8th VLDC: RIP Ningamer
Re: 8th VLDC: RIP Ningamer
I can honestly say I had no issue with that jump. In fact, in the 3-4 times I played it, I never had the upper snake "lag" behind the lower snake.
Congrats on uncovering something that didn't happen to any of the three judges!!
!
Congrats on uncovering something that didn't happen to any of the three judges!!
!
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Re: 8th VLDC: RIP Ningamer
I have no idea why that first level ranked lower than the second. First level had one really bad jump around 3:45, the other one was was full of bad snake and easily getting yourself locked into unwinnable states.

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Re: 8th VLDC: RIP Ningamer
Today we learn that making a level that resembles something worldpeace did will boost your score!
Seriously, that's the only explanation as to why that second level ranked that high. 16th place with trial and error gameplay?
Seriously, that's the only explanation as to why that second level ranked that high. 16th place with trial and error gameplay?
I'm not a YTPMV'er. My goal is towards learning music and eventually making my own content with what I like (in this case ponies). I'm still studying how music works and this is what I can do so far, so to all the ytpmv'ers out there: Please stop following my videos, cause I'm not interested in making chiptune music with your rules you set up on how to make YTPMV's. Also I'd appreciate if you guys would lay off bronies in the comment section, cause these are made for them and not for people who
Re: 8th VLDC: RIP Ningamer
16th Place™
It didn't really look lime anything I'd enjoy, either.
It didn't really look lime anything I'd enjoy, either.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



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Re: 8th VLDC: RIP Ningamer
Well, morceau did mention earlier that the patches applied in the final product ruined some sprite placement and other setups, so that's probably the case here??S.N.N. wrote:I can honestly say I had no issue with that jump. In fact, in the 3-4 times I played it, I never had the upper snake "lag" behind the lower snake.
Congrats on uncovering something that didn't happen to any of the three judges!!
!
Re: 8th VLDC: RIP Ningamer
None of the patches would have had any effect on the block snake. Actually, the only things that would be affected by the applied patches are anything to do with line guides (which we've already seen on a couple occasions with platforms vanishing).
This might just be a case of all three of us missing it, coupled with a different experience than raocow (i.e. it only took me a couple of tries to beat it, and I thought it was really fun, so...).
This might just be a case of all three of us missing it, coupled with a different experience than raocow (i.e. it only took me a couple of tries to beat it, and I thought it was really fun, so...).
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Re: 8th VLDC: RIP Ningamer
I know fastROM affects the eating blocks in strange ways, so it's possible (with sa-1 affecting some sprite behaviours as well) that the level in its original form is better ordered than in the compiled rom (I'm not going to check though). Look forward to some more eating block shenanigans and possible irritable cow syndrome tomorrow.
dont wanna jihad no more
Re: 8th VLDC: RIP Ningamer
I'm going to play devil's advocate here and point out that the upper path "lagging" was probably due to raocow waiting too long on that little ledge, a position I'm going to assume is perfectly placed high enough that the first path spawns and starts moving but low enough the second doesn't. Which assuming that's correct, is something he probably should have noticed with his extensive SMW experience. Not that the ledge isn't stupidly placed to encourage that unintended behavior, but some of the frustration could have been averted.

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Re: 8th VLDC: RIP Ningamer
That wasn't even a bad jump, it was just a victim of raocow's general refusal to run across gaps (it's only very rarely that he runs across 1-tile gaps either, and I'm not sure why, because most of the time attempting to jump them is actually more dangerous.)Nathan the Talkmaus wrote:First level had one really bad jump around 3:45
But I agree that the first level seemed significantly underrated and the second significantly overrated. But I haven't played either. I'd certainly say the first level looks better to me than Sprite Spam Level.
Re: 8th VLDC: RIP Ningamer
I can't confirm this at the moment, but I think eXcavator's original entry used SA-1. Actually, I think a good number of the entries overall used SA-1.morsel/morceau wrote:I know fastROM affects the eating blocks in strange ways, so it's possible (with sa-1 affecting some sprite behaviours as well) that the level in its original form is better ordered than in the compiled rom
Either way, I'm already noticing the flood of "the judges are shit" occurring on YouTube over this particular entry, so there's no point in trying to defend the reasoning. I'm sure MrDeePay will throw me under the bus as usual to not bring any fault to himself as well, but it is what it is.
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Re: 8th VLDC: RIP Ningamer
This is a great dynamic to have within a judging team I tell you hwatS.N.N. wrote:I'm sure MrDeePay will throw me under the bus as usual to not bring any fault to himself as well, but it is what it is.
Re: 8th VLDC: RIP Ningamer
dr_kraid wrote:This is a great dynamic to have within a judging team I tell you hwatS.N.N. wrote:I'm sure MrDeePay will throw me under the bus as usual to not bring any fault to himself as well, but it is what it is.
Truly the best of pals.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



