I uploaded it back to the same link. Same link, new file. It made updating the wiki page slightly easier. If something is wrong and the file is exactly the same let me know, but that shouldn't be the case.SAJewers wrote:Are you sure that's the right link? seems to be the same to me.phencer42 wrote:I finally got around to updating Fun With A Key, now with 100% more judge suggestions: http://www.mediafire.com/download/42u82 ... thAKey.zip
Episode 1: Post Levels Here
Re: A2MBXT: Post Levels Here
- Willhart
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Re: A2MBXT: Post Levels Here
This was somewhat unexpected.
http://www.file-upload.net/download-827 ... n.rar.html
- docopoper
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Re: A2MBXT: Post Levels Here
Oh, well that most certainly is a bug in my copying code. I know what's happening though - if you look at my lvl format document under the NPC structure section - you'll see that if the generator effect is set to 0 - the entity will simply appear instead of being fired or warped in.Willhart wrote:This was somewhat unexpected.http://www.file-upload.net/download-827 ... n.rar.html
I assume my code is just forgetting to copy that value into the new object when duplicating - and it's defaulting to 0. ( I wish I hadn't written the code so amazingly badly for that tool - I really regret it now xD)
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
- Willhart
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Re: A2MBXT: Post Levels Here
Well, those instant generators open some new possibilities for me.
With slightly smaller coins Demo can now jump through them upwards.
I could make at least one level using the variations of this gimmick.
http://www.file-upload.net/download-827 ... n.rar.html
I also managed to greate a simple multi stage bossfight without using luna.dll. It spawns another enemy on the place of the original instantly. This should work on jumping and flying enemies too as long as they have similar or progressively smaller hitbox.
http://www.file-upload.net/download-827 ... i.rar.html
Having generators work without delay makes timing easier, but the npcs it spawn will be on the same layer with it. Also trying to move those generators on the level editor causes an error.
With slightly smaller coins Demo can now jump through them upwards.
I could make at least one level using the variations of this gimmick.
http://www.file-upload.net/download-827 ... n.rar.html
I also managed to greate a simple multi stage bossfight without using luna.dll. It spawns another enemy on the place of the original instantly. This should work on jumping and flying enemies too as long as they have similar or progressively smaller hitbox.
http://www.file-upload.net/download-827 ... i.rar.html
Having generators work without delay makes timing easier, but the npcs it spawn will be on the same layer with it. Also trying to move those generators on the level editor causes an error.
- Joseph Staleknight
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Re: A2MBXT: Post Levels Here
I've made a minor edit for Farina Station by renovating the Leek Pillar Sanctuary to fit the new level order in World 2.





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Mikkofier
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Re: A2MBXT: Post Levels Here
Updated A Castle Level.
Many people need desperately to receive this message: I feel and think much as you do, care about many of the things you care about, although most people do not care about them. You are not alone.
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Context-free Supper Mario Broth Roulette! NOTE: Potential Jumpscare warning!
Avatar source (for most of them).

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Context-free Supper Mario Broth Roulette! NOTE: Potential Jumpscare warning!

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Demolition
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Re: A2MBXT: Post Levels Here
My Intros
Intro 4
http://www.mediafire.com/?9t6x3u3a9tqtqn7
Intro 5
http://www.mediafire.com/?e9ph4c3dj46j32a
Intro 4
http://www.mediafire.com/?9t6x3u3a9tqtqn7
Intro 5
http://www.mediafire.com/?e9ph4c3dj46j32a


- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
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Re: A2MBXT: Post Levels Here
Demolition wrote:My Intros
Intro 4
http://www.mediafire.com/?9t6x3u3a9tqtqn7
Intro 5
http://www.mediafire.com/?e9ph4c3dj46j32a
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Demolition
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Re: A2MBXT: Post Levels Here
Updating these two again:
Intro/Titlescreen:
http://www.mediafire.com/?754gksmv77kwkln
Town 9:
http://www.mediafire.com/?vahu04o3tpssfub
Probably the last big changes I need to make on both of em.
Intro/Titlescreen:
http://www.mediafire.com/?754gksmv77kwkln
http://www.mediafire.com/?vahu04o3tpssfub
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Mikkofier
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Re: A2MBXT: Post Levels Here
Many people need desperately to receive this message: I feel and think much as you do, care about many of the things you care about, although most people do not care about them. You are not alone.
-Kurt Vonnegut
Context-free Supper Mario Broth Roulette! NOTE: Potential Jumpscare warning!
Avatar source (for most of them).

-Kurt Vonnegut
Context-free Supper Mario Broth Roulette! NOTE: Potential Jumpscare warning!

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Mikkofier
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Re: A2MBXT Level Review Thread
Done!SAJewers wrote: Mikkofier - Alternative Rematch
Many people need desperately to receive this message: I feel and think much as you do, care about many of the things you care about, although most people do not care about them. You are not alone.
-Kurt Vonnegut
Context-free Supper Mario Broth Roulette! NOTE: Potential Jumpscare warning!
Avatar source (for most of them).

