Episode 1 Discussion Thread

The second SMBX collab!

Should we use a HUB or an overworld?

Poll ended at 9 years ago

HUB
34
40%
Overworld map
52
60%
 
Total votes: 86

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Re: A2MBXT Discussion Thread

Post by docopoper »

More importantly is it too hard to find? I mean because you do need these to get to the postgame - right?
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Re: A2MBXT Discussion Thread

Post by SAJewers »

It was on a layer that's always hidden. I just made it collectible.
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Re: A2MBXT Discussion Thread

Post by Sturg »

So wait, is it possible to collect?
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Re: A2MBXT Discussion Thread

Post by SAJewers »

It is now.
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Re: A2MBXT Discussion Thread

Post by Sturg »

haha, ok
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Re: A2MBXT Discussion Thread

Post by SAJewers »

I just had a request to remove a level from Episode 1 (as well as remove their screen in the relay level and their name in the credits). I have a level I've made we can use in place of it, but first I'd like to see if anyone has an easy/world 1 level that can go in it's place.
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Re: A2MBXT Discussion Thread

Post by Sturg »

While I'm not sure what level has been removed, may I suggest placing 'Take It What Now?' with that level. As it's stupidly easy to be in World 6.
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Re: A2MBXT Discussion Thread

Post by SAJewers »

While that could work, I'd have to move Vergalon's text out of Town 6 and into Town 1, which I kinda don't want to do. If we have to shuffle levels around, then I'd prefer shuffling Monty Mole's into world 1 and swapping in a the new level into world 8, but I'd much rather just do a straight swap-in of a new level.
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Re: A2MBXT Discussion Thread

Post by Sturg »

Mind PMing me the level removed so that I can fix it in the OW?
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Re: A2MBXT Discussion Thread

Post by Septentrion Pleiades »

Mata Hari is deleting her own levels on the wiki for some reason. Her account might be compromised though.

Oh, I thought vergalon wanted to be tooken out.
Last edited by Septentrion Pleiades 8 years ago, edited 1 time in total.
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Re: A2MBXT Discussion Thread

Post by SAJewers »

OK, unless any more discussion appears on this tomorrow morning, then I'm going to replace the requested level with this level of mine (Please test/review this if you can!), place it in world 8, and then move Monty Mole's Aerial Extravaganza into world 1.
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Re: A2MBXT Discussion Thread

Post by Mabel »

SAJewers wrote:OK, unless any more discussion appears on this tomorrow morning, then I'm going to replace the requested level with this level of mine (Please test/review this if you can!), place it in world 8, and then move Monty Mole's Aerial Extravaganza into world 1.
Seems alright, though I do have a level in mind I can use(and I only ask this to have more than one level in this episode and its a rather silly gimmick with the difficulty to fit world 8)

If all else, we can just pick something from the Wiki that's already finished.
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Re: A2MBXT Discussion Thread

Post by Maiku Wotaharu »

Is there anything I can do to persuade you to leave "Monty Mole's Aerial Extravaganza" in World 8? I don't want to get kicked out of another town! :(
The best part of waking up is...knowing where you are.

FINALLY, SOME MOSTS USERBARS!
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Re: A2MBXT Discussion Thread

Post by SAJewers »

Mabel wrote:
SAJewers wrote:OK, unless any more discussion appears on this tomorrow morning, then I'm going to replace the requested level with this level of mine (Please test/review this if you can!), place it in world 8, and then move Monty Mole's Aerial Extravaganza into world 1.
Seems alright, though I do have a level in mind I can use(and I only ask this to have more than one level in this episode and its a rather silly gimmick with the difficulty to fit world 8)

If all else, we can just pick something from the Wiki that's already finished.
What level do you have in mind? Post a Link.

I would've done that If I knew which levels were finished.
Maiku Wotaharu wrote:Is there anything I can do to persuade you to leave "Monty Mole's Aerial Extravaganza" in World 8? I don't want to get kicked out of another town! :(
Noted.
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Re: A2MBXT Discussion Thread

Post by Mabel »

SAJewers wrote:
Mabel wrote:
SAJewers wrote:OK, unless any more discussion appears on this tomorrow morning, then I'm going to replace the requested level with this level of mine (Please test/review this if you can!), place it in world 8, and then move Monty Mole's Aerial Extravaganza into world 1.
Seems alright, though I do have a level in mind I can use(and I only ask this to have more than one level in this episode and its a rather silly gimmick with the difficulty to fit world 8)

If all else, we can just pick something from the Wiki that's already finished.
What level do you have in mind? Post a Link.

