A2XT: It's Over
Re: A2XT: World 2 is Forest World
I love raocow's ye olde english impersonation


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Re: A2XT: World 2 is Forest World
I didn't know at the time of writing, and by the time I found out, it was too late (I think? or maybe I was just lazy...)tigermoon wrote:
As for the video... Do people actually still believe the Erroll thing? I mean, given the jokey nature of the level(and the game as a whole), it's obvious Error's entire dialogue was meant for humor's sake, but I'm genuinely curious if there's anyone who thinks his name was incorrect.
I'm going to now handwave this by canonically stating that Error is in denial:
"Surely there must have been a mistake! No one would knowingly name their child 'Error'!"
E:
I haven't actually watched the Alone in the Dark 3 retsupurae (watched a couple of episodes of the first one and was kind of put off by all the comments on the graphics). I originally heard that music in a lp in the Let's Play Archive.Validon98 wrote:Also raocow had pretty much the exact same reaction to the Alone in the Dark 3 music as I did. Retsupurae is indeed a thing.
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Re: A2XT: World 2 is Forest World
World 3 is where the game starts to get really interesting.
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Re: A2XT: World 2 is Forest World
*runs off to rewatch the AitD trilogy*
Retsupurae is indeed a thing. :3
So yeah, both those levels seemed pretty nice. I really liked the ending.
Retsupurae is indeed a thing. :3
So yeah, both those levels seemed pretty nice. I really liked the ending.
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Re: A2XT: World 2 is Forest World
It took me exactly 50 events to make! :)Willhart wrote:That cutscene must have taken a lot of events to make.
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Re: A2XT: World 2 is Forest World
Closing thoughts on World 2 below:
Well then, can't wait for raocow to clear out the only other world remaining in this set!





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Re: A2XT: World 2 was Forest World
So, now that World 2's done, I thought an interesting thing to do would be for people to say what they think the best level in World 2 was and, to prevent the thread becoming a hugbox, what the worst level was as well. With reasons, obviously. Or, if you feel particularly positively or negatively about World 2, you can replace best with least bad or worst with least good. Blah blah blah, let's get to the point.
Like I've said before, I think the best level in World 2 is Poison Tree. It takes a lot of skill to make a level without relying on crutches like humour, nostalgia, or gimmickry. It's certainly not something I was prepared to attempt for this episode! It takes even more skill to make a level of that style that still stands out (for good reasons) even when surrounded by levels that are using crutches to varying extents. By the way, I'm not trying to say that levels that use crutches are bad, just that it takes less work to make them good. There are some levels in the game that use crutches that would still be great without them. Anyway, Poison Tree accomplishes both of those very well, is difficult without seeming like its trying to be, and looks good into the bargain.
My vote for worst level of World 2 goes to Pimp Yo Ride. While the concept is an interesting one, and a great level could be made out of it, this isn't it. The enemies are placed in a way such that the threat is from their sheer volume rather than their individual positions or a combination of these. This would make a bit of sense if the idea was just to blitz through them with a weaponed vehicle, but most of the vehicles don't have weapons. What the level usually becomes is an exercise in tanking, which has some nice meta-irony considering that one of the vehicles is a tank, but that's about it.
Like I've said before, I think the best level in World 2 is Poison Tree. It takes a lot of skill to make a level without relying on crutches like humour, nostalgia, or gimmickry. It's certainly not something I was prepared to attempt for this episode! It takes even more skill to make a level of that style that still stands out (for good reasons) even when surrounded by levels that are using crutches to varying extents. By the way, I'm not trying to say that levels that use crutches are bad, just that it takes less work to make them good. There are some levels in the game that use crutches that would still be great without them. Anyway, Poison Tree accomplishes both of those very well, is difficult without seeming like its trying to be, and looks good into the bargain.
My vote for worst level of World 2 goes to Pimp Yo Ride. While the concept is an interesting one, and a great level could be made out of it, this isn't it. The enemies are placed in a way such that the threat is from their sheer volume rather than their individual positions or a combination of these. This would make a bit of sense if the idea was just to blitz through them with a weaponed vehicle, but most of the vehicles don't have weapons. What the level usually becomes is an exercise in tanking, which has some nice meta-irony considering that one of the vehicles is a tank, but that's about it.
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Re: A2XT: World 2 was Forest World
ah yes to prevent positivity
damn like how can people being nice to eachother really bother people jfc
i liked black plagues level the best because black plague i think
most of my favorite levels are later in the game so i dont really have much to say about most of the ones in the first handful of worlds
damn like how can people being nice to eachother really bother people jfc
i liked black plagues level the best because black plague i think
most of my favorite levels are later in the game so i dont really have much to say about most of the ones in the first handful of worlds
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: A2XT: World 2 was Forest World
I've been accused of trying to make the thread a hugbox, so yes, apparently positivity is a bad thing in large amounts. But if you want to be positive you can skip the "worst" part. I agree that the latter half of the game is better though. I'm looking forward to World 6 since that's my favourite world by a long shot but I don't want to get ahead of the LP in talking about that.
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Re: A2XT: World 2 was Forest World
oh i didnt realize you were speaking in response to past events, sorry for bein all accusatory
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: A2XT: World 2 was Forest World
Well since we didn't exactly do that for World 1, I'm gonna cover both worlds.
Easy Peasy: Planet of the Cheezy:
"Best": Honestly, I'd give this to MAKL Vanilla. It set out to do one thing and did it exceptionally well.
"Worst": While the gimmick is funny, Pet Rock is probably the weakest level here.
The Planet of Preventable Forests:
"Best": I'm horribly biased as I actually enjoy using Link/Sheath, but Sheath Partakes in an Interlude takes it for me. Much like MAKL Vanilla, this is a level that sets out to do something and does it well.
"Worst": As much I enjoyed the concept, and the execution wasn't that bad, Pimp Yo Ride is probably the weak link here. The way the level is set up, most of the vehicle setups aren't really usable unless you know exactly where everything is.
Funny how both of my bests were character-specific levels.
Easy Peasy: Planet of the Cheezy:
"Best": Honestly, I'd give this to MAKL Vanilla. It set out to do one thing and did it exceptionally well.
"Worst": While the gimmick is funny, Pet Rock is probably the weakest level here.
The Planet of Preventable Forests:
"Best": I'm horribly biased as I actually enjoy using Link/Sheath, but Sheath Partakes in an Interlude takes it for me. Much like MAKL Vanilla, this is a level that sets out to do something and does it well.
"Worst": As much I enjoyed the concept, and the execution wasn't that bad, Pimp Yo Ride is probably the weak link here. The way the level is set up, most of the vehicle setups aren't really usable unless you know exactly where everything is.
Funny how both of my bests were character-specific levels.
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Re: A2XT: World 2 was Forest World
Level thoughts! WOW!
In addition, I'll do World 1 and 2 Bests and Worsts in another set of spoilers. Keep in mind that "worst," doesn't necessarily mean "bad." I feel kind of bad using the word "worst," for these things, but criticism is necessary, even after a game is released.