-Kurt Vonnegut
Context-free Supper Mario Broth Roulette! NOTE: Potential Jumpscare warning!

- ztarwuff
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Re: A2MBXT Level Review Thread
I just wanted to re-post my Episode 2 levels... or episode 3 levels, whichever they end up in.
Shroom Caves - Download Link
Gravity Falls - Download Link
kitikami, unfortunately, your review of my level did not survive. However, I took your comments into account. You were right. It did make more sense for the secret to be up there.
Shroom Caves - Download Link
Gravity Falls - Download Link
kitikami, unfortunately, your review of my level did not survive. However, I took your comments into account. You were right. It did make more sense for the secret to be up there.
Last edited by ztarwuff 9 years ago, edited 1 time in total.
Re: A2MBXT: Post Levels Here
Oh man so I'm pretty late on this, but I'm trying to get caught up with all the activity that's been going on while the talkhaus was dead, but anyways
So
Oh god. Just... oh god.SAJewers wrote:No, that's Episode 3.
So
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Septentrion Pleiades
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Re: A2MBXT: Post Levels Here
I thought that sort of stuff would be considered super spoilers and belonged in the story thread only.
- Willhart
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Re: A2MBXT: Post Levels Here
Changed the normal exit of Static Life.
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- GenesisJames
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Re: A2MBXT: Post Levels Here
Hey guys. I dunno if this is the right place to post this, but I saw today's reminder by raocow and just wanted to request that my levels for A2MBXT keep the graphics that they have now (the default ones where they're default and the ones that I changed specifically for my levels). Thanks!
EDIT: why are all my icons pictures of patchy oh god help i mean i like her but theres so many books a guy can have in one girl a day uhhh
EDIT: why are all my icons pictures of patchy oh god help i mean i like her but theres so many books a guy can have in one girl a day uhhh
Re: A2MBXT: Post Levels Here
So I managed to find time to make another level:
Ann Brown and the Fountainhead
I'm not quite sure it's as good as my other levels, though... Any feedback will be greatly appreciated.
Ann Brown and the Fountainhead
I'm not quite sure it's as good as my other levels, though... Any feedback will be greatly appreciated.
- docopoper
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Re: A2MBXT: Post Levels Here
Ok, I made an update to the final level - I couldn't figure out how to change the health, so I changed the hitboxes instead. The fight now feels a lot less unfair to me, though still really hard because of its length.
Updated the link on the wiki:
http://asmbxt.wikia.com/wiki/Science_Fi ... e_pending)
Also - I think pseudoscience should also have the hitboxes on his bullets reduced too - but I haven't done it because it's now 2am. Can someone else do it - it should be much easier than what I had to do - just change the width and height of the projectiles while keeping the gfx width and height the same (and probably put in some offset so that the hitbox is centred).
The zip file also contains a new DLL which is required for the new changes.
Updated the link on the wiki:
http://asmbxt.wikia.com/wiki/Science_Fi ... e_pending)
Also - I think pseudoscience should also have the hitboxes on his bullets reduced too - but I haven't done it because it's now 2am. Can someone else do it - it should be much easier than what I had to do - just change the width and height of the projectiles while keeping the gfx width and height the same (and probably put in some offset so that the hitbox is centred).
The zip file also contains a new DLL which is required for the new changes.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 3920
- Joined: 10 years ago
- Location: Nova Scotia
Re: A2MBXT: Post Levels Here
Hmm. Maybe kil might know what to do.docopoper wrote:Ok, I made an update to the final level - I couldn't figure out how to change the health, so I changed the hitboxes instead. The fight now feels a lot less unfair to me, though still really hard because of its length.
EDIT: Did you modify the .lvl at all? I had to make modifications on my end for fixes + super leek, and I don't think your version of the level has that stuff in it.
- Joseph Staleknight
- ABCDs in Katamari Damacy when
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Re: A2MBXT: Post Levels Here
I made a minor edit to Farina Station to add GanonTEK's cameo. That's pretty much it.





- docopoper
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Re: A2MBXT: Post Levels Here
The only modification made to the lvl file was to place one piece of a firebar in the top left corner of the boss room (firebars are now invisible and this is required to hurt demo when she collides with a dougnut).
So, just place an invisible firebar in the corner and you should be fine.
So, just place an invisible firebar in the corner and you should be fine.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
Re: A2MBXT: Post Levels Here
What needs to be done for the final boss health? The set npc hits method using lunadll.txt files should work, unless there's like multiple of the same bosses in one section or something.
DON'T PM me. Ask your question in the help thread so everyone can be answered.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
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Re: A2MBXT: Post Levels Here
I don't know. Every time I tried, his health would either not change, or permanently change to the specified health (he would not take any damage).








