Episode 1: Post Levels Here

The second SMBX collab!
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Isrieri
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Re: A2MBXT: Post Levels Here

Post by Isrieri »

I don't think I ever posted my 2 levels for Episode 2. But here they are:

Way Too Highrise
http://asmbxt.wikia.com/wiki/Way_Too_Highrise
HISSATSU!
http://asmbxt.wikia.com/wiki/HISSATSU!
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Axon
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Re: A2MBXT: Post Levels Here

Post by Axon »

Very minor update to Ann Brown and the Fountainhead:
https://www.dropbox.com/s/2ty82ik6ulb3x ... headV3.rar
- Falling block near the beginning can now respawn.
- Bomb guy at the end can now respawn.
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Re: A2MBXT: Post Levels Here

Post by Joseph Staleknight »

A very minor update to Farina Station. I just fixed the typos Doctor Shemp pointed out. Corrections on the German text from the train station appreciated!
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Demolition
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Re: A2MBXT: Post Levels Here

Post by Demolition »

My world 5 town (Mantreopolis) is completed (exept for a bit with the leek sanctuary)
https://www.mediafire.com/?7a6zwlzizm94okz
Reviews would be very nice
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Re: A2MBXT: Post Levels Here

Post by ztarwuff »

Just in case my PM didn't get through, I'm posting my link to EuroShell R&D again. I've fixed a few graphics issues and hopefully reduced some lag.

https://www.dropbox.com/s/pmm4x4a18yqtt ... ndD-v7.rar
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Re: A2MBXT: Post Levels Here

Post by Joseph Staleknight »

I fixed a minor typo in Farina Station. Basically, in the German text I somehow mistyped "Heiliges Reich" as "Helilges Reich." Whoops.
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Re: A2MBXT: Post Levels Here

Post by ztarwuff »

Made a few minor changes to Shroom Caves.

https://www.dropbox.com/s/qp17d25iudjaw ... ves_v5.rar
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Unaniem
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Re: A2MBXT: Post Levels Here

Post by Unaniem »

It's a level aaaaaaaaaaaaaaaaa:
It is 5 AM

Makes you wonder if Demo & Co. actually ever need sleep during their adventure.
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SAJewers
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Re: A2MBXT: Post Levels Here

Post by SAJewers »

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Willhart
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Re: A2MBXT: Post Levels Here

Post by Willhart »

Desert Town.
Changed a leek to an 1-up and fixed bullets being misaligned after the new devkit.
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
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Unaniem
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Re: A2MBXT: Post Levels Here

Post by Unaniem »

Updated Fahren as its side-quest was considered too long.
Download
Also a whole bunch of tiny edits included.
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Re: A2MBXT: Post Levels Here

Post by ztarwuff »

Updated my level, Gravity Falls, according to most of Septentrion's suggestions.

https://www.dropbox.com/s/9jlmmsklsptn0 ... lls-v5.rar
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Menshay
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Re: A2MBXT: Post Levels Here

Post by Menshay »

Intro 6 updated:
Intro6.zip
(9.26 KiB) Downloaded 85 times
- changed the music due to the new replacements
- removed the powerup
- swapped Spike Tops for Octopi
- changed the terrain around the pipe in the first screen to prevent falling into lava

Also it should be impossible to get hit by the first bat in the second area, let me know if this isn't the case.
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Re: A2MBXT: Post Levels Here

Post by docopoper »

Updated the Calleoca fight again, just making the textboxes better. Download link on the wiki updated.
http://asmbxt.wikia.com/wiki/Calleoca
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Re: A2MBXT: Post Levels Here

Post by jayScribble »

And now, the biggest delay hype disappointment since Duke Nukem Forever: Archwing Skyperch, World 7's town.

https://www.dropbox.com/s/fv8pjl8kelkue ... yperch.zip

You may notice some missing things, such as the airships missing somethings and locked doors. I'll get to that later, but for now, something to meddle with until I get everything done for this town.

