A nice puzzle

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limepie20
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A nice puzzle

Post by limepie20 »

I decided to make a puzzle level just for fun. I was kinda inspired by kingmetaknight1. So yeah play it if you'd like, and have fun.
For reference, this does include the hex edits that fix silver p switches when going through pipes and the one that lets you use a directional coin block more than once in a level. The solution does not include double grabbing or p switch duplication with yoshi so you should play without using those (because it will probably break the level).
Thank you bbb for bbbeta testing.
The level is called Estranged because it's the song I was listening to while making this level.
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morsel/morceau
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Re: A nice puzzle

Post by morsel/morceau »

Sorry, I couldn't resist breaking it. I peeked afterwards and still can't work it out. Does the real solution have anything to do with
item memory?
Also, there are several ways to stuck forever (have to reset).
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limepie20
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Re: A nice puzzle

Post by limepie20 »

morsel/morceau wrote:
item memory?
Not sure I know what that even is. There's really only one glitch in the (intended) solution, but the level hints at it.
Also, there are several ways to stuck forever (have to reset).
Yeah, I didn't feel the need to check for things like that. Savestates are pretty much recommended for things like this.
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kingmetaknight1
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Re: A nice puzzle

Post by kingmetaknight1 »

"no double grab no p-switch replication thank you!!!"

:D I lol'd.

Also I'm trying to cheat a little and view the level in Lunar Magic. I don't suppose you would like to reveal which level-number you used? (Let's be honest, I was hoping for 104).
limepie20
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Re: A nice puzzle

Post by limepie20 »

I'm pretty sure it was 105-108. If that's wrong, it says on the overworld.
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kingmetaknight1
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Re: A nice puzzle

Post by kingmetaknight1 »

limepie20 wrote:I'm pretty sure it was 105-108. If that's wrong, it says on the overworld.
Well, I'm an idiot. I never patched my ROM because it's just not necessary in snes9x which automatically applies IPS files if same name/dir. But I forgot, and then scrolled through hundreds of levels in Lunar Magic.

One day I'll be a competent computer user. Hopefully. Maybe. Probably not.
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Jesuiscontent
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Re: A nice puzzle

Post by Jesuiscontent »

I have no clue how to get the silver p-switch because I don't know how to feed the blue yoshi. You can't have a reserve item because the powerup block that requires yoshi + a shell is a flower and you can't get it (when it's a flower) unless I'm missing something. If I could feed that yoshi I might possibly have an idea on how to solve this but yeah I'm kind of stuck. Might have something to do with that key since I didn't find any use for it, and after a lunar magic inspection there is no secret exit.

EDIT : I got to the end but it involved double grabbing the key+a p-switch to have access to the flower. It probably isn't the intended way because limepie didn't want double grabbing but then... I have no idea.
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limepie20
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Re: A nice puzzle

Post by limepie20 »

EDIT:
I misunderstood. If you want to know whether getting a flower in the room with the key is possible (or intended):
the answer is no.
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Daarkbuu
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Re: A nice puzzle

Post by Daarkbuu »

Couldn't beat it the intended way either. I pretty much just flew under the muncher run at the end of the stage with green yoshi using an invincibility shell.
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morsel/morceau
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Re: A nice puzzle

Post by morsel/morceau »

^^^I did this as well, but it doesn't require any glitches! Also have a solution involving one wall-jump (but this can't be intended either).
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limepie20
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Re: A nice puzzle

Post by limepie20 »

There is a way to get to that blue yoshi with a fireflower and mushroom in the reserve.
limepie20
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Re: A nice puzzle

Post by limepie20 »

I figure it's time to reveal the intended solution because I don't think anyone has figured it out yet.
So here you go.
http://www.youtube.com/watch?v=3J66xFAI ... e=youtu.be
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Jesuiscontent
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Re: A nice puzzle

Post by Jesuiscontent »

... Well darn. How to get that flower was basically what I was missing. Nice trick.
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limepie20
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Re: A nice puzzle

Post by limepie20 »

I could've done it better, but the random coins on the pipes in other sublevels were supposed to indicate the invisible coin block there because that pipe had no coin placed in the same position.
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