Kirby's Dream Land 3
Re: Kirby's Dream Land 3
It seems like Rick was really tough to control at the end. Either that or raocow was playing so cowardly that all of his movement looked choppy.
Also, the first thing I thought of when the boss started was lololo and lalala... Good times.
Also, the first thing I thought of when the boss started was lololo and lalala... Good times.
<SNN> WHO DARES
<Kristian> TO TRY TO STOP THE TIME BOMB?!
<Kristian> TO TRY TO STOP THE TIME BOMB?!
- Kilgamayan
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Re: Kirby's Dream Land 3
It was a combination of both. Rick is rather clumsy, and the level is so long that by the time you actually get to the end with him you're a nervous wreck and can't control anything properly.
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Re: Kirby's Dream Land 3
That level is annoyingly long and rick is terrible at aerial based momentum
- StarkMaximum
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Re: Kirby's Dream Land 3
I like all these levels that are like "Get to the end with this helper to get the Heart-Star!" And you're all, okay, and then once you do they're like "SPOILERS WE GAVE YOU THE WORST HELPER FOR THIS LEVEL EVER" and you're like FFFFFFFFF.
"YOU WILL TAKE KINE THROUGH THIS DESERT AND YOU WILL LIKE IT."
"YOU WILL TAKE KINE THROUGH THIS DESERT AND YOU WILL LIKE IT."
raocow wrote:I'M SO GOD DAMN WACKY
Re: Kirby's Dream Land 3
Just played Kirby's Dream Land 1.
When Kirby exhales, he falls and hits his face on the ground, making him momentarily stuck. So, there's a small penalty to flying.
I stopped after getting a couple game overs on hard mode.
I forgot it can get kinda mean.
Gordos take off 50% HP.
Enemies out of nowhere.
Turbo bosses.
When Kirby exhales, he falls and hits his face on the ground, making him momentarily stuck. So, there's a small penalty to flying.
I stopped after getting a couple game overs on hard mode.
Gordos take off 50% HP.
Enemies out of nowhere.
Turbo bosses.
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Oracle of Wuffing
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Re: Kirby's Dream Land 3
But, but, but... Coo is a feather duster! Why can't you just use him and broom instead?
Oh, that's why.StarkMaximum wrote:"SPOILERS WE GAVE YOU THE WORST HELPER FOR THIS LEVEL EVER"
raocow wrote:Next LP project - the entire hunter/scorpion series in chronological order
Re: Kirby's Dream Land 3
"I HOPE YOU LIKE STONE"StarkMaximum wrote:I like all these levels that are like "Get to the end with this helper to get the Heart-Star!" And you're all, okay, and then once you do they're like "SPOILERS WE GAVE YOU THE WORST HELPER FOR THIS LEVEL EVER" and you're like FFFFFFFFF.
"YOU WILL TAKE KINE THROUGH THIS DESERT AND YOU WILL LIKE IT."
Re: Kirby's Dream Land 3
Honestly, I was half expecting you to have to use Rick again in the first level there and make flawless use of the updrafts.
Pandemonium Fortress 2 is my personal best hack so far. Go on and play it.
- Kilgamayan
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Re: Kirby's Dream Land 3
Heaven is not a "very" anything. Heaven is both a place on earth and a '57 metallic grey.
Also I brought Needle to the first level the first time I played it and grabbed Pitch and completely broke the entire stage. >_>
Also I brought Needle to the first level the first time I played it and grabbed Pitch and completely broke the entire stage. >_>
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Re: Kirby's Dream Land 3
That mini-game is ridiculous. While watching the video I was trying to guess as well, and I probably would've gotten all of the third time wrong. Some of the second time too.
<SNN> WHO DARES
<Kristian> TO TRY TO STOP THE TIME BOMB?!
<Kristian> TO TRY TO STOP THE TIME BOMB?!
Re: Kirby's Dream Land 3
Man, some amazingly excellent level design choices today.
"Let's give the player absolutely no clue about which power he has to bring at the end to force most people to play this stage twice!" At least once you got to the end it wasn't too hard to guess which power you needed (unlike in say, Kirby 64, last level in the first world where it seems nothing say you need that double cutter).
"Let's make an obnoxious, hard, and unfun minigame and force the player to restart the whole stage if he fails the minigame!".
What were they thinking?
"Let's give the player absolutely no clue about which power he has to bring at the end to force most people to play this stage twice!" At least once you got to the end it wasn't too hard to guess which power you needed (unlike in say, Kirby 64, last level in the first world where it seems nothing say you need that double cutter).
"Let's make an obnoxious, hard, and unfun minigame and force the player to restart the whole stage if he fails the minigame!".
What were they thinking?
Re: Kirby's Dream Land 3
What stage was that? Because If I remember once you knew the power you could get the Crystal and exit the stage, the Crystal still counted.RobinLSL wrote:Man, some amazingly excellent level design choices today.
