HACK - THREAD: feat. the TSRP2 thread

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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kilon
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by kilon »

I guess you can say this is just like a new cd of a band you love that takes a slightly different approach. You have to get used to it, but when you do, you'll start loving it again.

I'm in the getting used to phase.
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MrDeePay
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by MrDeePay »

Farming for lives spot, in case you're interested. It covers today's video, BTW.
At around 8:11 in Buzzy's Slime Cave, if you keep swimming up in the middle of that spot while one of the Beetles was kicked (and with Mario big), you can rack up some lives pretty quickly.
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by raocow »

the last three video thumbnails, for the last three videos, have all been deaths.
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by Paragraph »

A SIGN

I gotta say, I'm not the greatest fan of Chipmunk Time out there. I can't really understand what you're saying at all, and as you use it to show of the level in whole again, I've already seen all there is to see. Meaning that I don't really care for those parts :(. I realize that you've got your reasons to do it and there are fans, just want to add my two cents, eh?

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Re: HACK - THREAD: feat. the TSRP2 thread

Post by raocow »

you can find comfort in knowing that for the most part, those segments are really short! :oops:
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by Paragraph »

Yeah, it's not like I'm gonna stop watching you ;). After all, the commentary lately has been absolutely stellar, and you've obviously developed just the right skills to play this game perfectly, barring mistakes that are absolutely normal and sometimes hilarious.

Just wanting to say, there are a lot of people going "YAY CHIPMUNK TIME", but there are also those who don't like this format that much ;).

Simon
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by Sebby19 »

That final statement the other day of doing so well until the end and then bombing afflicts a lot a players, even [AOD] in the one World 2 level if you remember.

(Please play SMW again AOD! At least Castle #2, since you still owe us Castle #1!)
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Cup
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by Cup »

It's not so much the chipmunk time Paragraph. I like seeing what it takes to actually beat the level. It goes back to what I was saying on the last page. The chipmunk parts can be very amusing if raocow is doing something funny, such as singing, but that's not the reason I like those segments. I like them because they really show off what it takes to play the game. TSRP2 is not easy. I can't come close to beating it without savestates, and showing the successful run demonstrates how well the stage expects you to play. I think that's a very important thing for an LP to showcase.

I don't know, maybe I've been watching to many Japanese "LPs," but as raocow said, there really is a different mentality, and their model of editing makes it vastly more entertaining. I'm sure it'll grow on you as you watch more, though I do see that different people watch LPs for different reasons.

But I'm still going to suggest you watch some of those Japanese guys' videos I linked on the last page for more examples of why this style is awesome, or some of the videos Pink has been posting here of her damn near perfect ASMT run. Both of them show off their games amazingly well and come very highly recommended.

Eh yeah, two long posts saying essentially the same thing, but I am really liking the recent style of raocow's videos and want to give him as much encouragement as I possibly can. I imagine it takes a lot of work to make and edit videos of this quality, and it will only get worse, seeing as this game gets very hard later on. So best of luck raocow, I think it's great.
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The Doctor
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by The Doctor »

MrDeePay wrote:Farming for lives spot, in case you're interested. It covers today's video, BTW.
At around 8:11 in Buzzy's Slime Cave, if you keep swimming up in the middle of that spot while one of the Beetles was kicked (and with Mario big), you can rack up some lives pretty quickly.
I know this wasn't intended for me, but thank you oh so much. I never would have thought of that.
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by Carver »

Cup wrote: Eh yeah, two long posts saying essentially the same thing, but I am really liking the recent style of raocow's videos and want to give him as much encouragement as I possibly can. I imagine it takes a lot of work to make and edit videos of this quality, and it will only get worse, seeing as this game gets very hard later on. So best of luck raocow, I think it's great.
Yeah same here, it definitely takes a bit more time and work editing and stuff but I think the final product shows off well.
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by Paragraph »

Thing is, without the chipmunk segments we'd STILL see the whole level played "as it should be played". After all, raocow always resumes the video before the point where he died, so we see the whole of it, we know how he got to the point of death, and we see how he continues from there...nothing lost. And we can safely assume he doesn't cheat off-camera to get to that point. Hell, even if he did, I wouldn't mind - he did it once legitly before, after all, but that's a whole 'nother argument.

What I'm saying...the editing is impressive, certainly, and the whole level at once also is...well, NICE, I guess, but personally, it doesn't give me any more satisfaction watching. Probably to the contrary, because I'm missing out on the commentary and watching stuff I already saw, as said.

And while it's neat, it MUST be very time-consuming, compared to "normal" editing like we had before. This is all effort raocow is putting in the videos, time he spends we don't see, for, as I see it, minimal gain or even loss.

I can understand why you like it, and I'm totally okay with you arguing for it, just wanted to put in that you don't have to exert that kind of effort, raocow - for me, that is. It's a great effort to try and make your videos even better than they were before, but as it doesn't increase the quality itself for me, it seems wasted, and that's sad. You're doing this solely for my (and a lot of other people's, of course) pleasure, after all, and...I guess I feel kinda bad that you put more work in that for me doesn't connect, that's all.

