A2XT: It's Over
- SAJewers
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Re: A2XT: Re-Railing the Thread
I like how raocow requested a series of Easter Eggs in the Towns, then proceeds to not look for it in the first Town.
Re: A2XT: Re-Railing the Thread
King Pineapple, Lord of Snakes, Scourge of the Underworld (please let this be his actual canon name thanks) is this game's generic SMB1 Bowser replacement.
Is it actually possible to enter the men's bathroom in the pub with raocow or Kood?
If I recall correctly both remaining World 1 levels are quite short so yeah, one more video should be enough.
Is it actually possible to enter the men's bathroom in the pub with raocow or Kood?
If I recall correctly both remaining World 1 levels are quite short so yeah, one more video should be enough.
- raocow
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Re: A2XT: Re-Railing the Thread
Oh that made it in ? Oh dang!SAJewers wrote:I like how raocow requested a series of Easter Eggs in the Towns, then proceeds to not look for it in the first Town.
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- Willhart
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Re: A2XT: Re-Railing the Thread
The first level was pretty good at showcasing some of the more harder enemies in the game.
All of the towns were made by different people and most of them have secrets to find.
I'm looking forward to tomorrow.
All of the towns were made by different people and most of them have secrets to find.
I'm looking forward to tomorrow.
- jayScribble
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Re: A2XT: Re-Railing the Thread
Confusing an apple with a jet engine: heck yeah!
"Dense Jangle" is one short and fair level, which also demonstrates some of the difficult enemies that will be seeing more of.
I'll wait upon for raocow to show most of the easter eggs within "Steeltown Mine Co." to get a few words on the town.
"Dense Jangle" is one short and fair level, which also demonstrates some of the difficult enemies that will be seeing more of.
I'll wait upon for raocow to show most of the easter eggs within "Steeltown Mine Co." to get a few words on the town.

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Re: A2XT: Re-Railing the Thread
Another question: Since when did Demo get a dog? Who is the dog?
Also, I recommend watching Bombman in the mine do his work.
Also, I recommend watching Bombman in the mine do his work.


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Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: A2XT: Re-Railing the Thread
Holy crap in Steeltown Mine Co, I missed a vine block that leads to teh skies. I still got all the leeks in world 1 ftw.
also Dense Jangle is sooooo decent level.
also Dense Jangle is sooooo decent level.
- Willhart
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Re: A2XT: Re-Railing the Thread
Some of the new graphic replacements are tied to the story somehow. I don't really know all of the details. The new sprites took a long time to make, since the earlier hacks/episodes did not have enough of them to replace everything.Sebby19 wrote:Another question: Since when did Demo get a dog? Who is the dog?
Re: A2XT: Re-Railing the Thread
Whatever happened to Con?
It's interesting that these giant towns are generally not liked in games like Castlevania II, but they're fun here. There's been a tendency to make overly large levels with SMBX, but it works very well when it's for exploration gameplay, such as a large town or base.
Also that squid thing from Hina, was it drawn?
It's interesting that these giant towns are generally not liked in games like Castlevania II, but they're fun here. There's been a tendency to make overly large levels with SMBX, but it works very well when it's for exploration gameplay, such as a large town or base.
Also that squid thing from Hina, was it drawn?
Re: A2XT: Re-Railing the Thread
Terraria graphics look so weird when everything is fully lit since it doesn't have any shading (the original game has lighting so this isn't an issue there, FYI)

woawoawoah someone spoilered the obligatory signaturtle
- Willhart
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Re: A2XT: Re-Railing the Thread
I drew it over some heavily processed screenshot to save time. Getting the eyes and the animation to work was a little troublesome.ano0maly wrote:Also that squid thing from Hina, was it drawn?
Re: A2XT: Re-Railing the Thread
I have the sprites if you want them.Willhart wrote:I drew it over some heavily processed screenshot to save time. Getting the eyes and the animation to work was a little troublesome.ano0maly wrote:Also that squid thing from Hina, was it drawn?
- ztarwuff
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Re: A2XT: Re-Railing the Thread
Really? I don't remember finding any of those hidden blocks of yours.Voltgloss wrote:And about that high platform near the start of Dense Jangle, that raocow found using the rocket apple but apparently had no purpose: it can be reached via invisible vine block, providing an alternate way to the first raocoin.
Still, can't be as bad as that hidden 3-up room in my level, MAKL Vanilla. Nobody's seemed to have found it yet.
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Re: A2XT: Re-Railing the Thread
Woo! Terraria graphics in a raovid! :D
ztarwuff wrote:Still, can't be as bad as that hidden 3-up room in my level, MAKL Vanilla. Nobody's seemed to have found it yet.
WARNING: User is known for stupid ideas. Listen at your own risk.
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Re: A2XT: Re-Railing the Thread
Huh. I may need to comb over that level for it later. For now, though, I've got some remarks about today's levels:ztarwuff wrote:Still, can't be as bad as that hidden 3-up room in my level, MAKL Vanilla. Nobody's seemed to have found it yet.





Re: A2XT: Re-Railing the Thread
Man, it'd be cool if I could give my thoughts after I actually watch the video instead of several hours later.