I would've done that If I knew which levels were finished.
Maiku Wotaharu wrote:Is there anything I can do to persuade you to leave "Monty Mole's Aerial Extravaganza" in World 8? I don't want to get kicked out of another town! :(
Noted.
I updated Hidden Switch Palace per your review, so lets go with that
http://puu.sh/8iZMN.rar
I was actually about to add this too the wiki aswell, just another option to go with:
http://puu.sh/8iWns.rar
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Re: A2MBXT Discussion Thread

Post by Menshay »

Ok, since this is apparently finally about to happen I just have a quick question to ask.
My level Edge of the Night uses a leek as the normal exit and a moneybag as the secret exit. However, if the leeks are indeed supposed to be important plot items, would it be more sensible to swap the exits (moneybag normal, leek secret)? I don't think this would cause issues bar some very minor overworld changes, but at the same time it could be too minor of a detail to even bother.
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Re: A2MBXT Discussion Thread

Post by SAJewers »

Only the Superleeks are the important items, regular leeks aren't as important.

Also, apparently Sturg gets an Overflow error on your level Mabel. Anyone else get that?
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Re: A2MBXT Discussion Thread

Post by ztarwuff »

If it's not too late, I've got a World 1-style level called MAKL Vanilla. That should enable you to do a straight swap, unless you're looking for a level with more than one exit.

If you've already done the work of replacing the level, ignore me completely. I don't want to be the cause of yet another delay to the project.
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Re: A2MBXT Discussion Thread

Post by Sturg »

I actually really like both Hidden Switch Palace and MAKL Vanilla. The only difference being that MAKL works for me. If anyone could figure out what's up with the 'error' in HSP (if anyone else can recreate it that is), then I'd say to let both in since it'd be beneficial to both Worlds 1 and 8 to have these levels.

Another option is we could get Retarded Volcano back in the game in World 6 and put Take it What Now? in World 1.
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Re: A2MBXT Discussion Thread

Post by docopoper »

Am I the only one that still finds pseudoscience way too hard? I just can't beat either of them. I can avoid their shots perfectly well as long as that's all I'm focusing on - but I can't get anywhere near them without taking a hit.

I'm just wondering is it just me that's having this much trouble? If it is - then fair enough I guess, but from my perspective the fact that science is such small target and continually shoots at you even when you're about to jump on him makes this fight way too difficult.

I know you put in buried weapons for pseudoscience - but I know I for one find it very difficult to coordinate throwing the weapon and still dodging.

I mean the obvious and easy solution is to just bury an extra powerup to allow you to tank more hits. But I feel like the fact that I have to tank so many hits is the problem.

Anyway anyway - is it just me that finds this so hard?
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

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Re: A2MBXT Discussion Thread

Post by SAJewers »

Thing is, I don't really want to add another level unless we're having it replace another level. I Like both levels, but I'll leave it up to you guys.

Docopoper: I don't find him THAT hard anymore, especially when you have Ammo to shoot at him.
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Re: A2MBXT Discussion Thread

Post by docopoper »

Really? Hmmm. Maybe the fight is just generally outside my skillset (which, like raocow's is much more platforming oriented than dodging oriented).

Ok, well - your choice. Just bare in mind that after all the times I've tried - I've only beaten the midgame version once and have never beaten the endgame version legitimately.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

Image <- Go team Yeah Doctor Shemp.!
Image <- That's everyone being nice to me. ^^

I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
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Re: A2MBXT Discussion Thread

Post by SAJewers »

docopoper wrote:Really? Hmmm. Maybe the fight is just generally outside my skillset (which, like raocow's is much more platforming oriented than dodging oriented).

Ok, well - your choice. Just bare in mind that after all the times I've tried - I've only beaten the midgame version once and have never beaten the endgame version legitimately.
While it's definitely hard, I've lost more lives on Sturg's level according to LunaDLL. It's totally doable, but is it too hard? I don't know.
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Re: A2MBXT Discussion Thread

Post by SAJewers »

OK, we (me sturg, and docopoper) discussed it in the IRC, and decided to just use ztarwuff's level. We'll use HSP if we need to replace another level, otherwise, it'll go in world 2.
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Re: A2MBXT Discussion Thread

Post by Mabel »

Thats fine.

I for some reason cannot consistently duplicate the overflow error, I just know it happens more when I manage to clear the level in one go.
docopoper wrote:
Am I the only one that still finds pseudoscience way too hard? I just can't beat either of them. I can avoid their shots perfectly well as long as that's all I'm focusing on - but I can't get anywhere near them without taking a hit.

I'm just wondering is it just me that's having this much trouble? If it is - then fair enough I guess, but from my perspective the fact that science is such small target and continually shoots at you even when you're about to jump on him makes this fight way too difficult.

I know you put in buried weapons for pseudoscience - but I know I for one find it very difficult to coordinate throwing the weapon and still dodging.

I mean the obvious and easy solution is to just bury an extra powerup to allow you to tank more hits. But I feel like the fact that I have to tank so many hits is the problem.

Anyway anyway - is it just me that finds this so hard?
To be fair and maybe I also need to Git Gud ive only legit beaten the midgame one maybe twice with no powerups...
the endgame ones get wrecked fairly easily because ammo OP
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