"Let's give the player absolutely no clue about which power he has to bring at the end to force most people to play this stage twice!" At least once you got to the end it wasn't too hard to guess which power you needed (unlike in say, Kirby 64, last level in the first world where it seems nothing say you need that double cutter).
"Let's make an obnoxious, hard, and unfun minigame and force the player to restart the whole stage if he fails the minigame!".
What were they thinking?
- CondorTalon
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Re: Kirby's Dream Land 3
Uhh... IIRC the single-coloured power blocks don't work that way. You can use ANY cutter combination.Unlike in say, Kirby 64, last level in the first world where it seems nothing say you need that double cutter.
Re: Kirby's Dream Land 3
So that GameFAQs guide lied to me? Curses!CondorTalon wrote:Uhh... IIRC the single-coloured power blocks don't work that way. You can use ANY cutter combination.Unlike in say, Kirby 64, last level in the first world where it seems nothing say you need that double cutter.
Still though, the first time I saw that thing, it looked like I would need to press a special switch to erase it a la Kirby's Adventure.
Re: Kirby's Dream Land 3
Single cutter would work, if it were large enough to hit it. Since, IIRC, you don't have control over the cutter boomerang's flight.RobinLSL wrote:So that GameFAQs guide lied to me? Curses!CondorTalon wrote:Uhh... IIRC the single-coloured power blocks don't work that way. You can use ANY cutter combination.Unlike in say, Kirby 64, last level in the first world where it seems nothing say you need that double cutter.
Still though, the first time I saw that thing, it looked like I would need to press a special switch to erase it a la Kirby's Adventure.
Then again, if you're wandering around with single cutter when there are a plethora of enemies with cutter for you to make double cutter with, you're a retard.
Pandemonium Fortress 2 is my personal best hack so far. Go on and play it.
- Jabberwock
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Re: Kirby's Dream Land 3
Dude, I just played that level like two days ago. :D This LP has me in a Kirby mood... anyway yeah, it turns out the last time I played that game I was really young and stupid and so I never figured out that the colored blocks tell you what power you need by their color; this time I realized that in about 10 seconds, so I guess I've gained a lot of gaming experience or something. Anyway, you do need double cutter for that one, simply because single cutter's hitbox doesn't go low enough.
Is there a bomb power in Dream Land 3? Kirby 64 is (with the exception of one or two of the Game Boy ones, pretty briefly) the only one I've actually played, so... :-/
Is there a bomb power in Dream Land 3? Kirby 64 is (with the exception of one or two of the Game Boy ones, pretty briefly) the only one I've actually played, so... :-/
Re: Kirby's Dream Land 3
'Cloud' and 'spider' are homophones in Japanese, but then there's all the other crap there so it's probably just a coincidence.
Re: Kirby's Dream Land 3
It's when Kirby forces you to use Rick that you understand why Mario has dashing assigned to a button and not double-tapping. it makes jumps actually controllable!
Rick should just go burn in hell.
Rick should just go burn in hell.
- StarkMaximum
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Re: Kirby's Dream Land 3
Haha, raocow played that first level with the same Partner Power Combo I did when I was playing (Coo/Fire, probably my favorite mix in the game), it made that level quite possibly the most fun and fast-paced level ever.
raocow wrote:I'M SO GOD DAMN WACKY
Re: Kirby's Dream Land 3
No, staying with his girlfriend should be enough.RobinLSL wrote:Rick should just go burn in hell.



Re: Kirby's Dream Land 3
No, he doesn't deserve a girlfriend/happiness with all those jumps being made stupid-hard. My heart hurt when raocow DIED by FAILING ONE OF THE MOST BASIC JUMPS EVER in a KIRBY GAME.kilon wrote:No, staying with his girlfriend should be enough.RobinLSL wrote:Rick should just go burn in hell.
Re: Kirby's Dream Land 3
That's the level my friend was bitching to me about a little while ago. "Oh, you have to use the hamster and there are gordos and blah blah blah". Didn't look all that difficult :/
Pandemonium Fortress 2 is my personal best hack so far. Go on and play it.
- Kilgamayan
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Re: Kirby's Dream Land 3
I actually really love that second level. It's one of the few Kirby levels with legitimately difficult platforming (as opposed to the first level in this area which was just tedium followed by obnoxious perfectionist jumping - Rick is slightly less clumsy when you're trying to jump on things as opposed to trying to NOT jump on things). Nice job only needing two takes to get it.
Also:
Also:
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Re: Kirby's Dream Land 3
Kilgamayan wrote:
Also:
Wow it actually almost worked :)
Re: Kirby's Dream Land 3
I.. kind of enjoy rick's controls, actually. It's like WHEEEEEEE OUT OF CONTROOOOOOOOL @_@
You know. Something like that.
You know. Something like that.

