How many enimes can be on screen at once?
- castlepokemetroid
- Posts: 45
- Joined: 10 years ago
- Pronouns: he/him/his
- Location: HI
How many enimes can be on screen at once?
Hi, I'm new to Lunar Magic. I tried making an army of a hundred goombas, but to my dismay, they all don't show up.
What's the limits to this? How many can be on screen, and how far spaced should they be?
What's the limits to this? How many can be on screen, and how far spaced should they be?
- Paperkoopa
- Posts: 0
- Joined: 10 years ago
- Location: Germany
Re: How many enimes can be on screen at once?
Actually there is a limitation at around 7 sprites per screen. (the levelscreens that can be enabled by pressing F3 in Lunar Magic, not the screen you are playing on)
Feel free to correct me if I'm wrong.
Feel free to correct me if I'm wrong.
- castlepokemetroid
- Posts: 45
- Joined: 10 years ago
- Pronouns: he/him/his
- Location: HI
Re: How many enimes can be on screen at once?
What? 7? Aw man, I wanted danmaku goombas.
- yoshicookiezeus
- Help! pawprint
- Posts: 148
- Joined: 13 years ago
- Pronouns: he/him/his
- Location: Sweden
Re: How many enimes can be on screen at once?
The theoretical limit is eleven normal sprites processing at once, because that's how many sprite slots there are for them (all normal sprite tables are twelve bytes long, and one slot is reserved for the item box item). However, to my knowledge none of the default sprite memory settings actually support that many; you'll need the No More Sprite Tile Limits patch to be able to use them all.
If you want danmaku in SMW, cluster sprites are pretty much the way to go; they have 20 sprite slots available, the most out of all of the normal sprite types. Combine this with some normal sprites, and you can get some pretty nasty patterns going; just note that you're never going to be able to get anywhere close to Touhou levels of bullet hell in the SMW engine. Well, not without coding your very own category of sprites for the bullets.
If you want danmaku in SMW, cluster sprites are pretty much the way to go; they have 20 sprite slots available, the most out of all of the normal sprite types. Combine this with some normal sprites, and you can get some pretty nasty patterns going; just note that you're never going to be able to get anywhere close to Touhou levels of bullet hell in the SMW engine. Well, not without coding your very own category of sprites for the bullets.
Re: How many enimes can be on screen at once?
What exactly is a cluster sprite? I've seen them mentioned a handful of times here and on SMWC but I have absolutely no idea what they actually are.
- castlepokemetroid
- Posts: 45
- Joined: 10 years ago
- Pronouns: he/him/his
- Location: HI
Re: How many enimes can be on screen at once?
There's a patch for LM? Where could I find something like that?
- yoshicookiezeus
- Help! pawprint
- Posts: 148
- Joined: 13 years ago
- Pronouns: he/him/his
- Location: Sweden
Re: How many enimes can be on screen at once?
It's a separate kind of sprite that usually runs less code than a normal one, so that you can use more of them at once without getting slowdown issues. The original game uses them mainly for the stuff that uses lots of Boos, such as the disappearing/reappearing Boo generator or the Boo ceiling.Onyx3173 wrote:What exactly is a cluster sprite? I've seen them mentioned a handful of times here and on SMWC but I have absolutely no idea what they actually are.
In the SMWC patches section. (Although it's not a patch for LM; you apply it to your ROM.)castlepokemetroid wrote:There's a patch for LM? Where could I find something like that?
Re: How many enimes can be on screen at once?
Oh, I see. Is that what something like the boo ring would be too or is that different? And thank you for the explanation. I had a feeling it was something like that but didn't want to assume since I'd never seen an actual explanation before.yoshicookiezeus wrote:It's a separate kind of sprite that usually runs less code than a normal one, so that you can use more of them at once without getting slowdown issues. The original game uses them mainly for the stuff that uses lots of Boos, such as the disappearing/reappearing Boo generator or the Boo ceiling.
- yoshicookiezeus
- Help! pawprint
- Posts: 148
- Joined: 13 years ago
- Pronouns: he/him/his
- Location: Sweden
Re: How many enimes can be on screen at once?
Yeah, the Boo ring uses cluster sprites as well. You can find a list of all cluster sprites that the original game uses here.Onyx3173 wrote:Oh, I see. Is that what something like the boo ring would be too or is that different?
- castlepokemetroid
- Posts: 45
- Joined: 10 years ago
- Pronouns: he/him/his
- Location: HI
Re: How many enimes can be on screen at once?
Whooooooa. What a huge list. I don't even understand any of this. What is the name of the thing that by passes enemy limits?yoshicookiezeus wrote:In the SMWC patches section. (Although it's not a patch for LM; you apply it to your ROM.)
I want an army of goombas crawling around.
Re: How many enimes can be on screen at once?
Reskin the boo ceiling cloud with goombas and draw one of these on their heads.

This is the best way.

This is the best way.
- castlepokemetroid
- Posts: 45
- Joined: 10 years ago
- Pronouns: he/him/his
- Location: HI
Re: How many enimes can be on screen at once?
Reskin? How's that done?
Sorry, I really have no idea what the hell when it comes to Lunar Magic.
It's pretty great.
Sorry, I really have no idea what the hell when it comes to Lunar Magic.
It's pretty great.



