I decided to make a puzzle level just for fun. I was kinda inspired by kingmetaknight1. So yeah play it if you'd like, and have fun.
For reference, this does include the hex edits that fix silver p switches when going through pipes and the one that lets you use a directional coin block more than once in a level. The solution does not include double grabbing or p switch duplication with yoshi so you should play without using those (because it will probably break the level).
Thank you bbb for bbbeta testing.
The level is called Estranged because it's the song I was listening to while making this level.
"no double grab no p-switch replication thank you!!!"
:D I lol'd.
Also I'm trying to cheat a little and view the level in Lunar Magic. I don't suppose you would like to reveal which level-number you used? (Let's be honest, I was hoping for 104).
limepie20 wrote:I'm pretty sure it was 105-108. If that's wrong, it says on the overworld.
Well, I'm an idiot. I never patched my ROM because it's just not necessary in snes9x which automatically applies IPS files if same name/dir. But I forgot, and then scrolled through hundreds of levels in Lunar Magic.
One day I'll be a competent computer user. Hopefully. Maybe. Probably not.
I have no clue how to get the silver p-switch because I don't know how to feed the blue yoshi. You can't have a reserve item because the powerup block that requires yoshi + a shell is a flower and you can't get it (when it's a flower) unless I'm missing something. If I could feed that yoshi I might possibly have an idea on how to solve this but yeah I'm kind of stuck. Might have something to do with that key since I didn't find any use for it, and after a lunar magic inspection there is no secret exit.
EDIT : I got to the end but it involved double grabbing the key+a p-switch to have access to the flower. It probably isn't the intended way because limepie didn't want double grabbing but then... I have no idea.
Couldn't beat it the intended way either. I pretty much just flew under the muncher run at the end of the stage with green yoshi using an invincibility shell.
I could've done it better, but the random coins on the pipes in other sublevels were supposed to indicate the invisible coin block there because that pipe had no coin placed in the same position.