ASMT: Hey there raocow, here be everybody.

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Kil
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Re: ASMT: Hey there raocow, here be everybody.

Post by Kil »

raocow wrote:You know, if you got things so urgent to fix, I don't get why y'all not just doing it yourself. I mean, it looks to me like a lot of you are just waiting for things to happen ?
Well only YCZ has all the files needed to compile the final rom. I don't have the music for instance or I would've liked to fix two minor problems through music reinsertion. There's all kinds of other stuff people want to change that may or may not be possible without having various source files.
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Kristian
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Re: ASMT: Hey there raocow, here be everybody.

Post by Kristian »

Yeah, it was a shame about that broken level, but whatever.
The other levels were still 'good', especially A Vanilla Level.
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Re: ASMT: Hey there raocow, here be everybody.

Post by CrispyMWHC »

Broken puzzle level aside, I'm pretty stoked to see what's up with The Frozen Crusade. The fortress levels have been way entertaining thus far.
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Re: ASMT: Hey there raocow, here be everybody.

Post by Reading »

Cool levels today - I was totally expecting "A Vanilla Level" to be, well, vanilla in the SMW Hacking sense, but what I saw was a hilarious surprise. :D

Also, the part at about 5:50 in the video, with the rotating spikes, strongly resembles an idea I had for a level in my canceled Spy Invasion hack. :P It was an ice level with frozen rotating maces, and I was going to have a segment with them rotating around blocks over a pit very similar to the section in the video.
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Re: ASMT: Hey there raocow, here be everybody.

Post by Moniker »

[bad fan art] edit: kinda not really spoily I guess.

Demo nears a precipice...
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Re: ASMT: Hey there raocow, here be everybody.

Post by randoguy101 »

Moniker wrote:spoilers image
Why does Demo have a pearl necklace
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Norpser
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Re: ASMT: Hey there raocow, here be everybody.

Post by Norpser »

hardcore_crispy wrote:Broken puzzle level aside, I'm pretty stoked to see what's up with The Frozen Crusade. The fortress levels have been way entertaining thus far.

Don't expect anything too amazing. Its just a basic level. No gimicks.. yeah I know lame.
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Re: ASMT: Hey there raocow, here be everybody.

Post by Moniker »

randoguy101 wrote:
Moniker wrote:spoilers image
Why does Demo have a pearl necklace
If you're asking in earnest, I dunno, it just fits her image in my mind.

If you're using vile innuendo, I have no time for such as you. :x
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Re: ASMT: Hey there raocow, here be everybody.

Post by Garlyle »

Norpser wrote:
hardcore_crispy wrote:Broken puzzle level aside, I'm pretty stoked to see what's up with The Frozen Crusade. The fortress levels have been way entertaining thus far.
Don't expect anything too amazing. Its just a basic level. No gimicks.. yeah I know lame.
No gimmicks, but it's a rather fun and solidly deisgned level all the same (I went and replayed it in order to confirm the errors afterall)
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Re: ASMT: Hey there raocow, here be everybody.

Post by Daze »

Moniker wrote:
randoguy101 wrote:
Moniker wrote:spoilers image
Why does Demo have a pearl necklace
If you're asking in earnest, I dunno, it just fits her image in my mind.

If you're using vile innuendo, I have no time for such as you. :x
Let's not jinx ourselves, Moniker. We've had enough of that already, if you get what I mean.
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StarkMaximum
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Re: ASMT: Hey there raocow, here be everybody.

Post by StarkMaximum »

I GET IT. God, I get way too excited whenever I hear jokes about/references to Magic. I am such a nerd.

This was a pretty great level, actually. Looked tough and intense but a lot of fun, and the whole thing was pretty varied. Ice physics looked like it made it a bit more annoying but all-around pretty good. Also, FINALLY realized the music was the Crystal King battle from Paper Mario! What an excellent choice! Good show!

But I'm disappointed, too! Two levels in a row that have been broken in some way! I know it doesn't sound like much, especially since there've already been so many levels, but still! "A bad game that's delayed is good eventually, a bad game that isn't is bad forever."
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Re: ASMT: Hey there raocow, here be everybody.

Post by Norpser »

I willl add developer comments later today as I dont have time to right now. However I would like to say raocow got a bit lucky with a few enemies despawning. That never happened in my testing and I tested it ALOT. Oh well though, things happen. Also I remember the secret exit in the testing actually went back to the red level... Strange. Oh well. Glad everyone liked it!
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rubberfishy
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Re: ASMT: Hey there raocow, here be everybody.

Post by rubberfishy »

wow, that level was awesomely chaotic.
very good level design (apart from maybe the bit where the coins tell you to fall straight into the blue lava stuff...)
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Re: ASMT: Hey there raocow, here be everybody.

Post by Tails_155 »

raocow wrote:there's like zero activity in the collab hack.

