comments: Wow! Great first impression with that nice tileset. The level itself stood up to the neat graphics and presented a nice world for you to explore (along with the Snifit archaeologists). Sliding down a moving layer in a looping level is not something you get to experience every day. Nice job!















