Super Mario World Returns - No Tools!

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FRK
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Re: Super Mario World Returns - No Tools!

Post by FRK »

dazedouji wrote:
FirePhoenix wrote:Hey raocow, back in the first level, if you take a look at the part where you killed charlie with a shell, I'm wondering if there's a pipe hidden there, seeing as the shell was moving back and forth on what looked to be solid waterfall tiles. Maybe it's a hidden pipe disguised by a waterfall?
Even if it were, it was a yellow level, right? So it should only be a bonus room, instead of a secret exit. Still, might be worth checking out.
But KT disabled the red dots so you never know if level has a secret exit.
Last edited by FRK 13 years ago, edited 1 time in total.
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Squall83
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Re: Super Mario World Returns - No Tools!

Post by Squall83 »

raocow, Generally I like the chipmunking parts, but please don't start or stop it in the middle of a sentence. I know that's difficult because in the whole LP there are a total of about 5 seconds where you aren't, ;) but even if the sentence doesn't make any sense I still wonder how that dolphin-related phrase ended, just because I'm curious. ^^
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Re: Super Mario World Returns - No Tools!

Post by RedMageSusie »

Man, today's episode was pretty awesome! The commentary on the second level had me cracking up constantly. Although, it saddens me to find out I don't count as a human... :cry:
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Daze
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Re: Super Mario World Returns - No Tools!

Post by Daze »

FRK wrote:
dazedouji wrote:
FirePhoenix wrote:Hey raocow, back in the first level, if you take a look at the part where you killed charlie with a shell, I'm wondering if there's a pipe hidden there, seeing as the shell was moving back and forth on what looked to be solid waterfall tiles. Maybe it's a hidden pipe disguised by a waterfall?
Even if it were, it was a yellow level, right? So it should only be a bonus room, instead of a secret exit. Still, might be worth checking out.
But KT disabled the red dots so you never know if level has a secret exit.
... Really? Well, blast, there goes my theory.

And Mike, I think you're human! :)
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Daarkbuu
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Re: Super Mario World Returns - No Tools!

Post by Daarkbuu »

Oh man! raocow McStuffy Nose Magee. But seriously, I find it just so darn stupid that KT decided not to include red dots on the map for secret exits. What in the world was he trying to pull with that. I dunno, it just kind of bothers me a bit. But I never really liked the smw returns series to begin with (at least not the first two).
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StarkMaximum
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Re: Super Mario World Returns - No Tools!

Post by StarkMaximum »

The skulls as Expies of Sonic the Hedgehog? Sounds like the seeds of an Epileptic Tree to me. Ohoho.
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GauRocks
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Re: Super Mario World Returns - No Tools!

Post by GauRocks »

Speaking of the "Here lies Link" thing, that's only in more recent versions. The original NES had "Here lies Erdrick", a jab at Dragon Warrior's hero. Of course, once Square and Enix merged, that joke didn't make a whole lot of sense, which is why it's Link now.

Sorry for jumping off topic, but it was driving me nuts that raocow mentioned it and didn't give the whole story.
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Fawriel
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Re: Super Mario World Returns - No Tools!

Post by Fawriel »

StarkMaximum wrote:The skulls as Expies of Sonic the Hedgehog? Sounds like the seeds of an Epileptic Tree to me. Ohoho.
I don't usually lapse into racowisms, but...

Oh man, referencing TV Tropes without linking to it like it was no thing.
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Lonesome Diamond
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Re: Super Mario World Returns - No Tools!

Post by Lonesome Diamond »

Today's little chat with Charlie was awesome.
"Hey there, Charlie having fun? Wanna play some patty cakes?"

I never noticed the flying condom thing...(considering I didn't have a gutter mind last time I played Yoshi's Island) haha >_<
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Re: Super Mario World Returns - No Tools!

Post by Classtoise »

I'm willing to bet that the CRAZY GHOST JUMP actually has a coinblock bridge beneath it when you use the P-switch :P
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HolyDiver61
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Re: Super Mario World Returns - No Tools!

Post by HolyDiver61 »

Flying condoms = brilliant. Science needs to get on this and make it happen.
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Daarkbuu
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Re: Super Mario World Returns - No Tools!

Post by Daarkbuu »

Flying condoms? raocow! I thought you were better than that!
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Re: Super Mario World Returns - No Tools!