You know, if you got things so urgent to fix, I don't get why y'all not just doing it yourself. I mean, it looks to me like a lot of you are just waiting for things to happen ?
[way to be late, me] Well... I don't know how to fix anything except the basic LM stuff or I would be doing more :([/late]

Anyway... as far as that messed up exit... I'm assuming if the patch happens... it'd fix that...

Anyway... again... man I'm of minimal vocabulary today... part of the testing issue is not everyone was, obviously, able to get he beta, so there was no way to ensure it... I'd say if there is an A2MT, that the beta testers be discouraged to use tools earlier... I don't think anyone bothered to consider it... All projects have their goofs... maybe things will go more fluidly next time, provided.
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Caracc
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Re: ASMT: Hey there raocow, here be everybody.

Post by Caracc »

It actually surprisingly easy to place a secret goal bar instead of a standard goal bar. Since they're both right next to each other on the sprite list and have the same description with a mouse over.

Then again, why the hell did a fortress end with a goal bar?
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Re: ASMT: Hey there raocow, here be everybody.

Post by Tails_155 »

Caracc wrote:Then again, why the hell did a fortress end with a goal bar?
Good question :|

Perhaps it was like... was it MKM? Which one had goal spheres instead of boss fights?
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Alex-R
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Re: ASMT: Hey there raocow, here be everybody.

Post by Alex-R »

Caracc wrote:Then again, why the hell did a fortress end with a goal bar?
Mostly because Reznor is overused and sucks, but also because no one created a boss for this fortress.

Did I mention because Reznor is overused and sucks? That goes for all vanilla bosses.
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Re: ASMT: Hey there raocow, here be everybody.

Post by [AOD] »

That was one scary level.

Question 1: Why is ice world always puzzle world?

Question 2: Why do you call the sideways thwomps "Maverick"?

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Re: ASMT: Hey there raocow, here be everybody.

Post by CrispyMWHC »

Garlyle wrote:
Norpser wrote:
hardcore_crispy wrote:Broken puzzle level aside, I'm pretty stoked to see what's up with The Frozen Crusade. The fortress levels have been way entertaining thus far.
Don't expect anything too amazing. Its just a basic level. No gimicks.. yeah I know lame.
No gimmicks, but it's a rather fun and solidly deisgned level all the same (I went and replayed it in order to confirm the errors afterall)
The music was good, level design was up to par with the majority of the game (a.k.a. damn good), and it wasn't all that puzzle-ish, which was a nice change from the last two or three videos. Strange that the secret exit was all like 'welp, I don't do anything' though.

Raft ride and possible Castle 6 tomorrow, kind of excited.
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Re: ASMT: Hey there raocow, here be everybody.

Post by raocow »

Question 1: Why is ice world always puzzle world?

That's usually not the case, but it seems to be theme of this particular game.



Question 2: Why do you call the sideways thwomps "Maverick"?

That's an old joke, and a reference to the MegamanX series. You see, in that game, when robots start to malfunction and become dangerous to people, they say that they become 'Maverick'. Thus why I call them that way when they 'malfunction' in that they fall sideways.
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LightSlei
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Re: ASMT: Hey there raocow, here be everybody.

Post by LightSlei »

So if I made an enemy in a game malfunction, what would you call it?

Say I take a koopa and make it do things that it shouldn't do :p.
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Re: ASMT: Hey there raocow, here be everybody.

Post by rubberfishy »

[AOD] wrote:Question 2: Why do you call the sideways thwomps "Maverick"?
Cos they don't play by the god damn rules!, they throw the book out the window and move sideways like a renegade with a packet of smokes and fast car, and with a meer smile all the ladies swoon.
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StarkMaximum
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Re: ASMT: Hey there raocow, here be everybody.

Post by StarkMaximum »

Plus, "Maverick" is just fun to say. Anytime someone does something you don't like, just yell that THEY'VE GONE MAVERICK!

Try it, it's fun. i promise

Edit: SUP NEW PAGE good to see you again.
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Re: ASMT: Hey there raocow, here be everybody.

Post by Fawriel »

I'm gonna go ahead and claim that everyone who has commented on the level-design so far is wrong. Because I don't find it solid, I find it really, really awesome.

My favorite level so far from a gameplay perspective. As I said on Youtube, it could almost not have started better. It was like "whoa what, okay, man, nice music, ooooh jump OH CRAP KEEP GOING KEEP GOING SCREEEEEEECH aaaaaawwwwwwwwwww man!"
It really forced you to stay on your toes, and it kept that momentum up for quite a while and was pretty consistently filled with excellent gameplay ideas. The latter half seemed rather slower and less original than the former (not counting the secret exit part, which was brilliant), but still. Gameplay is hard to really judge, but this one just seemed magnificent to me.
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Re: ASMT: Hey there raocow, here be everybody.

Post by Argumentable »

You can slide into the buzzsaws in most hacks (cause you could do it in SMW just there was only one very small place to do it), just not this one.
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