ASMT: Hey there raocow, here be everybody.

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
Crimson
Posts: 0
Joined: 13 years ago

Re: ASMT: Hey there raocow, here be everybody.

Post by Crimson »

SpikyRat wrote:
What his up with you guys and raocow getting a
game over?!
If he never gets one, he'll miss one of the (code-wise) best parts of the hack.
User avatar
raekuul
2 Nephi 2:25-27
Posts: 1485
Joined: 13 years ago
First name: Pokota
Pronouns: he/him/his
Location: Colony Gamma
Contact:

Re: ASMT: Hey there raocow, here be everybody.

Post by raekuul »

Grrr....

raocow, next time you get a ramsave and you're low on lives, go ahead and game-over first. We wanna see you get at least one game-over.
Games Beaten In 2020, 2021, 2022, 2023
Image
User avatar
SpikyRat
Posts: 0
Joined: 13 years ago
Location: Where?!

Re: ASMT: Hey there raocow, here be everybody.

Post by SpikyRat »

Now I'm wishing I kept up with this hack more during production. :evil:
Image

I hate you all.
Tomapella
Posts: 1
Joined: 13 years ago

Re: ASMT: Hey there raocow, here be everybody.

Post by Tomapella »

TwilightArts wrote:Are there plans on making the entire soundtrack of ASMT available with downloadable MP3s in here? Along with remixes like the ones you did, Kiniko? Cause that would be awesometastic :mrgreen:

raocow, this is your chance to create yet another CD-cover ;)
I agree, it's sounding great so far. I was actually going to ask if you were planning to make SPCs available at any point.

Also, what was the music in the cave section of "Overgrown Fortress" from?
Kil
Posts: 13
Joined: 13 years ago

Re: ASMT: Hey there raocow, here be everybody.

Post by Kil »

That marisa world song had to be ported by ear and it took like 1000 hours.
DON'T PM me. Ask your question in the help thread so everyone can be answered.
User avatar
raocow
the death of the incredible huge
Posts: 3899
Joined: 13 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily
https://raocow.talkhaus.com/

Re: ASMT: Hey there raocow, here be everybody.

Post by raocow »

Kil wrote:That marisa world song had to be ported by ear and it took like 1000 hours.
It's really appreciated, if that's worth anything

: shobon :
the chillaxest of dragonsImage
Image
Image
User avatar
TwilightArts
Posts: 0
Joined: 13 years ago
Location: Germany

Re: ASMT: Hey there raocow, here be everybody.

Post by TwilightArts »

Kil wrote:That marisa world song had to be ported by ear and it took like 1000 hours.
But it was well worth it. Sounds awesome and that raocow-moment when he was like "argh, I know this!" was cool too ^^
"What the hell. And thus hell was whated." - raocow, VIP 4

My videos on youtube: http://www.youtube.com/user/TwilightArts
Kil
Posts: 13
Joined: 13 years ago

Re: ASMT: Hey there raocow, here be everybody.

Post by Kil »

raocow wrote:
Kil wrote:That marisa world song had to be ported by ear and it took like 1000 hours.
It's really appreciated, if that's worth anything

: shobon :
Yeah, I was just saying. That was like my behind the scenes developer's commentary. I don't really get all the "mention me" requests and "appreciate that" requests and "get a game over!" requests flying around. I'd rather you just play the game naturally.
DON'T PM me. Ask your question in the help thread so everyone can be answered.
User avatar
Argumentable
the biggest shit
Posts: 678
Joined: 13 years ago
Location: Twitter
Contact:
https://argu.talkhaus.com/

Re: ASMT: Hey there raocow, here be everybody.

Post by Argumentable »

I made Overgrown Fortress intentionally easy because I knew it was in world 2. I guess that didn't work since you died anyway. I really like the ghost house tilesets, but don't really like ghost houses. Oh, and pretty much every time I make something plant themed it ends up in the sky for some reason? I don't know why. That's my commentary

PS don't press anything when you get shot out of the cannon and you'll land on the platform safely

Edit: For anybody who cares, here's its original incarnation from way back in July. It is mostly the same, save for a pointless SMB2 ripoff room

http://www.youtube.com/watch?v=d3MhMbdG2H0
I'm on Twitter and Discord so say hi to me on there cause I like to vanish from here forever repeatedly also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw

Argumentable#6424 if you wanna discord me
User avatar
raocow
the death of the incredible huge
Posts: 3899
Joined: 13 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily
https://raocow.talkhaus.com/

Re: ASMT: Hey there raocow, here be everybody.

Post by raocow »

I think it's, like, the 'right' kind of easy. As in, you'll make it through easily if you take your time and pay attention.

And then you get my playing.
the chillaxest of dragonsImage
Image
Image
User avatar
Sniggerb0bble
These arms ain't ever going down.
Posts: 212
Joined: 13 years ago

Re: ASMT: Hey there raocow, here be everybody.

Post by Sniggerb0bble »

Wow.

As soon as I heard the Marisa World song I had this big stupid grin on my face for about three minutes, excellent work!
S.N.N.
Posts: 557
Joined: 13 years ago
Location: Ontario, Canada

Re: ASMT: Hey there raocow, here be everybody.

Post by S.N.N. »

Cool levels today, though Firehazard Canopy felt a bit too repetitive for my liking.

Loving that Marisa World song there Kil. Nice work on it.
User avatar
megamario
Posts: 0
Joined: 13 years ago

Re: ASMT: Hey there raocow, here be everybody.

Post by megamario »

Marisa World had some really good music. Pleasant surprise there.

