A2MBXT - Graphics

The second SMBX collab!
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Re: ASMBXT - Graphics

Post by ztarwuff »

Looks as if my idea for the Jelectro is harder to do than I thought it would be.

I was thinking of Electric Jello-fish. That is a fish inside an electrified jello.
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Re: ASMBXT - Graphics

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Re: ASMBXT - Graphics

Post by SAJewers »

I like how your npc-211 plus the current npc-210 makes that completely nonsensical.

npc-237 is amazing however, but IMO the corresponding effect should probably be changed if we can (going to assume not due to sharing with the regular ice)
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Re: ASMBXT - Graphics

Post by Willhart »

Npc-237 breaks into a mess of sparkles witch is kinda fitting.

Edit: Motherbran and the glass thingie.
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
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Re: ASMBXT - Graphics

Post by SAJewers »

Mother Brain was already done, just needed the glass.
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Re: ASMBXT - Graphics

Post by Willhart »

What was the other replacement?

Edit: Nevermind, I found it. I'll use my version in one of my levels.
You can use the glass if it fits.

Edit2: Spikes, potion, potion-door and conveyor belt.
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
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Re: ASMBXT - Graphics

Post by Willhart »

SMB-vine and the mesagebox.
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing

Someone else can make the player-3 graphic. I can't get the overworld to work.
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Re: ASMBXT - Graphics

Post by jayScribble »

Do you want normal kood or shell-less kood for the overworld sprite? Or just go with the red cursor/down arrow?
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Re: ASMBXT - Graphics

Post by docopoper »

Shelled Kood is more identifiable as Kood, so give him a shell.
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Re: ASMBXT - Graphics

Post by raocow »

.. kind of like the idea of having the arrow from his game, honestly. And hey, less work for you guys!
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Re: ASMBXT - Graphics

Post by docopoper »

Oh right yeah, that was a thing. Yeah, let's go with that, that would be funny and easy.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

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Re: ASMBXT - Graphics

Post by jayScribble »

The fun and hilarity (also easy and lazy) overworld "kood" sprite is here:
player-3.gif
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player-3m.gif
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If it isn't acceptable, I'll actually do a kood overworld sprite.
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Re: ASMBXT - Graphics

Post by SAJewers »

You all are awesome.

Things we need to/should change:
npc-47 (SMB3 Lakitu. If your level involves Dr Lakituvitch or his minions, please tell me!)
npc-75 (Jumping Toad)
npc-205 (Geemer)
npc-249 (SMB2 Mushroom)
npc-267, npc-268, npc-269, effect-140 (Larry Koopa. We have a Graphic for this, it just needs to be done up.)
Item Box (Again, hardcoded)
npc-273 (Swap Mushroom. Does nothing except in 2 player mode)
npc-208, effect-111 (Mother Brain Glass)
block-598 (Jelectro)
npc-290 (Airship cockpit. Maybe)
npc-255 (Key Door)

Not sure if we should change these, probably not?:
block-4 (SMB3 Breakable block)
block-188 (SMB Breakable Block)
block-226 (SMB3 Big Breakable Block)
effect-108 (Metroid destroy effect. used for some Misc enemies)
effect-63 (Zelda destroy effect, used for killing npc-125 and most things Sheath kills)
effect-10 (some smoke effect, can't remember what this is for)
effect-71 (star effect that appears when SMB3 Bomb-omb explodes)
effect-76 (dunno what this is used for)
effect-147 (again, dunno what this is for)
effect-148 (star effect, part of Kood's Bombs)
background-87, effect-55 (SMB Brown Door)
background-88, effect-54, npc-289 (SMB2 Red Door)
background-104 (SMW Big Red Door)
background-107, effect-59 (SMB3 Door)
background-141, effect-103 (SMW Ghost House Door)
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Re: ASMBXT - Graphics

Post by Willhart »

Spikes, potion, potion-door and conveyor belt are on my earlier post.
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Re: ASMBXT - Graphics

Post by SAJewers »

Made that correction.

Also, question: are we changing the firebar graphic?
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Re: ASMBXT - Graphics

Post by Jolpengammler »

Firebar? Gee I don't know if we/you should do that
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Re: ASMBXT - Graphics

Post by SAJewers »

Yeah, I'm thinking no.
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Re: ASMBXT - Graphics

Post by Menshay »

I'm assuming the "Item box" is the one with the reserve powerup at the top of the screen, how big is it exactly?
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Re: ASMBXT - Graphics

Post by SAJewers »

here.
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Re: ASMBXT - Graphics

Post by ztarwuff »

Well, we've already changed one of the doors (background-92). We might as well go the whole hog and change all of them. Seems strange changing one of the door types but not all of them.
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Re: ASMBXT - Graphics

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Re: ASMBXT - Graphics

Post by SAJewers »

Geemer is npc-205, NPC-203 is Ripper, which we already have (but this is better)
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Re: ASMBXT - Graphics

Post by Willhart »

The real Geemer
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing

I was confused about my devkit not having the newest replacements.
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Re: ASMBXT - Graphics

Post by SAJewers »

Eh, not sure of that one honestly. Unless someone else submits an alternative, I guess we can use that.

Also, a I mentioned last night (darkychao mentioned there was a npc replacement he didn't like), none of these graphics are final yet. If there's a graphic you don't like, feel free to make it known or create something else and submit it.
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Re: ASMBXT - Graphics

Post by Unaniem »

Potential SMB3 Lakitu replacement:
npc-47.png
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Too easy?
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