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mario fan games galaxypge projectsmbx community

request grab-bag

this is the place where lps are being talked about. it's important to talk about games being played on the internet.

i am a dog weasel ?!

very yes
103
49%
yes
51
24%
no
31
15%
very no
25
12%
 
Total votes: 210

Eclipsed
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Re: request grab-bag

Postby Eclipsed » 3 weeks ago

I request Ring Fit Adventure

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Cyril
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Re: request grab-bag

Postby Cyril » 3 weeks ago

Grounder wrote:
Cyril wrote: ...I'm glad you're enjoying it but to me the level design feels stunningly mediocre, shrug

The final level is just plain bad though. Both in design and at a conceptual level.
I mean, if you can't stand marathon levels, I can understand why you wouldn't like it conceptually.

As for design, though, I'm guessing you got hit 51 times and lost? I've seen the thing being played, the design seemed just fine to me.
is it hard? yes
is it fair? mostly, i guess. some bits seem a tad bs but w/e
is it fun? no, not at all. the platforming just doesn't feel good. it's very smw romhack-y in a bad way. sure, the thing i'm doing is hard and takes precision to do well and it's learnable but it's not, like, a fun hard. celeste is a fun hard. dustforce is a fun hard. rayman origins gets to be that right level of fun hard towards its endgame & secret level. you can make a perfectly fine and fair level that's still badly designed in the sense that it's full of slow moving platforming and loads of waiting around or dodging slow cycles, and basically slight variations on the same boss fight 4 times

but also being a marathon level doesn't help, yes
i've honestly never played a video game in my life

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11clock
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Re: request grab-bag

Postby 11clock » 3 weeks ago

Cyril wrote:
Grounder wrote:
Cyril wrote: ...I'm glad you're enjoying it but to me the level design feels stunningly mediocre, shrug

The final level is just plain bad though. Both in design and at a conceptual level.
I mean, if you can't stand marathon levels, I can understand why you wouldn't like it conceptually.

As for design, though, I'm guessing you got hit 51 times and lost? I've seen the thing being played, the design seemed just fine to me.
is it hard? yes
is it fair? mostly, i guess. some bits seem a tad bs but w/e
is it fun? no, not at all. the platforming just doesn't feel good. it's very smw romhack-y in a bad way. sure, the thing i'm doing is hard and takes precision to do well and it's learnable but it's not, like, a fun hard. celeste is a fun hard. dustforce is a fun hard. rayman origins gets to be that right level of fun hard towards its endgame & secret level. you can make a perfectly fine and fair level that's still badly designed in the sense that it's full of slow moving platforming and loads of waiting around or dodging slow cycles, and basically slight variations on the same boss fight 4 times

but also being a marathon level doesn't help, yes
I find this interesting. I personally find the platforming in the Lair to be very enjoyable. It may even be my favorite level. But I may change my mind when I start taking serious attempts. So far my high score is 50%. The third B fight is tough.

I think that the B fights are varied enough. He introduces a plethora of new attacks each time to keep the fight fresh.

EDIT: Then again, Crash 1 is my favorite of the original Crash trilogy and that is filled with what you described so take that what you will.

EDIT 2: There are some platformers that everyone seems to like and I hated as well. For example I thought that BattleBlock Theater was terrible despite its positive reception. I didn’t like Shovel Knight either. Yooka Laylee Impossible Lair was pretty well received and you thought it was mediocre. Different strokes for different folks.

EDIT 4: Just tried the Lair again to see what you were talking about and analyze it more closely. Outside of the elevator bits I honestly don't see what you're talking about. The Impossible Lair has a good flow to it and it feels good to get through each section.

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BobisOnlyBob
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Re: request grab-bag

Postby BobisOnlyBob » 3 weeks ago

11clock wrote: I thought that BattleBlock Theater was terrible despite its positive reception.
Oh thank god there's someone else that thinks that game is a mess, we must be kindre...
11clock wrote: I didn’t like Shovel Knight either.
You are dead to me
BOB is an acronym for BOB is Only BOB etc.

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11clock
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Re: request grab-bag

Postby 11clock » 3 weeks ago

BobisOnlyBob wrote:
11clock wrote: I thought that BattleBlock Theater was terrible despite its positive reception.
Oh thank god there's someone else that thinks that game is a mess, we must be kindre...
11clock wrote: I didn’t like Shovel Knight either.
You are dead to me
I really liked Specter of Torment though. That enough for forgiveness? :>

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ano0maly
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Re: request grab-bag

Postby ano0maly » 3 weeks ago

obvious solution is to have raocow play it and see which of you he agrees with (loser buys pizza)
11clock wrote:
Then again, Crash 1 is my favorite of the original Crash trilogy and that is filled with what you described so take that what you will.
wow
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11clock
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Re: request grab-bag

Postby 11clock » 3 weeks ago

ano0maly wrote: obvious solution is to have raocow play it and see which of you he agrees with (loser buys pizza)
11clock wrote:
Then again, Crash 1 is my favorite of the original Crash trilogy and that is filled with what you described so take that what you will.
wow
I really liked Crash 2 until the last two worlds, then the game suddenly became godawful with really cheap level design and difficulty (the bee levels, the jet pack levels, the factory levels).