Simon
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cozyduck
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by cozyduck »

Well since people are giving their opinions on the matter as well I figured I might tell you that I find the new editing style a significant improvent.
Then again, when watching LPs, I've always been concerned with the games showcased first and foremost, and considered the commentary to be a bonus, although in Raocows case a very good one.
It also works out well with the new 15 minutes time limit, as I feel that you still have a sufficient amount of content per update, which might not have been the case had you changed your format previously.
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by limepie20 »

I actually like it the way your doing it. The editing.
Some lp'ers do that but don't chipmunk it.
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by IDK Ryu Bateson »

Paragraph wrote:I can understand why you like it, and I'm totally okay with you arguing for it, just wanted to put in that you don't have to exert that kind of effort, raocow - for me, that is. It's a great effort to try and make your videos even better than they were before, but as it doesn't increase the quality itself for me, it seems wasted, and that's sad. You're doing this solely for my (and a lot of other people's, of course) pleasure, after all, and...I guess I feel kinda bad that you put more work in that for me doesn't connect, that's all.
Same goes for me actually. In fact I even tend to turn down the volume at chipmunking parts, to be perfectly honest.
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by eataninja »

Is it just me, or was the editing a little off today?
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by limepie20 »

It's you.

Also, easy bonus level today.
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kilon
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by kilon »

There where some unfortunate cutoff sentences though.
Nothing big, but it can be better.
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by xnamkcor »

My better judgement is saying It's too soon to rewatch TSRP2, but so far I haven't gotten tired of this run. Good job.

Also, would it be possible to set up a trainer that detects when the emulator is paused and then pause the voice recording? That way, the two would never desync. The best I can think of is Cheat engine, but I don;t know if it supports read/writing two seperate threads at once.
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by VallanKnight »

Gonna be honest, The part that made me laugh out loud in today's video was the ending cut-off. I don't know if it was deliberate or not, but I LOLd.

As long as we're on the subject of editing, As perhaps one of the most vocal fans of Chipmunk Time, I'm gonna go ahead and say flat out that a big part of why I like it is simply because it sounds funny when raocow sings and talks throughout it, and it makes me laugh. Nothing fancy or complicated.

That being said, even if there isn't Chipmunk Commentary going on, I still think that Chipmunk Time is a good idea for the victorious run, as an exhibit of good game playing, showing off the level unbroken for those of us with poor short term memory who can't quite piece the whole thing together from the failure shots, while at the same time minimizing the "time wasted" as others have said. Fifteen is not a lot of minutes.
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by megamario »

Did you just say that a level you spent 20 minutes on wasn't an "Extra reward" ranked level

what
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by cozyduck »

I know I said that extra levels are harder then the average, but it was kind of a lie. It's true for world 1 and 2, but as a general rule for the whole game it doesn't apply.
Especially in world 3, where there actually is a point to the extra level besides level completion, the pyramid is imo easier then the actual two levels you skipped.
It only took you so long because of the puzzle, but otherwise I would even say it's one of the easiest world 3 levels.
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by gamercal »

Chipmunking is always strange to me anyhow, because I always fail to see how the pitch goes so high. It never changes when I chipmunk my stuff, it just gets faster <_<. And I remember rao at least saying he uses WMM, which I also use. Maybe there's an added effect I am missing, but whatever... it's not that important lol.

I guess overall I am SOMEWHAT indifferent regarding the style of the thing, whether it be chipmunk success or cut to the chase type of thing. I personally would only do the latter in my videos, not because of extra editing time, but because I generally go to the time limit regarding how much I put in as it is... and I wouldn't want to cut down on progression to fit more in. However, I can respect the style of play that is here, and it is definitely done well imo :P

(Also since I have to sync my narration to my audio, it takes me two saving runs to save a video with any chipmunking. So naturally that puts me off doing chipmunking at all as it is xD)
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by Patashu »

It's to do with how sound is stored as data and perceived by humans.
The pitch of a sound (how high or low it sounds) is determined by the frequency of the soundwave, while the loudness is determined by how far from the center the peaks and dips are going.
As a result, the 'naive' doubling in speed of a sound file will double the frequency (think about it!). However, a more complicated algorithm can account for this and decrease the frequency by the same amount, thus keeping all pitches the same, if the overall waveform slightly altered.
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Re: HACK - THREAD: feat. the TSRP2 thread

Post by Kleiner Kokiri »

Patashu wrote:It's to do with how sound is stored as data and perceived by humans.
The pitch of a sound (how high or low it sounds) is determined by the frequency of the soundwave, while the loudness is determined by how far from the center the peaks and dips are going.
As a result, the 'naive' doubling in speed of a sound file will double the frequency (think about it!). However, a more complicated algorithm can account for this and decrease the frequency by the same amount, thus keeping all pitches the same, if the overall waveform slightly altered.
*clap* *clap*
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Ok :shock:


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Re: HACK - THREAD: feat. the TSRP2 thread

Post by gamercal »

Patashu wrote:It's to do with how sound is stored as data and perceived by humans.
The pitch of a sound (how high or low it sounds) is determined by the frequency of the soundwave, while the loudness is determined by how far from the center the peaks and dips are going.
As a result, the 'naive' doubling in speed of a sound file will double the frequency (think about it!). However, a more complicated algorithm can account for this and decrease the frequency by the same amount, thus keeping all pitches the same, if the overall waveform slightly altered.
Oh I understand the physics of it all, I'm not that silly :P. What I don't get is how, when using the same software and (presumably) doing the same thing of just doubling the speed, my recordings don't have a "pitch increase", whereas raocow's (and everyone else's it seems) does. I stress again that it's not a big deal, it's just gotten me curious.
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