Amazing.Doctor Shemp wrote: Would you prefer "Brazil came 4th in the World Cup but 3rd in the race to LP A2XT, so things are definitely improving"?
A2XT: It's Over
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Re: A2XT: Re-Railing the Thread
Re: A2XT: Re-Railing the Thread
Another plot question: I thought raocow was Demo's master. But I guess her master is some other unseen entity?
And who was the little Cyclops girl with the bow? I know it's not one of Demo's siblings.
And who was the little Cyclops girl with the bow? I know it's not one of Demo's siblings.


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Re: A2XT: Re-Railing the Thread
God.Sebby19 wrote:And who was the little Cyclops girl with the bow? I know it's not one of Demo's siblings.
Re: A2XT: Re-Railing the Thread
these 2 levels went fun a bit
- Willhart
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Re: A2XT: Re-Railing the Thread
Yes, they are someone else. I think it's continuation from asmt.Sebby19 wrote:Another plot question: I thought raocow was Demo's master. But I guess her master is some other unseen entity?
- Maiku Wotaharu
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Re: A2XT: Re-Railing the Thread
Developer Commentary video soon...
Please forgive my frequent tripping over my own words. I wish I could fix that.
Please forgive my frequent tripping over my own words. I wish I could fix that.
The best part of waking up is...knowing where you are.
FINALLY, SOME MOSTS USERBARS!








FINALLY, SOME MOSTS USERBARS!








- Validon98
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Re: A2XT: Re-Railing the Thread
Demo's master is one of the Masters of Space according to raocow's library level from ASMBXT, who IIRC are just unseen people who are, well, masters of space. Given that the entirety of A2MT takes place on the Master's ship, I would assume that they're pretty powerful but just immensely lazy given they tend to leave things to the cycloptic alien demon minions like Demo.Sebby19 wrote:Another plot question: I thought raocow was Demo's master. But I guess her master is some other unseen entity?
...Makes me wonder,
did the Artist make any other of Demo's species besides her and her sisters?
Because Touhou OCs can in fact exist, sounds fake I know.
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
- SAJewers
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Re: A2XT: Re-Railing the Thread
This is one of the biggest Gripes I have with SMBX. You can make any NPC friendly and have a Textbox, but there's no way for the player to know that from afar.ano0maly wrote:I think the references so far were all right. I myself don't really understand many, but I just gloss over them and focus on the levels. It's somewhat confusing that things that I thought were enemies are instead NPCs, though it felt like that was intentional in This Sounds Accurate.
Speaking of gripes, something that was encountered when making the OW was that if you place down a level spot, and have it simply go to another location on the OW, then SMBX will refuse to play OW music until you run over a change music command and change the music to something else. If you also have it go into a level, then it will work perfectly fine. I don't know why this is, but it necessitated creating a bunch of small levels for warps like today.
Re: A2XT: Re-Railing the Thread
Oh, so I played a little bit more into the game, and the little cyclops is a sibling. Hmm, I don't remember seeing her with in that image with the other siblings, but that was a long time ago.


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Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
- Validon98
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Re: A2XT: Re-Railing the Thread
I honestly thought that she was a cyclops version of Alice just to serve the same sort of purpose as she did in ASMBXT.Sebby19 wrote:Oh, so I played a little bit more into the game, and the little cyclops is a sibling. Hmm, I don't remember seeing her with in that image with the other siblings, but that was a long time ago.
Then the end of World 4 cutscene happened and I became confused.
Because Touhou OCs can in fact exist, sounds fake I know.
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
- ztarwuff
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Re: A2XT: Re-Railing the Thread
Everything in the level was Vanilla up until the point somebody stuffed a Charlie in there without my consent. On the plus side, voltgloss made a fantastic joke. I claim no responsibility for it.Menshay wrote:Yes, the music in MAKL Vanilla is indeed vanilla. Not sure about the Yoshi munchers though.
I'm kind of surprised that some people thought my level was in-jokey, though. My deliberately in-jokey level appears later on in the game. I've got a second in-jokey level but only raocow fans who have heard a specific brony song will get the joke.
Fun Fact: a certain level later on in the game inspired me to make MAKL Vanilla. After beta-testing thta level I vowed to make a level that matched two criteria:
1. Utilised Kood's special abilities
2. Didn't have any custom graphics whatsoever, because I couldn't be bothered to make any.
There was only one thing the level name could have been given those two criteria: Make a Kood Level - Vanilla.
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Re: A2XT: Re-Railing the Thread
Of course, that's nothing compared toValidon98 wrote:I honestly thought that she was a cyclops version of Alice just to serve the same sort of purpose as she did in ASMBXT.Sebby19 wrote:Oh, so I played a little bit more into the game, and the little cyclops is a sibling. Hmm, I don't remember seeing her with in that image with the other siblings, but that was a long time ago.Then the end of World 4 cutscene happened and I became confused.
what she does in the late game
. But enough about that. It'll come when it comes.Impressions for Video #3's levels:





