Wasn't there a size limit? 15.5 MB seems a bit much. If nothing else it seems to make the editor hang a lot. Anyway, on with the corrections.
Typos & Grammar




Couple things I noticed:Demolition wrote:My world 5 town (Mantreopolis) is completed (exept for a bit with the leek sanctuary)
https://www.mediafire.com/?7a6zwlzizm94okz
Reviews would be very nice
Have you played the rest of the level yet?Doctor Shemp wrote:Town 5 by Demolition
Wasn't there a size limit? 15.5 MB seems a bit much. If nothing else it seems to make the editor hang a lot. Anyway, on with the corrections.
Typos & GrammarHad to abandon the rest of the review due to time constraints. I'll return to it later.


LP factory by sajewer-Potrait room adds no gameplay, and may take forever to figure out. Completely change this room or remove it.
-Boss self kills.
-Music too generic and unfitting.
IT'S GOT A MIND OF ITS OWN!!! Dangtater-Some npc sprites are bad
-Secret exit should require more thought/effort
What is it with my levels supposedly breaking after they have been uploaded despite being thoroughly tested and looking fine during that???Septentrion Pleiades wrote:World 4 town does not enable side exits.
Yeah, you're right. I'll just replace the key with a 1-up beet and make the entire puzzle optional.Septentrion Pleiades wrote:Ztarwuff's Gravity Falls
-Potrait room adds no gameplay, and may take forever to figure out. Completely change this room or remove it.
I'll give it a bit more thought.-Boss self kills.
Oh, okay. I'm not changing that yet, though. Not until the default music package is finalised and even then, not until more people complain. I see what you mean with the other points, though.-Music too generic and unfitting.
Good job on noticing those off colours, apparently neither of the greens on paint.net's colour pallet are actually fully green, and I guess I accidentally interchanged between them.Septentrion Pleiades wrote: Dr. Pepper - Calleocalla
-The grass is a brighter color on many slopes in the level.
-The level is quite featureless.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^Don't post bugs/issues here, use the wiki, please. I guarantee this is going to get lost.8flight wrote:Demolition - Garish Battle
You can freeze the enemies near the generator so the generators don't spawn anything for the rest of the battle and it nullifies the entire difficulty of the level.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^





Will do!Demolition wrote:Could you review towns as well?
I would love that so much. If every author came back and fixed all the problems listed - the game would improve so much.Sturg wrote:I'm beginning to think we need to get all the level authors back and just have everyone re-do their levels one way or another. There just seems way too many problems with both difficulty as well as just being boring/annoying.
Either way I still really dislike the final boss, which sucks - because ASMBXT did the final boss so well. The level itself is pretty fun I find - except I find the miniboss horrid.Sturg wrote: EDIT: Also I think that because LunaDll wasn't working for you that made a lot of levels unplayable, including the Final Level Name Pending since that one uses a crap-load of lunadll.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^


Septentrion Pleiades wrote: Final Battle




Yeah, I know how you feel - that's exactly how I felt about it during ASMBXT. But I also remember how much I ended up resenting those levels after the game came out. It really felt like a lot of people weren't going to give the game a chance because of those levels. And after having worked so hard on my own levels - that felt incredibly unjust and heartbreaking.raocow wrote:I know I tend to be kind of weird about these things but I'm really not a fan of removing levels which we have basically already said they would be in, you know? It's kind of a jerk move for what is supposed to be a fun group project thing.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^