Re: 8th VLDC: RIP Ningamer
What do you expect, it's youtube comments. One arguably poorly placed entry and the judges are all garbage. I can't wait to hear about how the MaGLX2 judges are all terrible because they misplaced one level out of 270.S.N.N. wrote: Either way, I'm already noticing the flood of "the judges are shit" occurring on YouTube over this particular entry, so there's no point in trying to defend the reasoning. I'm sure MrDeePay will throw me under the bus as usual to not bring any fault to himself as well, but it is what it is.

Re: 8th VLDC: RIP Ningamer
I liked Laputa more than Peachpuff Peaks or that snake block stage from today...
But it seems kinda weird that the lagging snake block never once showed up during either the initial testing or the judging, considering how often it seemed to happen to rao.
But it seems kinda weird that the lagging snake block never once showed up during either the initial testing or the judging, considering how often it seemed to happen to rao.
Well, it's the YouTube comment section, where everyone has slept with everyone's mother and who disagrees with you is automatically a moron. Just let them talk and ignore it.S.N.N. wrote:Either way, I'm already noticing the flood of "the judges are shit" occurring on YouTube over this particular entry, so there's no point in trying to defend the reasoning.
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Re: 8th VLDC: RIP Ningamer
First level deserved higher, second level deserved lower, yadda yadda...
But yeah I loved the tileset + palette in the first level and I actually liked the design a lot.
I can see how creative the second level is (despite more levels using snake block mechanics possibly because of a certain earthly peace) but it had poor execution and inconsistency in mechanics is pretty bad.
No reason to berate the judges over this cause stuff like this is bound to happen. The only time to berate is when the majority of judgments are considered out of place by many.
But yeah I loved the tileset + palette in the first level and I actually liked the design a lot.
I can see how creative the second level is (despite more levels using snake block mechanics possibly because of a certain earthly peace) but it had poor execution and inconsistency in mechanics is pretty bad.
No reason to berate the judges over this cause stuff like this is bound to happen. The only time to berate is when the majority of judgments are considered out of place by many.


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Re: 8th VLDC: RIP Ningamer
I think this is a bit more accurate:Taigiry wrote:Well, it's the YouTube comment section, where everyone has slept with everyone's mother and who disagrees with you is automatically a moron. Just let them talk and ignore it.
Well, it's the YouTube comment section where everyone is automatically a moron.
Re: 8th VLDC: RIP Ningamer
I mean if you guys legit didn't run into that particular issue ever in judging then fair enough, but like, if that's the case all three of you are just the luckiest butts, it looks like. I don't see how one could avoid that literally every time.
Also judging discussion aside I like how last year like two levels used the eating block and suddenly this year there are what, like, 8 levels with it? Thus far? A whole buttload more than last year, at any rate. And I'd have to do a bit more analysis than I care to do at the moment to verify but haven't like all of them been fairly high-placing?
Also judging discussion aside I like how last year like two levels used the eating block and suddenly this year there are what, like, 8 levels with it? Thus far? A whole buttload more than last year, at any rate. And I'd have to do a bit more analysis than I care to do at the moment to verify but haven't like all of them been fairly high-placing?
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Re: 8th VLDC: RIP Ningamer
If it makes you feel any better, I've always questioned your judgment :DS.N.N. wrote:I can't confirm this at the moment, but I think eXcavator's original entry used SA-1. Actually, I think a good number of the entries overall used SA-1.morsel/morceau wrote:I know fastROM affects the eating blocks in strange ways, so it's possible (with sa-1 affecting some sprite behaviours as well) that the level in its original form is better ordered than in the compiled rom
Either way, I'm already noticing the flood of "the judges are shit" occurring on YouTube over this particular entry, so there's no point in trying to defend the reasoning. I'm sure MrDeePay will throw me under the bus as usual to not bring any fault to himself as well, but it is what it is.
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Re: 8th VLDC: RIP Ningamer
General shitpostery aside, I think this should be a part of judging in the future. Stuff like going too fast, lagging behind (if it's possible to survive, obviously), cloning objects. Things someone might do after multiple deaths or by accident.
Nothing severe like playing it 9 times. Obviously, a puzzle isn't BAD because you have to give it a second to actually get through. Lots of puzzles require you to stop and figure out the trick. Just to make sure sensitive stuff doesn't break/important stuff doesn't fail to spawn.
I dunno, maybe you guys do this and got super lucky all three times or as one poster said, adding it to the world map is what broke it. Who knows.
Nothing severe like playing it 9 times. Obviously, a puzzle isn't BAD because you have to give it a second to actually get through. Lots of puzzles require you to stop and figure out the trick. Just to make sure sensitive stuff doesn't break/important stuff doesn't fail to spawn.
I dunno, maybe you guys do this and got super lucky all three times or as one poster said, adding it to the world map is what broke it. Who knows.
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Re: 8th VLDC: RIP Ningamer
I think that'll be okay as long as it doesn't get as overused as the "weirdly shaped lands with geometric cutouts" gimmick everyone was on a couple years ago.Zyglrox Odyssey wrote:Also judging discussion aside I like how last year like two levels used the eating block and suddenly this year there are what, like, 8 levels with it? Thus far? A whole buttload more than last year, at any rate.