Errors to note:
  • NPC stating that there is no elevator in Spirebase Hotel Base Floor.
  • Spirebase Hotel Floor 5 door not functioning.
  • One case of spelling error somewhere.
  • Certain NPCs either turning when not needed, and Certain NPCs only facing one direction.
  • An unlocked door on the left of Spire Heights with the entrance and exit the same location.
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Re: A2MBXT: Post Levels Here

Post by SAJewers »

Few things I saw:

- Needs one of the Stone Pillars to mention World 7, as apparently every other Town has that
- You missed a door effect
- Can we have character blocks by the powerups, so people don't have to leave/reenter to powerup all their characters if they so desire?
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Re: A2MBXT: Post Levels Here

Post by docopoper »

Updated the Calleoca fight again to fix the off colour green on the slopes (apparently neaither of the greens on paint.net are actually fully green)
http://asmbxt.wikia.com/wiki/Calleoca
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.

Image <- Go team Yeah Doctor Shemp.!
Image <- That's everyone being nice to me. ^^

I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
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SAJewers
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Re: A2MBXT: Post Levels Here

Post by SAJewers »

Willhart wrote:Desert Town.
Changed a leek to an 1-up and fixed bullets being misaligned after the new devkit.
https://drive.google.com/file/d/0Bxij3Y ... sp=sharing
Could you pleas next time use the filename Town3.lvl ?

EDIT: You didn't even place the leek numbers in, you need to do that too. Not using this update until you fix that.

Also Demolition, you need to make a wiki page for the World5 Town
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Re: A2MBXT: Post Levels Here

Post by Unaniem »

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Re: A2MBXT: Post Levels Here

Post by SAJewers »

Oh, I see. He didn't like to it on the Episode 1 page.

Also, can you make pages for your intros?
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Axon
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Re: A2MBXT: Post Levels Here

Post by Axon »

In response to the recently released version of episode 1, I've made some minor adjustments to 3 of my levels:
https://www.dropbox.com/s/8legfc3h7n8yj ... stsV11.rar
https://www.dropbox.com/s/98yr8z1j7twk5 ... paceV4.rar
https://www.dropbox.com/s/4hj4t6v48nd4t ... omatV6.rar

Changes:
Johnson McCain And The Communists:
- For some reason, Lakitovich had lost his custom sprite, so I just changed it back.
Ghosts In Space:
- Changed some of the spikes.
Fun Times At The Laundromat:
- Modified some dialog to account for the fact that the SMB2 orb is not an orb anymore.
- Changed Luigi sprite (npc-101) to its original appearance.
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Re: A2MBXT: Post Levels Here

Post by SAJewers »

Darn, I meant to do those and forgot. Thanks.
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Re: A2MBXT: Post Levels Here

Post by Demolition »

Axon wrote:Changes:
Johnson McCain And The Communists:
- For some reason, Lakitovich had lost his custom sprite, so I just changed it back.
Does Garish appear in the level at all or is his texture unused? It would fit the plot really well if he wasn't in the level as he arrives with an army in the cutscene following.
Calleoca could also be replaced with the peach Npc I guess
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Axon
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Re: A2MBXT: Post Levels Here

Post by Axon »

Demolition wrote:
Axon wrote:Changes:
Johnson McCain And The Communists:
- For some reason, Lakitovich had lost his custom sprite, so I just changed it back.
Does Garish appear in the level at all or is his texture unused? It would fit the plot really well if he wasn't in the level as he arrives with an army in the cutscene following.
Calleoca could also be replaced with the peach Npc I guess
Luckily, I forgot to add Garish when I made the level. Calleoca is already there (in a glass container thing).
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Re: A2MBXT: Post Levels Here

Post by Doctor Shemp »

A new level and a pretty short and simple one to boot. Early-ish game. One exit, 5 dragon coins, 1 1-up, no midpoint.
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