NSMBDS - Bowser is a traditional boss.
SMG - Bowser is a traditional boss.
NSMBW - Only the first phase (SMB Classic) is a traditional boss. Rest plays out like a level hazard. (Moving wall that destroys everything.)
SMG2 - Bowser is a traditional boss.
SM3DL - Bowser is like a level hazard mixed in with a traditional boss. (Breathes fire, 3D version of classic battle, chases/punches Mario)
NSMB2 - Only the first phase (SMB Classic) is a traditional boss. Rest plays out like a level hazard. (destroys platforms and occasionally breathes fire)
NSMBU - Bowser is a traditional boss.
SM3DW - Bowser does a good amount more, but he is like a level hazard. (Breathes fire, uses Super Bell, uses Double Cherries, destroys platforms.)
Horikawa Otane wrote:People doubting the efficacy of the gimmick should tune into tomorrow's video.
Point missed.
People doubting the scores should ask themselves if the levels are generally increasing in quality, despite a few inevitable blips due to personal taste.
That comes with every contest regardless of how many judges there are.
People wishing to give suggestions on how to run MaGL should wait until after the LP is over as I plan to make a behind the scenes thread and a feedback thread so that next MaGL can be even better.
You seem to be content with people offering feedback on just about everything to the contest currently, though.
It may not be strictly necessary, but a lot of the more creative levels so far probably wouldn't have come about without it. Working within limitations and all that.
Inspiration can come from anything. It's not really a limitation in the strictest sense either since people can choose to forgo the Name gimmick altogether.
In that case there's no real point in including it as part of the contest.
Which is kind of my point.
Of course there's nothing inherently wrong with a gimmick-free contest (aside from maybe the whole level-I've-been-sitting-on-for-9-months thing),
That wouldn't stop anyone from grabbing an existing level and submitting it for this contest if they so wanted.
and there's nothing stopping the participants in said gimmick-free contest from getting some mad-libbed names anyway, but there'd be no impetus to actually try to come up with an idea if they happen to be even remotely difficult to come up with an idea for. Plus it's pretty unlikely that anybody'd even bother to do that in the first place.
Or just forgo the names and come up with your own idea.
I think you really missed the point here. A level design contest needs users to even work. If the way you make the contest means people aren't going to enter then your contest is a failure.
This contest would've had a huge turnout regardless of any extra "incentives"/"gimmicks" for the two reasons I already stated.
You seem to be missing the part where a level design contest isn't just all work. It's supposed to be a fun experience and people find the contest gimmicks fun.
That is a point I've known of very well for years now, which is also not a point I concern myself about.