Bad Juju (parent company of Desura) has declared bankruptcy.

do you like them video games? what about those there romhacks? well pop on in here and talk about them then! what are you waiting for?!
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AlchemistHohenheim
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Bad Juju (parent company of Desura) has declared bankruptcy.

Post by AlchemistHohenheim »

Fuck, it hasn't even been a full 7 months since they bought it.

http://www.gamasutra.com/view/news/2453 ... ruptcy.php
Bad Juju, the parent company of game bundle seller Indie Royale and digital distribution storefront Desura, has filed for bankruptcy.

The bankruptcy adds more uncertainty to an already foggy situation. Bad Juju, which acquired Desura from Linden Lab late last year, was already behind on payments to game developers. Any further disruption to the storefront or to Indie Royale could cause further financial complications for those waiting to get paid.

Lisa Morrison, head of developer relations at Bad Juju, told Gamasutra she just found out about the bankruptcy on Friday morning, via Twitter. She said she had few details on the situation.

“I asked Tony [Novak, CEO of Bad Juju] for confirmation and all he could tell me was, ‘The lawyers have said I can't say anything or answer any questions yet, but yes it's true.’”

Morrison, who expressed shock and sadness on her own Twitter account over the ordeal, said she expects more details will emerge when Bad Juju’s trustees allow for it.

“I'm just shocked right now...stunned,” she said. “I had no idea this was coming.”

Meanwhile on Desura’s website, The Indie Stone, the developer behind the game Project Zomboid recommended that players who haven’t activated Steam keys purchased via Desura to do so “as soon as possible.”

News of bankruptcy trouble began to emerge when Indie Royale’s Graeme Boxall tweeted, “If you Google, Bad Juju bankruptcy, you find some very unfortunate news.” The internet search points to evidence of the bankruptcy filing.

We’ll continue to follow this story as it develops.
Hopefully Desura/Indieroyale doesn't go down because of this (surely they can find a buyer for it, if worse comes to worst?), but just in case, you might want to back up any installers/redeem any Steam keys that you haven't already redeemed.
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ano0maly
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Re: Bad Juju (parent company of Desura) has declared bankruptcy.

Post by ano0maly »

Another Juju dead =(

Whatever happened to that Ceemcneil anyway

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Re: Bad Juju (parent company of Desura) has declared bankruptcy.

Post by Gardenolva »

That is a 'bad juju' for Desura. I think they can't handle the competition, or is there another reason?
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Re: Bad Juju (parent company of Desura) has declared bankruptcy.

Post by AlchemistHohenheim »

En Gardevoir wrote:That is a 'bad juju' for Desura. I think they can't handle the competition, or is there another reason?
I'd guess it's probably a big factor (though possibly not the only one). I mean, besides Indie Royale bundles (which vary highly in quality and are dirt-cheap by nature) does anyone really buy anything from Desura itself? They basically just do indie games, which isn't bad or anything, but most notable indie games are on some combination of Steam/GOG/Humble, and why would you buy from Desura when you could buy from a more known and reputable storefront like one of the other 3 mentioned?

It's basically "That store your IR purchases are tied to, where you can buy stuff available on other stores and also stuff that the other stores didn't want for whatever reason".

Also I guess this merits posting, it was posted about a week ago:
http://www.desura.com/news/may-27th-update
There is a lot of news coming, so I'm going to bullet point these and then expand on it. We have been far from idle over the weekend, and this is what I can tell you today:
  • Tony was released from the hospital late Sunday, and while still having to confront ongoing serious health issues, he and I are working closely to move things forward. It is making things slower than we would like, but progress is being made.
  • Manual developer payments are resuming, and those manual payouts will continue throughout the process of getting automation in place
  • There will be a new forum and news page coming as soon as possible
  • Desura is not going out of business, we are not in financial crisis. We are moving forward and actively working toward partnerships and opportunities for growth.
I want to address several more things which I have seen repeated frequently that require clarification and to stop the spread of rumors. The rumors that we never paid developers (as in, since buying the site nobody has ever been paid), or that buying from Desura means developers will never see money, are false. Payments had slowed down, and there are past due accounts, but there has not been a time where no payments were going out. These issues are being addressed, but that is a far sight different from having "run off with developer money" or never being willing or able to pay out. The timeline on some of these accounts dates to before we acquired Desura, and this is where the situation became so complicated.

