Not long after, I took a break from DT1 to play the DT3 demo, but then shortly sent Zephyr a message asking for the S Rank requirements, basically saying that as long as the damage requirements weren't zero, I was thinking about trying it for a good laugh. After complaining just a bit about the difficulty of the DT3 demo, he must have thought I was being crazy. He graciously offered them up to me though, and I was actually surprised by how doable it seemed, so I decided to go for it, and, well, here we are.
My final game time is around 8 hours, and the raw video files (including failures and other useless stuff) total up to about 50 GB, so this is going to take a while to piece together.
In lieu of a halfway decent speaking voice, I've decided to write up some thoughts on each segment, since I have nothing better to do while videos are processing anyway. It'll be an LP Archive style-type-dealio-bob-and-george. If that kind of thing doesn't fly here, feel free to move this to a different section.
Oh yeah, to give you guys an idea of what this will end up looking like, here are the S Rank goals:
Minimizing my damage was the only goal that required significant planning for, since my previous run of Distorted Mode achieved all A Ranks in every other category. To do this, I avoid using Nature's Gift or Soothing Spring as much as feasibly possible. I still use them, but mostly only once as a means to keep my health above red since that complicates editing. If you're wondering how I heal, I use restore points and enemy drops only for the most part... minus a few exceptions which you'll see much later. Also, I'm not allowed to farm for health drops. I get what I get and I move on.
Each segment will typically be named after a boss, since I want one per segment to keep each video as purposeful and interesting as possible. I want to avoid things like "Shady Woods - The Farming Episode" (I didn't actually record the level grinding and I'll even throw Distortion Reckoning into that part just because).
Segment 1 - Displaced Cyborg