Overgrown fortress was a cool level overall, too. The forest one I didn't care for, though. I mean it looked nice but...Oh boy nothing but single block jumps!!
So is there a MariAri themed level/music?
Are we going to be seeing PTSD raocow because of it?
Image
User avatar
TwilightArts
Posts: 0
Joined: 13 years ago
Location: Germany

Re: ASMT: Hey there raocow, here be everybody.

Post by TwilightArts »

S.N.N. wrote:Cool levels today, though Firehazard Canopy felt a bit too repetitive for my liking.
Too be honest, I felt the same way. The whole level was basically just trees with like 3 real platforms in between, the rest was just branches and random fire. Designwise kinda boring, however with a really nice color palette and good DKC-music.
"What the hell. And thus hell was whated." - raocow, VIP 4

My videos on youtube: http://www.youtube.com/user/TwilightArts
[AOD]
Posts: 9
Joined: 13 years ago

Re: ASMT: Hey there raocow, here be everybody.

Post by [AOD] »

Hey, for the fortress with the pipes in the sky-- did you get the sense that those head guys with the blue-green hats were supposed to be Drift from our comic? Because that's all I could think of when I saw them.

?~[AOD]
Officially voted MOD-IN-ABSENTIA by Talkhaus election 2014.
Kil
Posts: 13
Joined: 13 years ago

Re: ASMT: Hey there raocow, here be everybody.

Post by Kil »

megamario wrote:Marisa World had some really good music. Pleasant surprise there.

Overgrown fortress was a cool level overall, too. The forest one I didn't care for, though. I mean it looked nice but...Oh boy nothing but single block jumps!!
So is there a MariAri themed level/music?
Are we going to be seeing PTSD raocow because of it?
As a matter of fact, there was supposed to be some mariari gimmick themed level, and I made several songs for it, but I guess nothing ever became of it because I didn't see it anywhere in my playthrough
DON'T PM me. Ask your question in the help thread so everyone can be answered.
randoguy101
spicey tomato
Posts: 99
Joined: 13 years ago
Pronouns: he/him/his
Contact:

Re: ASMT: Hey there raocow, here be everybody.

Post by randoguy101 »

Tofuboi wrote:catpla.net
What is this I don't even
Last edited by randoguy101 13 years ago, edited 1 time in total.
- randoguy101
Image
User avatar
Daarkbuu
Legendary Ammonite Princess
Posts: 33
Joined: 13 years ago
Pronouns: she/her

Re: ASMT: Hey there raocow, here be everybody.

Post by Daarkbuu »

TwilightArts wrote:
S.N.N. wrote:Cool levels today, though Firehazard Canopy felt a bit too repetitive for my liking.
Too be honest, I felt the same way. The whole level was basically just trees with like 3 real platforms in between, the rest was just branches and random fire. Designwise kinda boring, however with a really nice color palette and good DKC-music.
It's a stinker of a level, but I wouldn't want it any other way.

Feels vipish to me, so good job kiniko.
pou
Posts: 0
Joined: 13 years ago

Re: ASMT: Hey there raocow, here be everybody.

Post by pou »

GenericCAW should make a remix of all his reactions when the LP is over :D
User avatar
Daarkbuu
Legendary Ammonite Princess
Posts: 33
Joined: 13 years ago
Pronouns: she/her

Re: ASMT: Hey there raocow, here be everybody.

Post by Daarkbuu »

Also, I laughed my ass off when I saw a comment on the video saying theme wise overgrown fortress wasn't consistent within it's rooms.

That person needs to realize that this game is non sequitur as all hell.
User avatar
kilon
Posts: 3
Joined: 13 years ago
Location: Netherlands

Re: ASMT: Hey there raocow, here be everybody.

Post by kilon »

And even then, it's not like every song in every room fits the theme for 100%
Image
Image
Image
User avatar
Fawriel
Posts: 132
Joined: 13 years ago
Location: Germanland

Re: ASMT: Hey there raocow, here be everybody.

Post by Fawriel »

I actually kinda liked the treetop level. It was repetitive, probably, but I did like the way the jumping fire and the platforms worked together, and it looked nice.

PS: Sniggerbobble you have the best name in the world.
MrDeePay
Posts: 0
Joined: 13 years ago
Location: Texas

Re: ASMT: Hey there raocow, here be everybody.

Post by MrDeePay »

Daarkbuu wrote:Also, I laughed my ass off when I saw a comment on the video saying theme wise overgrown fortress wasn't consistent within it's rooms.

That person needs to realize that this game is non sequitur as all hell.
I'm right here, sir.
Non sequitur is nice, but even then, some consistency would be nice every now and then. But that's only one level that's happened in so far, but I assume that you're right for the time being. Of course, that could just be me liking outdoor/forest-themed fortresses and castles, so it's more of a missed opportunity to me.

ROFLMAO
Kil
Posts: 13
Joined: 13 years ago

Re: ASMT: Hey there raocow, here be everybody.

Post by Kil »

The old version where you had to fly in on the egg was cooler.
DON'T PM me. Ask your question in the help thread so everyone can be answered.
User avatar
Kiniko
Posts: 0
Joined: 13 years ago

Re: ASMT: Hey there raocow, here be everybody.

Post by Kiniko »

TwilightArts wrote:
S.N.N. wrote:Cool levels today, though Firehazard Canopy felt a bit too repetitive for my liking.
Too be honest, I felt the same way. The whole level was basically just trees with like 3 real platforms in between, the rest was just branches and random fire. Designwise kinda boring, however with a really nice color palette and good DKC-music.
It was... um... the one bad level that you need to make all the other levels seem that much better... umm... uhh... [/excuses]
Post Reply