Speak of the devil.SAJewers wrote:All I'm waiting on is for a Super Leek Jingle, which is apparently coming.
Also I need to finalise the raocoin stuff for episode 2. I have an idea about how to do that, but I need to find time to do it...
Speak of the devil.SAJewers wrote:All I'm waiting on is for a Super Leek Jingle, which is apparently coming.





<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^The launcher makes it easier for people to use lua, since it does not trigger warnings. It comes with the newer version of lua automatically.SAJewers wrote:EDIT: Also, what's up with the new launcher thingy? I haven't kept up with that at all. Are we using that? Do I need to worry about the title screen music?

<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^Sorry, I'm in a super busy place at the moment. The only time I'm going to get to work on stuff will be at the weekend.SAJewers wrote:I'll probably open submissions tomorrow if I don't get a message from Hoeloe today about lunaworld.lua (or someone else offers to take care of it).





Basically I want to finish up the raocoinv2 library, and then integrate the basic stuff into the lunaworld.dll. It shouldn't be a huge problem if the first version of the devkit is released without that, but if you'd rather not update the devkit later then waiting might be best.SAJewers wrote:Do you need me to wait on this then?









Be sure than:SAJewers wrote:Well, the Episode 2 "Devkit" is the same as the Base Game for Episode 1, so anything here would be a separate download. It's not a matter of releasing the updated Base Game, it's mainly a matter of wether or not I should wait for that before opening submissions. The only issue would be an Update to Episode 1. but I don't mind releasing 2 updates (1 to coincide with removing Shemp's tracks, another to backport some of the new features)
Back in October Demolition and Darkychao were talking about passing the writing duties on to a new team. They started working on a story bible to use as a reference for the characters, lore, plot outline, etc. and set up a group skype chat between them, me, Hoeloe, Septentrion and I don't remember who else (can't access it right now because the chat history is on a different computer). That thing was only really active for a day or two, iirc, but we discussed a lot of what they had planned for the rest of the series.sedron wrote:What's the status on story stuff? As far as I know the story people aren't really around right now (Demolition hasn't posted since like October and Darkychao is somewhere.) The full details haven't, to my knowledge, been put down anywhere in the forums or wiki.
I know I had a few gripes with what we knew back when we last discussed it in October, and I'd like to probably discuss it a bit more. Namely, that a lot of the plot is overcomplicated and we're planning way too far in advance (I still don't think we need to plan all the way to Ep 4 for this.)
I'd write more but I need to sleep now so I'll check back in here later.
I just messaged him back today, he still hasn't heard from Demolition and he confirmed the copy of the story bible I've got is the most up-to-date version. He said it'd be okay if I linked to it over in the story thread so I'll go do that in just a moment.darkychao wrote:Sorry about taking so long to reply to this, I'm really bad at seeing the orange bubble on the Skype icon...
Just go ahead and do whatever you want with the story, if you want to use the stuff in the story bible thing go ahead, but honestly, it's up to you.
Also, if you want I can go ahead and try to get in contact with Demolition on steam the next time he's playing something.

Yeah I really don't think we should even be planning out this episode yet, since we have no idea what the worlds/themes/everything is gonna be.sedron wrote:Namely, that a lot of the plot is overcomplicated and we're planning way too far in advance (I still don't think we need to plan all the way to Ep 4 for this.)
It'll be the latest version of LunaLua in both, since There won't be a seperate base game for Episodes 1 and 2; all A2XT Episodes will be using the same Base Game. If something in Episode 1 is broken because of an update to LunaLUA, then I'll have to wait until that's fixed.Wohlstand wrote:Be sure than:SAJewers wrote:Well, the Episode 2 "Devkit" is the same as the Base Game for Episode 1, so anything here would be a separate download. It's not a matter of releasing the updated Base Game, it's mainly a matter of wether or not I should wait for that before opening submissions. The only issue would be an Update to Episode 1. but I don't mind releasing 2 updates (1 to coincide with removing Shemp's tracks, another to backport some of the new features)
Episode 1 uses LunaDLL 6
Episode 2 has a lot of levels with using of lua code, I.e. it uses LunaDLL 8 with Lua (LunaLUA).
LunaDLL-6 made scripts are will work with LunaLUA (Luna-Autocode support kept but that part no more has updates) BUT, LunaLUA (lunadll.lua) scripts are will NOT work on LunaDLL 6.
Updated "already packed" basegame you can get via "download standalone game" on the LunaLUA page: http://engine.wohlnet.ru/LunaLua/
It was been used as devkit together with PGE Editor (Willhart, "BGE" is a typo)
I know that feeling.shaman wrote:Where did all the time I had to help with this project go in the last year :(
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^