- Validon98
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Re: A2XT: Keeping Easter Eggs Well Hidden
I never noticed that Dense Jangle was meant to entirely reference that one level from ASMBXT, mainly because it's been SO long since I played that level or saw raocow play it, so huh, that's kind of clever I guess.
I never got to explore most of the town moreso because I just wanted to check my leek progress in everything, but the Terraria graphics being in there is kind of neat! Also raocow you missed something with Bomb Man there, but it's just a little easter eggy thing, really.
Also hello Demo's sibling whose name I can never remember because I kind of never memorized all of the siblings's names! :V
I never got to explore most of the town moreso because I just wanted to check my leek progress in everything, but the Terraria graphics being in there is kind of neat! Also raocow you missed something with Bomb Man there, but it's just a little easter eggy thing, really.
Also hello Demo's sibling whose name I can never remember because I kind of never memorized all of the siblings's names! :V
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I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
Re: A2XT: Keeping Easter Eggs Well Hidden
Yes, raocow, clearly the pit without hills growing out of it is the one with land and presents at the bottom. Obviously.
So I'm way late on noticing this LP has started but I still feel like it's worth saying that the cutscenes did their job much, much better this time, so good job to whoever worked on those. I was kind of worried. Anyway, that overworld looks amazing so far.
Here's to at least starting on a not-too-bad foot this time! Can't wait to see the real "let's make a level" type levels to come.
also sorry for never managing to finish testing this
So I'm way late on noticing this LP has started but I still feel like it's worth saying that the cutscenes did their job much, much better this time, so good job to whoever worked on those. I was kind of worried. Anyway, that overworld looks amazing so far.
Here's to at least starting on a not-too-bad foot this time! Can't wait to see the real "let's make a level" type levels to come.
also sorry for never managing to finish testing this
- The Doctor
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Re: A2XT: Re-Railing the Thread
I downloaded the release candidate and then later I patched the game with the updated files. I guess something went wrong. Oh well, it won't take that long to get back to where I was.docopoper wrote:The only other solution is to start over (and possibly use god mode if you want to get back to where you are quickly). I'll give you the cheat for that if you need.
Yeah. :/ That kind of sucks.
Re: A2XT: Keeping Easter Eggs Well Hidden
To be fair, why is that plant even there? Literally the only way the player would wind up interacting with it in any way is if they jump down the hole thinking there can't just be a plant there for no reason.cheez8 wrote:Yes, raocow, clearly the pit without hills growing out of it is the one with land and presents at the bottom. Obviously.
And I'm totally not just saying that because I did the same thing what are you talking about
Re: A2XT: Keeping Easter Eggs Well Hidden
...Zyglrox Odyssey wrote:To be fair, why is that plant even there? Literally the only way the player would wind up interacting with it in any way is if they jump down the hole thinking there can't just be a plant there for no reason.cheez8 wrote:Yes, raocow, clearly the pit without hills growing out of it is the one with land and presents at the bottom. Obviously.
And I'm totally not just saying that because I did the same thing what are you talking about
Ohhh.
Yeah, you've got a point. I totally forgot that pit had a plant in it by the time raocow made the leap. My bad~
In fact I think I might have nearly done the same thing back in January whoops
- docopoper
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Re: A2XT: Keeping Easter Eggs Well Hidden
I think I remember that plant being brought up in beta testing and I thought it had been removed. *shrug*
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Re: A2XT: Keeping Easter Eggs Well Hidden
Law of conservation of detail. If there's going to be a hazard in an area that's otherwise out of the way, it means there's something there worth obstructing with said hazard. Alternatively, put enemies in unreachable areas and pits all over the place for flavor so it doesn't stand out.
Gotta say, I love the amount of variety in the level types so far. Each dot isn't just a plain ol' level -- SMB3 warps, towns and mini-hubs, they all help make the world feel really expansive. I'm looking forward to seeing these future towns, and I'm curious if leek doors are used frequently in later levels like the one in Giant Egg, lot of potential for creating interesting nonlinear metroidvania-esque progression... but then again I imagine it'd be a pain to coordinate something like that, so they probably aren't.
I still really want to see an SMBX metroidvania, dagnabbit!
Gotta say, I love the amount of variety in the level types so far. Each dot isn't just a plain ol' level -- SMB3 warps, towns and mini-hubs, they all help make the world feel really expansive. I'm looking forward to seeing these future towns, and I'm curious if leek doors are used frequently in later levels like the one in Giant Egg, lot of potential for creating interesting nonlinear metroidvania-esque progression... but then again I imagine it'd be a pain to coordinate something like that, so they probably aren't.
I still really want to see an SMBX metroidvania, dagnabbit!
Delightful Adventure Enhanced is out now!

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There's an official ASMT Discord server! Check it out to follow and/or contribute to A2XT Episode 2's development! thread, invite link
(Entry requires verification, either with a connected Youtube/Twitter/Twitch/etc account or manually by the server staff.)
Itch.io (albums and eventually games), Youtube (dofur pass and I guess other videos)
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Re: A2XT: Keeping Easter Eggs Well Hidden
If you want to see a SMBX metroidvania, I believe the early RMN games are a little like that. You probably don't really want to though: you can't really have a functioning metroidvania with only one checkpoint, and you can't connect a whole lot of levels with offscreen exits going into another level depending on where you go offscreen either. If you really wanted to do a metroidvania with Mario physics, you'd probably need to make a new engine from scratch.
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Re: A2XT: Keeping Easter Eggs Well Hidden
you could probably do a not-too-large one with one level and lunadll
but doing it in something less restrictive like SMW + ASM or a new/even-more-editable engine is probably best, yes
but doing it in something less restrictive like SMW + ASM or a new/even-more-editable engine is probably best, yes
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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