Crash 3 was just felt lacking in level design, felt too easy and levels had too much “empty” space. Just thought that the game was a bit boring.

I like Crash 1’s difficulty and sense of rhythm in its level design. Thus my favorite.

Note I didn’t 100% any of the games. I am not a completionist.

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Cyril
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Re: request grab-bag

Postby Cyril » 3 weeks ago

I'm amused we can agree that BattleBlock Theater is one of the worst 2D platformers of all time if nothing else

But it gets a free pass from the rabble because "it's funny" (it isn't at all)

Also I worry impossible lair will have a Pantheon of Hollownest problem because the last level is like, 20-25 minutes even if you play it perfectly apparently

Each failed attempt is a big timesink that's not really sustainable for an LP format
i've honestly never played a video game in my life

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11clock
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Re: request grab-bag

Postby 11clock » 3 weeks ago

Cyril wrote: I'm amused we can agree that BattleBlock Theater is one of the worst 2D platformers of all time if nothing else

But it gets a free pass from the rabble because "it's funny" (it isn't at all)

Also I worry impossible lair will have a Pantheon of Hollownest problem because the last level is like, 20-25 minutes even if you play it perfectly apparently

Each failed attempt is a big timesink that's not really sustainable for an LP format
That is true, but given raocow’s godliness at platforming I am sure that he could handle it. I doubt that we would have a MariAri or Hollow Knight scenario on our hands.

Edit: Biggest thing to keep in mind with the Impossible Lair is to pace yourself and take it slow. The Lair never rushes you and lets you take your time (until the final section). In fact I think it heavily punishes you for trying to rush it.

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Cyril
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Re: request grab-bag

Postby Cyril » 3 weeks ago

I don't doubt that raocow could do it, and it's way easier than the pantheon for sure, but it still runs into the issue of trying to fit a huge marathon level into an LP format
i've honestly never played a video game in my life

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Awoo
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Re: request grab-box

Postby Awoo » 3 weeks ago

ano0maly wrote: obvious solution is to have raocow play it and see which of you he agrees with (loser buys pizza)
11clock wrote:
Then again, Crash 1 is my favorite of the original Crash trilogy and that is filled with what you described so take that what you will.
wow

woah!

ワンワン :pal:
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SAJewers
hi
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Re: request grab-bag

Postby SAJewers » 1 week ago

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ano0maly
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Re: request grab-bag

Postby ano0maly » 1 week ago

Will this be the Mario 64 hack that was to be determined?
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Mandew
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Re: request grab-bag

Postby Mandew » 4 days ago

I have a special request

This is my humble beginnings, a finished-unfinished ROMhack simply named "Nancy", for lack of an actual title. It has 6 short levels and could very easily all fit into a one shot.

Here's the warning label: while I still can look back at it and say it has some interesting ideas, it's also overall very mellow -- or more bluntly said, kinda boring (which is why I scrapped it)

it also handles the lives system in a different way, so I'd request a first death on purpose to demo that

I want this game to be shown 'cause I think it'd make a lot of people a lot less intimidated to try and get into the ROMhacking scene, seeing an author's journey going from making something like this to some actual better works later down the line.

anyways, yeah
video games

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SAJewers
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Re: request grab-bag

Postby SAJewers » 4 days ago

xfix posted this in the spotzone; x-posting it here so no one forgets just in case https://www.youtube.com/watch?v=LCjJShXPHtg
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11clock
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Re: request grab-bag

Postby 11clock » 2 days ago

I would like to suggest Wandersong. This is a very chill story oriented platformer focused on memorable funny moments. It also isn't very dialogue heavy (unless you want to talk to literally every NPC). raocow tends to play very hard games, so I think that this game would be a nice supplement to one as a stress reliever. And I think that he would get a kick out of the game's sense of humor.

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Peliptia
(ˈpe-lip-SHēə) / [ˈpɛ-lɪp-ʃiə]
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Re: request grab-bag

Postby Peliptia » 1 day ago

ummnsoo⁙⁝⁙maybe a suggestion maybe⁇ (。⚈﹏⚈。) i ran into the 'coming up next' page and saw the Super ❝Mario❞ World 2 thing listed, thinking ⟪hmm i wonder what that is⟫ so i looked it up〜and seems that there are like two with similar·ishes names⚟ theres the quotes one and then there is this one without the quotes and called ⟪New Super Mario World 2⟫ from what ive seen it looks really neato! it seems to be like inspired by the newer games i think—and it just looks really like polished and stuff soo there*₊˚ enjoy if you wanna⚟

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idol
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Re: request grab-bag

Postby idol » 1 day ago

considering new super mario world 2 got rejected from the smw hack section for having numerous crashes and softlocks, along with the original hack moderator giving up on moderating it because they got so frustrated at the level design, i don't think it'd be a very good hack to play. it's 16 worlds long and the author even disavowed the hack for a while because they didnt like it.
must b love on tha brain
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Peliptia
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Re: request grab-bag

Postby Peliptia » 1 day ago

(..꒪〜꒪..) well⚊ uhh thats unfortunate ⌤
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