
I'm still gonna enjoy the hell out of playing and ranking other people's levels though. It's just definitely nowhere near as customizable as it should be.

Except the lowest review I've seen it given so far was an 8.5. The people here aren't happy because they're all used to being able to designing levels and were looking for something that went above and beyond. The majority of people are overjoyed with just what's being offered.Telamon wrote:as someone who's been deeply suspicious of Mario Maker, and on some level believes Nintendo is going to use it as a pretext for pulling all rom-hack and smbx videos off of youtube, I'm just quietly laughing to myself over the so-far-disappointed result.
Argumentable wrote:Here's a list of things that weren't included with my brand new Porsche
*picture of a garbage dump*

Agreed. I've seen people on youtube already desperately trying to force the player to fight a boss, which I feel is as much a part of Super Mario games as being able to warp between sections.Horikawa Otane wrote:Really, I'd think the thing most people would be disappointed by is the lack of programming. Either in straight scripting or in something akin to the Events and Layers system in SMBX. Or something even simpler.
Like I realise they wanted to make it super accessible, and that's laudable (and gives Mario Maker an identity in the market), but it seems to me that it'd lack staying power? Like you can only play so many levels before you start to see major patterns and things start running together. Scripting adds an extra layer of interactivity to a level for the player (ie, press this switch and X happens, fulfil conditions Y and Z and Q happens) that can keep levels really fresh and allow different goals to be set on the path to the main goal. I don't think accessibility and the addition of a simple programmatic option are necessarily incompatible either.
I'm sure there's going to be a lot of really great stuff coming from Mario Maker, I'm just a little bit doubtful the game is still going to be played in any major way 2-3 years from now.
Horikawa Otane wrote:Really, I'd think the thing most people would be disappointed by is the lack of programming. Either in straight scripting or in something akin to the Events and Layers system in SMBX. Or something even simpler.
Like I realise they wanted to make it super accessible, and that's laudable (and gives Mario Maker an identity in the market), but it seems to me that it'd lack staying power? Like you can only play so many levels before you start to see major patterns and things start running together. Scripting adds an extra layer of interactivity to a level for the player (ie, press this switch and X happens, fulfil conditions Y and Z and Q happens) that can keep levels really fresh and allow different goals to be set on the path to the main goal. I don't think accessibility and the addition of a simple programmatic option are necessarily incompatible either.
I'm sure there's going to be a lot of really great stuff coming from Mario Maker, I'm just a little bit doubtful the game is still going to be played in any major way 2-3 years from now.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Yeah, I don't think many people are afraid this is going to die prematurely. I think people are afraid it's going to kill what's left of romhacking (or motivate Nintendo's lawyers to kill it), leaving us with a replacement we like less.Jesuiscontent wrote: I mean, sure, you might find the levels they make less interesting depending on what you like, but there is no way in hell the game will die before nintendo decides to shut it down, not with nintendo's huge fanbase.
I always figured the point of a mario x thing was to eventually convert it to full original graphics for the eventual day nintendo suddenly started caring about romhacking (they are not going to care about romhacking)Ditocoaf wrote:Yeah, I don't think many people are afraid this is going to die prematurely. I think people are afraid it's going to kill what's left of romhacking (or motivate Nintendo's lawyers to kill it), leaving us with a replacement we like less.Jesuiscontent wrote: I mean, sure, you might find the levels they make less interesting depending on what you like, but there is no way in hell the game will die before nintendo decides to shut it down, not with nintendo's huge fanbase.
And it wasn't the first editor they had ever made.Leet wrote:"Why doesn't the very first level-making tool Nintendo has ever offered have all the features of a PC game engine?"









wow raocow I knew you liked destroying the world but CELEBRATING TERRORISM!?!?!?!?!?raocow wrote:Looking forward to friday/this weekend !!!