Pholtos wrote:I'm trying to make a rush-style level where you have to complete the level quickly or else die, either by time or some other factor. Got any ideas on how to implement something like this? I'm terrible at trying to understand how to make events.
One easy way is to make a new layer (call it timer or something) and build most of the platforms on that. Then make a new event called time, have it auto-start and give it a duration of 100 seconds or however long you wanna give the player. Then make a second event called timeup, and have it hide the timer layer. For the time event, under Trigger Event select timeup. This means that after 100 seconds from the start of the level, the timeup event will be called and hide the platforms, effectively killing the player.
If you had something more specific in mind, you'll have to give details so we can work something out.
If you had something more specific in mind, you'll have to give details so we can work something out.

























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