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Re: A2XT: World 2 was Forest World
Important
I'm a complete idiot. The super leek patch I released a while back is what is breaking Castle of the World for some people. If you've applied the Super Leek patch, you need to apply this as well to be able to start the level.
NOTE: If you downloaded the game recently, the Super Leek patch will have been included by default, so you will need to grab this.
I'm a complete idiot. The super leek patch I released a while back is what is breaking Castle of the World for some people. If you've applied the Super Leek patch, you need to apply this as well to be able to start the level.
NOTE: If you downloaded the game recently, the Super Leek patch will have been included by default, so you will need to grab this.
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Re: A2XT: World 2 was Forest World
I'll use "most favorite" and "least favorite" rather than "best" or "worst."
World 1
World 2
World 1



Re: A2XT: World 2 was Forest World
I think that's a much better way of going about the question. I'll keep that in mind for future worlds!Voltgloss wrote:I'll use "most favorite" and "least favorite" rather than "best" or "worst."

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Re: A2XT: World 2 was Forest World
Warning: Incoming Angry Rant! (About a stage raocow hasn't played yet. So skip the spoiler tab if you haven't played ahead.)
On a more positive note...
WORLD 1 FAVORITES!
*no killer guitar riff*
WORLD 2 FAVORITES!
*still no killer guitar riff*
Honestly, picking the "least favorites" was probably harder than picking my *favorites*. There's a really good game here... (Though I know what my least favorite world 5 stage is going to be when the time comes.
)
WORLD 1 FAVORITES!
*no killer guitar riff*
*still no killer guitar riff*
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Re: A2XT: World 2 was Forest World
So far "Least Favorite" for me is exactly what it says on the tin. There wasn't really a level I particularly disliked so far
World 1
World 2
World 1
Last edited by Lunikyuu 8 years ago, edited 1 time in total.
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Re: A2XT: World 3 (Directed by Sergio Leone)
About the only positive thing I have to say about today's actual levels (i.e. not the cutscene) is that raocow has now done 2/3 of what I'd consider the bad levels of World 3.
Some beta testing behind-the-scenes stuff: Sandy Sands used to be a lot more rambling with its sections: they didn't really connect to one another. Combined with the fact that there was originally only one P-Switch, it meant that you had to play the level about 4 times or so to see everything. Thankfully that was cleaned up.
I can't remember if Triforce Trials always had those carrot generators but it is basically a concession that tanking is required to keep the level at a World 3 difficulty. There was a lot of debate over whether it was reasonable to expect the player to do all three trials in one life in World 3, so I think the compromise was to make them a little easier.
Also, if you stick around on the overworld long enough, you'll recognise the music. It's like 3-4 minutes long though so you may not want to stick around for all of it, or at least not while recording.
Some beta testing behind-the-scenes stuff: Sandy Sands used to be a lot more rambling with its sections: they didn't really connect to one another. Combined with the fact that there was originally only one P-Switch, it meant that you had to play the level about 4 times or so to see everything. Thankfully that was cleaned up.
I can't remember if Triforce Trials always had those carrot generators but it is basically a concession that tanking is required to keep the level at a World 3 difficulty. There was a lot of debate over whether it was reasonable to expect the player to do all three trials in one life in World 3, so I think the compromise was to make them a little easier.
Also, if you stick around on the overworld long enough, you'll recognise the music. It's like 3-4 minutes long though so you may not want to stick around for all of it, or at least not while recording.
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Re: A2XT: World 3 (Directed by Sergio Leone)
I liked the music today. Especially the intro level was nice and atmospheric.
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Re: A2XT: World 3 (Directed by Sergio Leone)
It seems like world 3 is simulating getting lost in the desert with all those secret exits.
"his name was king" is self-explanatory being only a preview level.
"Sandy Sands" is a fair level, but it can overstay it's welcome, and it's theme lacked a focus with all those sub-sections.
"The Triforce Trials" has a lot of things you need to do to get the midpoint, but the abundance of powerups within the triforce sections helps migrate this problem a bit. It seems funny at the end that you only need the knowledge of the courage and wisdom rooms to clear the second half.
"his name was king" is self-explanatory being only a preview level.
"Sandy Sands" is a fair level, but it can overstay it's welcome, and it's theme lacked a focus with all those sub-sections.
"The Triforce Trials" has a lot of things you need to do to get the midpoint, but the abundance of powerups within the triforce sections helps migrate this problem a bit. It seems funny at the end that you only need the knowledge of the courage and wisdom rooms to clear the second half.

