Episode 2 Level Review and Testing Discussion
- lucasadrianogb
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Re: Episode 2 Review Thread
yo can any of you test my level?
i want some critisism early on so i can fix anything as fast as possible.
the download link is on the wiki page
http://asmbxt.wikia.com/wiki/The_Ninji_ ... fy=created
i want some critisism early on so i can fix anything as fast as possible.
the download link is on the wiki page
http://asmbxt.wikia.com/wiki/The_Ninji_ ... fy=created
- Willhart
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Re: Episode 2 Review Thread
lucasadrianogb wrote:yo can any of you test my level?
Last edited by Willhart 7 years ago, edited 3 times in total.
- Imaynotbehere4long
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Re: Episode 2 Review Thread
lucasadrianogb wrote:yo can any of you test my level?
i want some critisism early on so i can fix anything as fast as possible.
I tested as Sheath, and MAN, this level is annoying. First of all, low gravity is so low, the player can't even jump up one unit high blocks, meaning half the level is spent waiting for high gravity to kick in (and waiting = boring = not fun). Second, most of the time, the spike ceilings are so low that even the smallest jump in high gravity will cause the player to jump into them, meaning that the player has to time his/her jumps just right so that low gravity will kick in at the last minute and prevent this collision. I recommend lowering the layer's movement speed until the player can jump over one unit high blocks in low gravity, then just match that same speed for high gravity; this should fix both issues.lucasadrianogb wrote:you can play as any character
However, the level's biggest problem would have to be the placements of your dead-weight NPCs:
Plus, when I finally did make it past the pipe staircase, I turned around to prevent Sheath from falling off of the Machinery store (I had built up a run from brute-forcing the spikes), and one of the shells came up, got kicked to the left by Sheath, bounced off of the blocks off-screen, and came back and hit me before I could react. I recommend moving the shell generator a couple units further to the right.
Lastly, I'm almost completely certain that it's impossible to get past the corridor just before the boss. I tried multiple times (as Sheath) with multiple different timings and strategies, but each time, I got hit by a spike in each pair (until I just brute-forced it again). I recommend moving the lower spikes one unit down.
In conclusion: neat concept, terrible execution. The level would benefit from slower layer movements and overall just being built so that it doesn't force the player to wait as much as it does.
P.S. The door's effect sprite isn't affected by moving layers; I recommend using a door that doesn't have an effect sprite, like the main SMW door.
My SMBX portfolio:

