from what I know, the codes are the same. The item box and powerup codes, raomode, superb demo, strategy yo, (color) roe, and Redigitiscool still work.
A Second Mario Bros X Thing: analog funk V1.3
- Validon98
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Re: A Second Mario Bros X Thing: analog funk V1.0
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
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Re: A Second Mario Bros X Thing: analog funk V1.0
There might be one, but Pholtos did not have that much problems with it.Validon98 wrote:Well it doesn't matter, I beat it legitimately, I'm going to do the same with the remaining levels of the game. The rest aren't as bad, right?
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Re: A Second Mario Bros X Thing: analog funk V1.0
Also aww. I liked that record for causing most demos.
By the way, the reason I submitted two postgame levels is because ASMBXT had a crappy postgame.
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Re: A Second Mario Bros X Thing: analog funk V1.0
- Voltgloss
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Re: A Second Mario Bros X Thing: analog funk V1.0
And that upcoming level has a built-in "easier mode" that you should feel free to use (unless you're specifically looking for a tougher challenge).Willhart wrote:There might be one, but Pholtos did not have that much problems with it.Validon98 wrote:Well it doesn't matter, I beat it legitimately, I'm going to do the same with the remaining levels of the game. The rest aren't as bad, right?
Testers' experience with Unseen and Mysterious Future varied wildly (fitting for the level's gimmick, I suppose). I, for example, did not have nearly as much difficulty as pholtos the first time I tested it - getting through with only a few Demos. Going back for a second try, I racked up quite a few more Demos than on my first play-through, but still got through with my Demos in the teens. Each sublevel seems to cater to different player strengths and weaknesses; if you keep randomly getting sublevels you don't like/aren't as good at, I can see how the level could give one person fits where another person has an easier time of it.
Its difficulty can also be mitigated if you bring in some higher-tier powerups (and the World 9 town is nearby to help you with that).



- Validon98
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Re: A Second Mario Bros X Thing: analog funk V1.0
I actually tried that, but Instead of the guided platform section I kept getting the desert section and getting killed because of it. That was before I realized the point of the desert section is to madly dash like an idiot while not falling in the quicksand.Voltgloss wrote: Its difficulty can also be mitigated if you bring in some higher-tier powerups (and the World 9 town is nearby to help you with that).
Also, I have attempted that level without the easier mode, simply because I thought it was required for the leek. I'll have to see later though.
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
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Re: A Second Mario Bros X Thing: analog funk V1.0
This game reminded me how impatient and bad I am in platformers, but I had so much fun with it, even through I was dying a whole lot. Great work guys, I cannot wait for second episode!
By the way I think Peculiar night is the best level out there, I love it <3
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Re: A Second Mario Bros X Thing: analog funk V1.0
Are you telling me that I could've hit the easy mode switch and still gotten the leek?Voltgloss wrote:And that upcoming level has a built-in "easier mode" that you should feel free to use (unless you're specifically looking for a tougher challenge).
Maybe I should be more open to experimenting...
- Validon98
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Re: A Second Mario Bros X Thing: analog funk V1.0
Oh god yes, I loved that level. It's a really good example of "show not tell," and the way it builds up is just amazing. I died a bit to it but at the same time it was just... yeah.Granix wrote: By the way I think Peculiar night is the best level out there, I love it <3
Also good luck with postgame stuff. There's kind of a reason
Serac tells you to practice your dying here
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Re: A Second Mario Bros X Thing: analog funk V1.0
Same here. I died twice, yet I still was amazed by tis level. Gonna try to beat it without dying at some point soon.Validon98 wrote: Oh god yes, I loved that level. It's a really good example of "show not tell," and the way it builds up is just amazing. I died a bit to it but at the same time it was just... yeah.
Thanks, I hope it won't destroy my face badly ^^ Not unlike Super Happy Bonus Bonanza, which I still need to beat...Validon98 wrote: Also good luck with postgame stuff. There's kind of a reasonSerac tells you to practice your dying here
.
- Validon98
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Re: A Second Mario Bros X Thing: analog funk V1.0
the third wave of koopas will essentially will kill you if you rush it because you definitely do not have enough time to climb that last little wall even while rushing, and what I discovered works better and is what actually let me beat it was to grab the shell off of the nearby blue koopa and use it to thin the herd. If you do that and you still have your hit from the mushroom, then you can kill them all and finish the rest very easily
.That's essentially the most unfair level of the main game, and of all of the main game levels it caused the most deaths for me, so that's honestly no surprise.Granix wrote:Not unlike Super Happy Bonus Bonanza, which I still need to beat...
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Re: A Second Mario Bros X Thing: analog funk V1.0
UaMF obviously is luck based to some extent though.
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Re: A Second Mario Bros X Thing: analog funk V1.0
EDIT: Game overed at 101 demos on Tower of Zalost. This level... what the hell...
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Re: A Second Mario Bros X Thing: analog funk V1.0
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
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Re: A Second Mario Bros X Thing: analog funk V1.0
EDIT: And before you say "throw away the guys shooting you," you can try but they respawn on a generator.
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
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- Voltgloss
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Re: A Second Mario Bros X Thing: analog funk V1.0
Validon98 wrote:Dr. Zalost boss
Go all the way to the right on the turn-block floor, so you are just below and to the left of the boss. Crouch under the bottom Snifit's shots. When bombs fall near you on the left, pick them up and throw them back on an upwards angle. Don't jump unless you absolutely have to.



- Validon98
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Re: A Second Mario Bros X Thing: analog funk V1.0
I can't change my username but I go by Vali/Claire now (aka call me Vali or Claire at your leisure ^^).
I never update this currently playing section anymore, it's probably an RPG or something.
Strawberry Bose Partial Translations and Patches!
- docopoper
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Re: A Second Mario Bros X Thing: analog funk V1.0
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
- Validon98
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Re: A Second Mario Bros X Thing: analog funk V1.0
Also oh man, the relay level is kind of annoyingly difficult, to the point where hey, I'll just finish this another time, because the semi-boss rush at the beginning of "dream world" is kind of a killer, probably just because I play bad.
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Re: A Second Mario Bros X Thing: analog funk V1.0
It used to not have checkpoints....
....
It has checkpoints with the leeks, right?
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Doctor Shemp
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Re: A Second Mario Bros X Thing: analog funk V1.0
I'm a complete idiot. The super leek patch I released a while back is what is breaking Castle of the World for some people. If you've applied the Super Leek patch, you need to apply this as well to be able to start the level.
- Mochtroidprime
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Re: A Second Mario Bros X Thing: analog funk V1.0
What exactly was the issue with the Super Leeks? I know that it was said to be a rare occurrence, and as such I never got it. Which was lucky because I was too lazy to apply the patch.Doctor Shemp wrote:Important
I'm a complete idiot. The super leek patch I released a while back is what is breaking Castle of the World for some people. If you've applied the Super Leek patch, you need to apply this as well to be able to start the level.
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