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Re: A2XT: Re-Railing the Thread
I still think the pun in This Sounds Accurate should be..
Re: A2XT: Re-Railing the Thread
That's always struck me as the kind of problem designers need to keep in mind during level creation. They could use custom graphics to denote friendly NPC's, use specific sprites that don't show up as enemies and separate rooms for friendly NPC's from enemies. I often use the Sign NPC instead of regular enemies simply because players know a sign (probably,) isn't gonna try and kill them. It doesn't work in every situation, though.SAJewers wrote:This is one of the biggest Gripes I have with SMBX. You can make any NPC friendly and have a Textbox, but there's no way for the player to know that from afar.ano0maly wrote:I think the references so far were all right. I myself don't really understand many, but I just gloss over them and focus on the levels. It's somewhat confusing that things that I thought were enemies are instead NPCs, though it felt like that was intentional in This Sounds Accurate.
More level thought stuff.

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Doctor Shemp
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Re: A2XT: Re-Railing the Thread
Yes, there a lot of in-jokes in World 1 but no, that doesn't continue. Or, at least, in-jokes specific to the talkhaus don't continue. There's in-jokes to things like Mario games in general but they're hardly anywhere near as alienating, and the one I'm particularly thinking of that's coming up soon is based on a phrase that everyone and their mother should know.
Looking at the episode list now, I'm pretty sure there are no talkhaus in-jokes left in World 1 (unless they're incidental and I've forgotten about them, or they sailed over my head), one in World 2, and none in World 3. So, assuming jesuiscontent and SNN are still watching, we've cleared that hurdle.
I think the interesting question is: why are levels based primarily around in-jokes clustered in World 1? I can think of two reasons:
1. If you're making an in-jokey level, you want the attention to be on the joke, which means eliminating or minimising distracting elements. Grasslands are about as non-distracting as you can get, and since World 1 is inevitably grasslands (seriously I would love to see a game where World 1 isn't grasslands, just for the variety), this means your in-jokey level is probably going to end up in World 1.
2. Since most jokes don't stand up to re-telling, especially jokes that are basically "hey remember when this funny thing happened", you don't want to make the level too hard, since that way the player will have to go through the joke again and again. Making an easy level will put it in World 1 again.
And incidentally, I'm quite happy that the criticisms of the game so far have been that the writing was bad, that the SFX is bad, and that the levels are in-jokey, rather than, for example, that the level design is mind-bogglingly terrible. So I'm marking that up as a success.
Looking at the episode list now, I'm pretty sure there are no talkhaus in-jokes left in World 1 (unless they're incidental and I've forgotten about them, or they sailed over my head), one in World 2, and none in World 3. So, assuming jesuiscontent and SNN are still watching, we've cleared that hurdle.
I think the interesting question is: why are levels based primarily around in-jokes clustered in World 1? I can think of two reasons:
1. If you're making an in-jokey level, you want the attention to be on the joke, which means eliminating or minimising distracting elements. Grasslands are about as non-distracting as you can get, and since World 1 is inevitably grasslands (seriously I would love to see a game where World 1 isn't grasslands, just for the variety), this means your in-jokey level is probably going to end up in World 1.
2. Since most jokes don't stand up to re-telling, especially jokes that are basically "hey remember when this funny thing happened", you don't want to make the level too hard, since that way the player will have to go through the joke again and again. Making an easy level will put it in World 1 again.
And incidentally, I'm quite happy that the criticisms of the game so far have been that the writing was bad, that the SFX is bad, and that the levels are in-jokey, rather than, for example, that the level design is mind-bogglingly terrible. So I'm marking that up as a success.