(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026

(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
- lucasadrianogb
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Re: Episode 2 Review Thread
Imaynotbehere4long wrote:
Willhart wrote:
- SAJewers
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Re: Episode 2 Review Thread
So, I just went through a bunch of levels:
Holy wrote:Ectoplasmania
Mikkofier wrote:Monoland
- My biggest gripe is that the lone checkpoint is really lopsided. Either move it, or add a second one using multipoints.lua.
- Also, you missed re-spriting raocow's coins.
duvi0 wrote:Iceberg Backyard
kitiami wrote:Hakugyokurou
- The player hitbox was reduced. See PGE's Playable Calibrator thingy.
- You didn't have to restart the entire thing if you died. If you check the Super Demo Blade test thingy I did up, there's some code there you could use for a shooter-style insta-respawn. Consider implementing that.
raekuul wrote:Approaching the Sand Temple
Little Boo wrote:The Chest
- Level feels too cramped at times.
- way too stringent on the powerups IMO
- Lands needs to be extended 3 blocks offscreen
- Boss is impossible as Sheath
- Did not replace effect graphics for Big Boo
- Boss includes a poerup generator. That's a very good sign that the boss is not balanced, as evident in MAGLX2.
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WasabiJellyfish
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Re: Episode 2 Review Thread
Wait if a level is approved does that mean it's automatically in the game? Or is it just shortlisted?
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Mikkofier
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Re: Episode 2 Review Thread
SAJewers wrote:Mikkofier wrote:MonolandRaocoins wise, I tihnk they're fine, though the frelop one might take people longer than it should be to find it. Otherwise, I don't really see any major issues with this level, though I can really see this one going either way.[/spoiler]
- My biggest gripe is that the lone checkpoint is really lopsided. Either move it, or add a second one using multipoints.lua.
- Also, you missed re-spriting raocow's coins.
- I like to think the emptiness is deliberate in this one. It's part of the "mood".
- I've moved the checkpoint. I'll upload the level later so you can tell me if it's better or not.
- I don't understand. Has the raocoin graphic been changed again? I admit I haven't kept up with updates.
- And now I'll embarrass myself by asking what's a frelop?
Many people need desperately to receive this message: I feel and think much as you do, care about many of the things you care about, although most people do not care about them. You are not alone.
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- SAJewers
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Re: Episode 2 Review Thread
I mean the SMB2 coin graphic. If you play as raocow, and hit a coin block, you'll get unchanged SMB2 coins.
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Mikkofier
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Re: Episode 2 Review Thread
Oh, ok.
...what's a frelop?
...what's a frelop?
Many people need desperately to receive this message: I feel and think much as you do, care about many of the things you care about, although most people do not care about them. You are not alone.
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- SAJewers
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Re: Episode 2 Review Thread
the one where you go back in the building after talking to greyscale person. frelop's avatar.
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Mikkofier
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Re: Episode 2 Review Thread
Oh, you mean Uboa (One of my avatars too!). And now I have managed to insult another person in addition to embarrassing myself.
But yeah, it's just a raocoin, it might as well be in an easter egg room.
But yeah, it's just a raocoin, it might as well be in an easter egg room.
Many people need desperately to receive this message: I feel and think much as you do, care about many of the things you care about, although most people do not care about them. You are not alone.
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- SAJewers
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Re: Episode 2 Review Thread
Keep in mind that raocoins will be a thing, line in A2MT. raocow is almost certainly gonna be getting them all.
Re: Episode 2 Review Thread
Not quite. In A2MT, raocoins were a one-time collectible that were recorded much like leeks. In A2XT, raocoins are more like lives - collected and kept between levels and play sessions, but when you collect one it doesn't add to progress, and doesn't stop you from collecting the same one again later (aside from that you must finish a level to bring out any collected raocoins, rather than just collecting one and dying).SAJewers wrote:Keep in mind that raocoins will be a thing, line in A2MT. raocow is almost certainly gonna be getting them all.





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Mikkofier
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Re: Episode 2 Review Thread
I guess I'll move it then and Uboa room can just be an easter egg room
Many people need desperately to receive this message: I feel and think much as you do, care about many of the things you care about, although most people do not care about them. You are not alone.
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- raekuul
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Re: Episode 2 Review Thread
I've removed Approaching the Sand Temple from the submitted list for the time being; the submitted version wasn't the version I thought I was submitting. Which means I need to go back and re-create version 3. On the plus side, I'll be able to fix a few things.
The corrected version of the level has been submitted. Please disregard the old version.
The corrected version of the level has been submitted. Please disregard the old version.
- ztarwuff
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Re: Episode 2 Review Thread
Desert Dash: Goopa Brigade by LouieJub
Verdict: Reject.
Layer Shenanigans by Mari0s0
Verdict: Reject.
Goo's Gym by Invisible Sandwich
Verdict: Automatic Reject. Folder structure incorrect. Otherwise, fine.
Edit: Jeez, I've just realised I've effectively rejected two of LouieJub's levels. Kind of feel bad. Thing is, it's more of an Accept but if you change something. However, I never use that status because experience from my day job states that if you do that, the changes never get implemented. Always approve or reject. Never anything in between.
Verdict: Reject.
Layer Shenanigans by Mari0s0
Verdict: Reject.
Goo's Gym by Invisible Sandwich
Verdict: Automatic Reject. Folder structure incorrect. Otherwise, fine.
Edit: Jeez, I've just realised I've effectively rejected two of LouieJub's levels. Kind of feel bad. Thing is, it's more of an Accept but if you change something. However, I never use that status because experience from my day job states that if you do that, the changes never get implemented. Always approve or reject. Never anything in between.
- GenesisJames
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Re: Episode 2 Review Thread
No dude, it's totally fine. I'll take your criticisms to heart and see what I can do.ztarwuff wrote:Desert Dash: Goopa Brigade by LouieJub
Verdict: Reject.
Layer Shenanigans by Mari0s0
Verdict: Reject.
Goo's Gym by Invisible Sandwich
Verdict: Automatic Reject. Folder structure incorrect. Otherwise, fine.
Edit: Jeez, I've just realised I've effectively rejected two of LouieJub's levels. Kind of feel bad. Thing is, it's more of an Accept but if you change something. However, I never use that status because experience from my day job states that if you do that, the changes never get implemented. Always approve or reject. Never anything in between.
- Imaynotbehere4long
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Re: Episode 2 Review Thread
This is actually a pretty good level. It's really easy, but designed so that it feels like it's challenging, so I'd say it's suitable for world 3 or 4. The split paths are also a nice touch. My only complaints are:Louiejub wrote:Also, if anyone wants to judge my other level, "Castle Climb During Wintertime", I would really appreciate it.
1) The version of Cossack's theme you used has jump-cuts all throughout the song, and it's extremely annoying. I recommend seeking out a clean rip of the song, and if it isn't in ogg format, just use this website.
Oh, by the way, your custom songs need to be in ogg format.
2) The first power-up is extremely miss-able. I recommend lowering the platform a bit and having a coin trail lead from the Para-Goopa to the platform.
I'd accept this level if I could...do I have the authority to accept levels? Actually, I don't think we're allowed to accept levels whose custom songs aren't in ogg format, so never mind.
My SMBX portfolio:

(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026

(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
- GenesisJames
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Re: Episode 2 Review Thread
Thanks for the review! Yeah, Most of the other levels that I made were pretty difficult, so I figured that I'd try my hand at an easier one, haha~Imaynotbehere4long wrote:This is actually a pretty good level. It's really easy, but designed so that it feels like it's challenging, so I'd say it's suitable for world 3 or 4. The split paths are also a nice touch. My only complaints are:Louiejub wrote:Also, if anyone wants to judge my other level, "Castle Climb During Wintertime", I would really appreciate it.
1) The version of Cossack's theme you used has jump-cuts all throughout the song, and it's extremely annoying. I recommend seeking out a clean rip of the song, and if it isn't in ogg format, just use this website.
Oh, by the way, your custom songs need to be in ogg format.
2) The first power-up is extremely miss-able. I recommend lowering the platform a bit and having a coin trail lead from the Para-Goopa to the platform.
I'd accept this level if I could...do I have the authority to accept levels? Actually, I don't think we're allowed to accept levels whose custom songs aren't in ogg format, so never mind.
I'll see what I can do about the music. Was that formatting a new requirement? I remember mp3 files being accepted before.
- Imaynotbehere4long
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Re: Episode 2 Review Thread
Yes (scroll down a bit and you'll see it).Louiejub wrote:Was that formatting a new requirement?
My SMBX portfolio:

(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026

(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
- GenesisJames
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Re: Episode 2 Review Thread
Ah, I see. I'll get on that.Imaynotbehere4long wrote:Yes (scroll down a bit and you'll see it).Louiejub wrote:Was that formatting a new requirement?
- SAJewers
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Re: Episode 2 Review Thread
Someone want to look at Odd Boss Rush? It's one reject away from the chopping block. Also,Ectoplasmania and Iceberg Backyard are both a accept away from being accepted.
Lv27MarkerMMan wrote:Odd Boss Rush
- Wohlstand
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Re: Episode 2 Review Thread
Since LunaLUA adds support of ogg/flac/mod/xm/it/s3m/699/etc./spc and in next update nsf/vgm/hes/etc. You even can use tracker format or later chiptune itself which has tiny size in comparison to wave-based formats like wav/mp3/ogg/flac.Louiejub wrote:I'll see what I can do about the music. Was that formatting a new requirement? I remember mp3 files being accepted before.
- GenesisJames
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Re: Episode 2 Review Thread
I already updated them with the .ogg format, but thank you anyway! :)Wohlstand wrote:Since LunaLUA adds support of ogg/flac/mod/xm/it/s3m/699/etc./spc and in next update nsf/vgm/hes/etc. You even can use tracker format or later chiptune itself which has tiny size in comparison to wave-based formats like wav/mp3/ogg/flac.Louiejub wrote:I'll see what I can do about the music. Was that formatting a new requirement? I remember mp3 files being accepted before.
- ztarwuff
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Re: Episode 2 Review Thread
I'll be testing it in approximately 11 hours from the time of this post. A preliminary look at the level suggests I might reject it because one particular section looks impossible with Demo. However, I'll know for sure when I try it later on.SAJewers wrote:Someone want to look at Odd Boss Rush? It's one reject away from the chopping block. Also,Ectoplasmania... [is] a[n] accept away from being accepted.