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Re: 8th VLDC: RIP Ningamer
It tripped up the other LPer I watch a lot longer and caused numerous deaths. Still seems a pretty bad spot anyway, what with the thwimp making you more-than-likely forced to take a hit to keep running at the spot.dr_kraid wrote:That wasn't even a bad jump, it was just a victim of raocow's general refusal to run across gaps (it's only very rarely that he runs across 1-tile gaps either, and I'm not sure why, because most of the time attempting to jump them is actually more dangerous.)Nathan the Talkmaus wrote:First level had one really bad jump around 3:45

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Re: 8th VLDC: RIP Ningamer
When you choose DeePay to be a judge, you've already made that decision.dr_kraid wrote:This is a great dynamic to have within a judging team I tell you hwatS.N.N. wrote:I'm sure MrDeePay will throw me under the bus as usual to not bring any fault to himself as well, but it is what it is.
Re: 8th VLDC: RIP Ningamer
Sounds like fun?Ometeotl wrote:When you choose DeePay to be a judge, you've already made that decision.dr_kraid wrote:This is a great dynamic to have within a judging team I tell you hwatS.N.N. wrote:I'm sure MrDeePay will throw me under the bus as usual to not bring any fault to himself as well, but it is what it is.
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Re: 8th VLDC: RIP Ningamer
I know I wasn't trying to shit on the judges, just kinda giving my opinion. I know nothing's gonna be perfect in the end, it's being human.
Though I dunno if people are talking about what I said at all in this thread, could be me trying too hard to be nice right now :/
Also yeah the youtube comments certaintly are... ...youtube comments. I'm sure you judges enjoyed the level and the most objectivly explainable error that there could be is personal taste, which is uncontrollable. You're not in the wrong for these scores.
Though I dunno if people are talking about what I said at all in this thread, could be me trying too hard to be nice right now :/
Also yeah the youtube comments certaintly are... ...youtube comments. I'm sure you judges enjoyed the level and the most objectivly explainable error that there could be is personal taste, which is uncontrollable. You're not in the wrong for these scores.
I'm not a YTPMV'er. My goal is towards learning music and eventually making my own content with what I like (in this case ponies). I'm still studying how music works and this is what I can do so far, so to all the ytpmv'ers out there: Please stop following my videos, cause I'm not interested in making chiptune music with your rules you set up on how to make YTPMV's. Also I'd appreciate if you guys would lay off bronies in the comment section, cause these are made for them and not for people who
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Re: 8th VLDC: RIP Ningamer
It has to be either something raocow is doing, or his emulator. I just tried that level 6 times (using the official VLDC version, with retroarch/bsnes-mercury-balanced) and not once did that top snake lag behind.