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Re: A2XT: Re-Railing the Thread
if an ASMT game wasnt in-jokey i dont think it would be an ASMT game
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: A2XT: Re-Railing the Thread
Hey, guys, I think I broke your game. I finished the first two worlds and then went back to world 1 to go in those leek doors, but now I'm stuck in world 1. See the attached photo.
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Doctor Shemp
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Re: A2XT: Re-Railing the Thread
Did you try restarting the game? That's really odd. I've never heard of world maps corrupting like that unless you change the actual world map file. Are you using an old save from the beta version or something like that? If you aren't, I have absolutely no idea what could cause that to happen. I've certainly never had it happen even when backtracking and cheating the game wide open to warp to spots I shouldn't be able to.The Doctor wrote:Hey, guys, I think I broke your game. I finished the first two worlds and then went back to world 1 to go in those leek doors, but now I'm stuck in world 1. See the attached photo.
If you're really stuck, try the cheat "illparkwhereiwant" (no quotes). That'll let you walk off the paths so you can go into other worlds and use another warp back into the HUB. You'll end up getting the leek for completing that world if you haven't already, but that may be the only option if the world map is corrupted. Although, again, I don't see how it could corrupt.
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Re: A2XT: Re-Railing the Thread
That usually only happens if you apply a patch that changes the world file on a save that relies on the previous version.The Doctor wrote:Hey, guys, I think I broke your game. I finished the first two worlds and then went back to world 1 to go in those leek doors, but now I'm stuck in world 1. See the attached photo.
There isn't really a clean way of fixing that as far as I know.
However; I think you should still be able to access the hub by walking onto the tile where the hub warp is supposed to be using this cheat:
Yeah. :/ That kind of sucks.
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<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
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Septentrion Pleiades
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Re: A2XT: Re-Railing the Thread
I forgot to make a commentary for A World One Level earlier. http://youtu.be/DOejMur1_rU It's nowhere near as emotional as maiku's commentary.
- Willhart
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Re: A2XT: Re-Railing the Thread
The salad bar in this sound accurate, was a hint to a thing inside that level. Fancy how everyone thought it was something else like a joke or an obscure raocow reference.
- Vergalon
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Re: A2XT: Re-Railing the Thread
Wow, I'm surprised Rao actually saw the rocket-propelled-ladder for what it was.
I was afraid that I made it to small/pixely
The name is mostly nonsense, it's just a 'jangle' instead of a 'jungle'
the reason for the ladder reference requires some more explanation, however:
I was afraid that I made it to small/pixely
The name is mostly nonsense, it's just a 'jangle' instead of a 'jungle'
the reason for the ladder reference requires some more explanation, however:
Last edited by Vergalon 8 years ago, edited 2 times in total.

- Voltgloss
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Re: A2XT: Re-Railing the Thread
And about that high platform near the start of Dense Jangle, that raocow found using the rocket apple but apparently had no purpose: it can be reached via invisible vine block, providing an alternate way to the first raocoin.



- Vergalon
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Re: A2XT: Re-Railing the Thread
It had a reason, kinda.Voltgloss wrote:The reason for that high platform near the start of Dense Jangle, that raocow found using the rocket apple but apparently had no purpose? It can be reached via invisible vine block, providing an alternate way to the first raocoin.
I noticed that the hand was kinda annoying to get past, because the shell wouldn't always knock it down, and I didn't want the player to be without an alternate way to get around it without risky spin-jumping.
Also, it was an easy way to get the P-switch