Post by raocow »

Daarkbuu wrote:Flying condoms? raocow! I thought you were better than that!
How can you possibly NOT see that, honestly.
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CardsOfTheHeart
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Re: Super Mario World Returns - No Tools!

Post by CardsOfTheHeart »

I hear flying condoms work wonders on your plumbing. :mrgreen:


I find I'm not paying attention to the level design this time around. I haven't found anything "make you want to bang a head against the wall" repetitive yet. Yay. :D
raocow on December 5, 2008 wrote:You want your plumbing to be rather solid, even if you are using plumbing as a euphemism for something else.
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Kristian
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Re: Super Mario World Returns - No Tools!

Post by Kristian »

Hahahaha, flying condoms... That's awesome, in some weird, twisted way.

I really like that water overworld, it seems so... fresh.

:D
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Kincyr
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Re: Super Mario World Returns - No Tools!

Post by Kincyr »

yay! the flying condoms return. for those of you who didn't watch his LP of Kamek's Revenge, he mentioned "Mr. Condom" at the end of the 1-4 video
GauRocks wrote:Speaking of the "Here lies Link" thing, that's only in more recent versions. The original NES had "Here lies Erdrick", a jab at Dragon Warrior's hero. Of course, once Square and Enix merged, that joke didn't make a whole lot of sense, which is why it's Link now.

Sorry for jumping off topic, but it was driving me nuts that raocow mentioned it and didn't give the whole story.
only the North American NES version mentioned Erdrick, as Nintendo themselves did the localization. Interestingly enough, Nintendo also localized Dragon Warrior I's NES version as well, and gave out copies to NP subscribers (the hero was a decendant of Erdrick. Erdrick was long dead in DW1, so it was fitting for the grave to be his, whereas the only Link in existance at the time was still alive, despite the whole thing being 3 different continuities)
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Daarkbuu
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Re: Super Mario World Returns - No Tools!

Post by Daarkbuu »

raocow wrote:honestly.
seriously now :D
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Fawriel
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Re: Super Mario World Returns - No Tools!

Post by Fawriel »

This episode managed to cheer me up a lot. Thanks! ^^
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Daarkbuu
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Re: Super Mario World Returns - No Tools!

Post by Daarkbuu »

Too bad there were absolutely no flying condoms in todays episode. But hey, you can't always have what you want, right? I still don't like the fact that there are no red dots to indicate whether or not a secret exit is present in a level though.
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Re: Super Mario World Returns - No Tools!

Post by FPzero »

The fact that there was a secret exit on the yellow dot furthers my suspicion that the first water cave level has one. I think I'll take a look in LM and see for myself...

*later*

Well it turns out that there's no secret exit in that level but there is one in the ship level on the same world. Also, some castles seem to have secret exits, including the fortress that's coming up at the end of this world and the castle on the beach. These castle exits seem to be quite tricky to get so be on the lookout for them.
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Daze
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Re: Super Mario World Returns - No Tools!

Post by Daze »

Daarkbuu wrote:Too bad there were absolutely no flying condoms in todays episode. But hey, you can't always have what you want, right? I still don't like the fact that there are no red dots to indicate whether or not a secret exit is present in a level though.
This, I have to agree with. It psyches me out not knowing if there's a secret exit or not. Which makes it more secretive I guess, but still, some kind of indication would be nice. Really makes the overworld-distrustfulness tag fit... Oh well.
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yoshicookiezeus
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Re: Super Mario World Returns - No Tools!

Post by yoshicookiezeus »

Hmm... I think I have seen that particular air meter in a hack before... I am not sure, but I think it was in either SMTKO or Odyssey.
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Re: Super Mario World Returns - No Tools!

Post by FRK »

yoshicookiezeus wrote:Hmm... I think I have seen that particular air meter in a hack before... I am not sure, but I think it was in either SMTKO or Odyssey.
I haven't played SMTKO, but Odyssey had different air meter. It was something like a vertical rectangle filled with green color...? I can't really say right now.
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LF Ent
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Re: Super Mario World Returns - No Tools!

Post by LF Ent »

Does anyone know what program raocow used to play this ROM hack?
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Re: Super Mario World Returns - No Tools!

Post by FRK »

LF Ent wrote:Does anyone know what program raocow used to play this ROM hack?
ZSNES.
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