The second rumor, that we are going out of business, is also false. We are in fact exploring some very exciting new avenues in terms of partnerships and growth opportunities. The payout issues are not an indication that we don't have the funds to pay. Bringing in the changes to the payout system, as well as new contracts being lowered to a $250 threshold will both help prevent this from being a recurring problem in the future.

Many took my previous statement as "excuses", or as being the explanation for why payments were late. What I explained last week was the reason Tony was not here next to me answering developer emails and sending out those payments. Lack of automation is the heart of why the delayed payments arose, as is the very complicated accounting situation due to the acquisition. Additionally, contracts have always had a $500 minimum payout threshold, and when an account does not reach that limit, it does not trigger for payment. This has caused some accounts to go significant lengths of time without being paid. When I said Tony's hospitalization and our moving offices compounded things, I meant that in the literal sense, it further threw wrenches into an already existing situation.

I have been contacted by several developers concerned that we were going to focus on automation and that they would not be paid out till that happened. This is not the case. Manual payments will be ongoing through the entire process, and past due accounts will be brought current. We do not plan to let anyone fall through the cracks. So far, the accounts that have been reviewed as never having been paid, have not met the minimum requirement for the payout on the old contract, and thus never triggered as an account to be paid. I want to let developers know, if you are in that situation, where you have not met the threshold and it doesn't seem like sales will get that far, you can request an early payout. This is not us "pocketing your money." This is simply the way the old contracts were set up and agreed to by both parties.

Getting into solutions, those are already being talked about. I have a number of options pinpointed, and will be meeting with Tony on which would be the best fit for us to get our systems automated. His diagnosis was a serious one, so his ongoing illness is making forward motion slow, but we are making progress. Preventing any further backlog from being possible is definitely the focus. Communication is also key and is my personal task. To that end, I am rolling out a new forum and news page to regularly update the community and our developers on what is going on behind the scenes. My presence allows for that on a more consistent basis than was possible previous to this. Our team will be implementing those changes as a starting point, from which we can build further.

We cannot undo what happened previously, but we can correct it, and again, we apologize that this situation ever reached this point. I want to thank the many developers who have reached out, both to help get their accounts settled, and to offer words of support and their thoughts for Tony. Our vision is very clear, and Desura 2.0 is going to be a reality. I have given our dev team the wishlist from developers and players both, and the list of features going into it is both impressive and comprehensive. In short, we have heard all of the feedback on the ways in which improvement is needed, and those pleas are being answered.

Lisa Morrison
Head of Developer Relations, Bad Juju, Inc.
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Re: Bad Juju (parent company of Desura) has declared bankruptcy.

Post by SAJewers »

AlchemistHohenheim wrote:
En Gardevoir wrote:That is a 'bad juju' for Desura. I think they can't handle the competition, or is there another reason?
I'd guess it's probably a big factor (though possibly not the only one). I mean, besides Indie Royale bundles (which vary highly in quality and are dirt-cheap by nature) does anyone really buy anything from Desura itself? They basically just do indie games, which isn't bad or anything, but most notable indie games are on some combination of Steam/GOG/Humble, and why would you buy from Desura when you could buy from a more known and reputable storefront like one of the other 3 mentioned?
5 years ago, it was the premier place to get indie titles, as it was quite hard for small indie games to get on steam. Nowadays, it's much easier to get on Steam (thanks to greenlight), and you have better web-based marketplaces like Humble/itch.io/GMG/GOG/etc, even if they don't have a client and auto-updater like Desura.

Anyway, Here's a decent post on reddit from a developer who's used Desura.
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Re: Bad Juju (parent company of Desura) has declared bankruptcy.

Post by Gardenolva »

Yep, Steam really knows how to eliminate its competition. Nice one Valve.

If Desura really dies due to bankruptcy, then it's RIP in pixels to Desura.
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Re: Bad Juju (parent company of Desura) has declared bankruptcy.

Post by AlchemistHohenheim »

That reddit post seems to kind of confirm what I speculated above.
En Gardevoir wrote:Yep, Steam really knows how to eliminate its competition. Nice one Valve.

If Desura really dies due to bankruptcy, then it's RIP in pixels to Desura.
Well, it's not just Steam that caused this. There's a vocal minority of people who hate Steam for various reasons (real or imagined), so if they only had to deal with Steam they could probably still manage.

The problem is that now we've also got other services like GOG and Humble, that have actual relationships with publishers (much bigger/higher-quality catalogs), and offer the same things Desura does over Steam, but...better (either for the consumers, or for the developers through things like the Humble Widget that lets devs sell their game through their own website and keep 95% of the money from those sales).
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