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Re: A2XT: World 3 (Directed by Sergio Leone)
Aww man. I did a fairly large amount of work on Triforce Trials. It's funny to see how instantly raocow cheesed the boss fight. xD It's honestly better that you can though since a boss fight is a bit much for a micro-section like that.
I think sandy sands is my least favourite level in world 3 due to its lack of contiguous theme. Sloppy sands used to easily be it - but after all the work that was put into it it's not nearly as bad.
Fun fact: At the start of beta testing world 3 was by far the worst world. It's now actually pretty good.
I think sandy sands is my least favourite level in world 3 due to its lack of contiguous theme. Sloppy sands used to easily be it - but after all the work that was put into it it's not nearly as bad.
Fun fact: At the start of beta testing world 3 was by far the worst world. It's now actually pretty good.
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It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
Re: A2XT: World 3 (Directed by Sergio Leone)
That second soundtrack sounded more like Warlords Battlecry 2 music. (https://www.youtube.com/watch?v=PiUgycUNFJo)
Both games were created around the same time i think.
Both games were created around the same time i think.
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Re: A2XT: World 3 (Directed by Sergio Leone)
My favorite way to cheese the King Charles fight in Triforce Trials?
Another fun beta-testing fact about Sandy Sands' secret exit:
In retrospect, I regret not suggesting the following minor tweaks to today's levels:
- moving the second raocoin in Sandy Sands and putting something else, like a powerup, in its place (so the player doesn't have to wait around for the P-switch to wear off before collecting the reward)
- removing the "swim through quicksand under the pillar" bit at the end of Sandy Sands
- removing the friendly enemies in the don't-break-the-egg section of Triforce Trials
Fun SMBX quirk: If you pull a raocoin out of grass and then bash it into an enemy, the game credits you with having collected two raocoins.
SMBX question I just thought of, and don't know the answer to: If a P-switch is active, and the player pulls a coin or raocoin out of grass in the ground, are they holding a coin or a block?
Ignore him completely and kill the Furba by throwing the grass-meat at it, through the locked door.
Another fun beta-testing fact about Sandy Sands' secret exit:
Originally, the sandfall in Sandy Sands - that the player has to swim up to reach the secret exit - wasn't water, but instead had a concealed vine behind it that the player had to climb up. Because this gave the player no indication when jumping through that they could actually go up the "sand," it made the secret exit unfairly hard to locate, and was accordingly changed to the "water" sand it is now.
In retrospect, I regret not suggesting the following minor tweaks to today's levels:
- moving the second raocoin in Sandy Sands and putting something else, like a powerup, in its place (so the player doesn't have to wait around for the P-switch to wear off before collecting the reward)
- removing the "swim through quicksand under the pillar" bit at the end of Sandy Sands
- removing the friendly enemies in the don't-break-the-egg section of Triforce Trials
Fun SMBX quirk: If you pull a raocoin out of grass and then bash it into an enemy, the game credits you with having collected two raocoins.
SMBX question I just thought of, and don't know the answer to: If a P-switch is active, and the player pulls a coin or raocoin out of grass in the ground, are they holding a coin or a block?



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Re: A2XT: World 3 (Directed by Sergio Leone)
A coin.Voltgloss wrote: SMBX question I just thought of, and don't know the answer to: If a P-switch is active, and the player pulls a coin or raocoin out of grass in the ground, are they holding a coin or a block?




